RimWorld

RimWorld

Holsters
477 Comments
bOOmer 3 hours ago 
Weapons not visible here either
Crazy Dog 3 hours ago 
Weaponvisbility in settings default is very out of Pawn range
williamb1995 3 hours ago 
the weapon is not visible
Pudding 3 hours ago 
Not seeing weapons either
gibak1215 4 hours ago 
I don't see a weapon, too
DiegoCalvito 4 hours ago 
The weapons aren't showing for me, anyone else encounter this issue?
PepperCat 5 hours ago 
Hello! how does this mod works with Yayo's Animation? does the weapons also bounce with the colonist?
yuzuki 5 hours ago 
Thank you! This is an awesome mod!
williamb1995 6 hours ago 
thx
Futstub 7 hours ago 
Thank you.
Geneva 7 hours ago 
ayyyyy
Psyche  [author] 8 hours ago 
@everyone, updated to 1.6. It just needed version tag update :)
PineappleOfDoom 19 hours ago 
Love this mod, would love to see it for 1.6!
FOX Jul 15 @ 3:18am 
update to 1.6 please
dr650cp Jul 14 @ 3:42pm 
1.6 please
Crazy Dog Jul 14 @ 7:51am 
love :D
Replaction Jul 12 @ 8:52am 
thank for working update 1.6. I love all modders
Fish n' Chips Jul 12 @ 3:18am 
It doesn't seem like anything that was already in was broken so probably just needs to account for new pawn situations (swimming as Bozabu mentioned) and what few "new" weapons were put it. Quotes because most of the weapons added by Odyssey are just variations of existing weapons or weapons that were already in the game but not available to player pawns (such as the graser beam which was previously mechanoid only)
Bozabu 🍂 Jul 11 @ 11:56pm 
running this in 1.6 without any issues so far, only weird thing is that when colonists are swimming in water the holster is on top of their heads lol a very minor nitpick
besides that its been just fine for me, but i havent bothered to test the mod options for it yet and have just been using my old config from 1.5
ElephantSurfer Jul 11 @ 12:47pm 
This one is essential, take your time big dog and thank you for the mod.
SRR3XD Jul 11 @ 8:35am 
1.6 please :steamhappy:
Rycey Jul 11 @ 7:22am 
TAKE YOUR TIME KING
I'm waiting for you, boss.:steamhappy:
Psyche  [author] Jul 11 @ 7:03am 
I will be checking the compatibility with 1.6 very soon!
Quarter One Jul 10 @ 7:37pm 
YO ME BOY THIS IS A GREAT MOD, AS SOON AS YOU UPDATE IT I WILL BE SENDING SOME ANCHOVIES PIZZA WITH KELP JUICE YOUR WAY KEEP IT UP
NeverSink Jul 9 @ 7:28am 
This is probably one of my top-beloved mods as it adds so much visual love to the game.
I hope this will be updated for 1.6 at some point.
In any case, thank you so much for your work!
williamb1995 Jun 29 @ 10:39am 
1.6 ?
Tyrant Jun 23 @ 1:38pm 
This is a very good mod. I do hope to see it updated for the new 1.6 patch. No pressure. Thank you.
AzoorFox Jun 17 @ 8:25am 
UPDATE WHEN?????????
CTM BOTTOM TEXT Jun 8 @ 11:58am 
Compatibility for pocket sand/simple sidearms?
Werwolf May 20 @ 8:15pm 
very cool mod. For me the role-playing moment is very important and such little things allow to immerse into the game and enjoy this immersion.
Psyche  [author] May 20 @ 4:24am 
@everyone, I am trying to find some time to update this mod to cover the mentioned problems. If you encounter any bugs make a thread for it so I can track it and instructions on how to recreate it!
Deankiller Turnupseed May 12 @ 10:17pm 
i wish somebody would pick this up and make it performance friendly
Scout Gaming Apr 12 @ 2:47pm 
As far as I understand this mod does not take into account rendersize making some guns be huge when on pawn
lunatic_TH Apr 4 @ 10:44pm 
There is a bug where some UI is not visible when deleting a group. :(
William Apr 2 @ 7:13am 
Great mod but costly on performance (thingcompupdate)
Aizuki Mar 22 @ 5:42pm 
need new update for vanilla expanded medieval 2 and Exosuit framework related weapon. they appear small (exosuit) and missaligned (medieval 2)
Amroth Mar 20 @ 2:50am 
@Psyche Take care of yourself <3 no rush for mod stuff
Phobeseneos Mar 16 @ 10:32am 
magnificent mod! but as @SiaNKs said it needs a search bar atleast in its menu as it stands it is very hard to navigate.
Ogam Feb 22 @ 5:22am 
We need a patch for RJW
Rct.Iturriaga Feb 13 @ 2:35pm 
@Psyche I'm so happy for you. I don't care about the mod, it's just that you told us about your health a few months ago and I was a little worried hehe take care of yourself because the mod can wait, just let us know when you have something :D hugs from Spain!
Psyche  [author] Feb 13 @ 6:36am 
@Rct.Iturriaga I am actually recovering now! I have plenty of catching up to do in life but once that's done I will come back to fix any issues that popped up!

Thank you for your support and understanding <3
Rct.Iturriaga Feb 12 @ 5:30am 
@Psyche How are you, my friend? Did you recover well?
枯れたバラは Feb 10 @ 8:09pm 
I hope to set up a weapon that can be adjusted individually like 'Show me your hand'.
Some textures may not match the situation.
SiaNKs Jan 15 @ 11:24am 
Its not compatible with Combat Extended and Vanilla Expanded Weapons mods, I mean you can try to change position of a gun, or its scale, OR CATEGORY (Grenades were in Long Range weapon category...) but it will take you a lot of time, and might not even be possible as this Mod menu is limited
SiaNKs Jan 15 @ 11:10am 
Can you make Mod Settings more clear? I cant find option to reduce size or move only specific weapon then save it. Everything is just connected together...
Matashi Jan 6 @ 9:54am 
Anyone having pawns holstering daggers on their backs and making their weapons huge?
I deserve life Oct 19, 2024 @ 12:16pm 
Is it only me or every mod like this( show me your hands for example ) are so screwed up on axis so you have to manually set everything up?
Doctor Sex Sep 15, 2024 @ 12:45am 
Hoped that it will reduce weapon weight if equpped
Cr0ssley Aug 19, 2024 @ 4:34am 
Keep on keeping on @Psyche! Can't wait to see what you do to make this mod better! This is an amazing mod for immersion, but MAN is it flawed, but only in the mildly annoying type lol