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Thankfully my job finished early today, so I was able to spare time to make this mod compatible with Invictus mod.
Here is the new mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3494361183
Regarding pricing, while I definitely wouldn't say no to further cash, you already paid for it... Thank you for your previous donation.
Thank you very much for your donation.
I'm busy right now, but I will do & publish an Invictus compatible version in 3 days. (Saturday)
I will ping you in Steam & BuyaCoffee sites with new mod's link.
Both of the requests are unfortunately impossible to mod. They're hardcoded.
Currently the mod conflicts with how they changed Military traditions UI (scroll down function), and here is where a compantch / Invictus version is needed.
1. Raise more legions per region
or
2. Create one pool of all available recruitable pops and raise legions regardless of regions.
I have a feeling, that there are hardcode things limiting this. But it is worth to ask. :)
If only Irony Mod Manager fully supported I:R like it supported Stellaris.
Because of capital region bonuses it's better migrate all pops to your capital.
( after spammed enough religious complexes to increase your population bonuses, so that every aqueduct provides more than 10 pop capacity )
The Problem is that, capital region's legion raising capacity increases infinitely, but supply limits across world (except capital territory ) remains same.
Even if you seperated your legion to 4 max with a commander, at some point your supply limit will be crossed ( mid - late game ).
Either you don't raise anymore troops from capital province, which means your legion raising limit is wasted,
Or you separate your legions more, which means commanderless legions.
That's why I have done this mod.
Also Your Capital Legion is best legion.
They have unique Distinctions...
All I know about them (re: commanders) is that I can create (at that time) only one, and it takes (up to?) four commanders, and I'm always on the edge of running out already.
So what's the advantage of having 20+ commanders? Being able to break out up to 20 different sub-units, maybe?