RimWorld

RimWorld

Toggleable Overlays
165 Comments
Svela Jun 18, 2024 @ 1:27am 
Camera+ may have some similar features, but this still has features that Camera+ does not. As such, I look forward to when this gets updated. Take your time, Dev. Just thought I'd mention that an updated would still be greatly appreciated. :)
rua Jun 4, 2024 @ 4:49am 
@ColossalLamb00 thanks! it work!!
Cross Dimensional Joke May 14, 2024 @ 5:22am 
Btw, Camera+ has this functionality, you can configure it in the mod options. However, I don't think it has all the features of this mod, though it probably has some of the positive performance impact.
ColossalLamb00 May 12, 2024 @ 9:50pm 
Can confirm this is mostly compatible with 1.5.4085. The following options spcifically definitely do NOT work: Use optimized lister/Hide all gauges/Hide toil gauge.

I think by default some of those options would be on, so when you boot up your UI will be messed up. Just go to mod options and X out the above. Tested by adding midsave for a couple minutes.
Beerenjude May 2, 2024 @ 1:53am 
Soon guys. Dev is still alive.O7
Ki_Shadow Apr 21, 2024 @ 8:56am 
@silnoozzz Why don't you update it yourself if you happen to be so impatient?
If you would support Owlchemist on Kofi you would know that he probably will come back and is still active.
Quit b*tching around
Gold_Fish_pong Apr 21, 2024 @ 6:59am 
@Gerewoatle . And I secretly hope that the developers will come back and update for us to play again. I just hope.
Gold_Fish_pong Apr 21, 2024 @ 6:54am 
@Gerewoatle
Gold_Fish_pong Apr 21, 2024 @ 6:52am 
This mod is great because it reduces lag by level 1 in my game.
Gold_Fish_pong Apr 21, 2024 @ 6:50am 
No. So what is it?

I just have a question. Won't the developers come back and update again?
Gerewoatle Apr 21, 2024 @ 6:36am 
@silnoozzz: Have you ever heard of the Stanford Marshmallow experiment?
Gold_Fish_pong Apr 21, 2024 @ 5:30am 
Don't you want to come back and update the mod?
ウィリャム Apr 19, 2024 @ 9:25am 
Not compatible with the 1.5 version (issue with UI bar)
bluuue Apr 16, 2024 @ 5:23pm 
@lol lmfao
♥ SAGING ♥ Apr 14, 2024 @ 11:13pm 
1.5 pls
WESP Apr 12, 2024 @ 5:47pm 
plz 1.5
The Gunslinger Apr 12, 2024 @ 11:31am 
Plz update!
5150 Aug 9, 2023 @ 4:08am 
Even if this mod doesn't seem to be a big deal, it has a huge impact on performance. It's a great mod
Eclipse Jul 18, 2023 @ 7:04pm 
Could you please add an option to hide “haul chunk” arrow?
I use a mod that automatically marks all mined chunks to haul and sometimes dozens of chunks lay with those ugly arrows for a very long time
Si-Cafe Jun 28, 2023 @ 9:02pm 
Could you please add an option to hide the trader name?
I don't understand why the option to hide pawn names would exclude traders. Hiding the trader names may make it difficult to know who is can trade, but I think it should be an option too.
It seems that Hospitality's guests are also treated as traders, so that will solve my problem. Best regards.
Si-Cafe Jun 24, 2023 @ 8:30pm 
Is it possible to hide the names of guests coming from Hospitality mods? Even if I hide all overlays, only the guest's name is always displayed.
Airetab Jun 15, 2023 @ 8:53am 
Is the simple way to combine this with mechanic of beauty cursor mode?
I mean this will be radius of 5 squeres around pointer who shown names of items?
aceofplagues May 4, 2023 @ 7:23am 
Thank you 💛
Owlchemist  [author] May 4, 2023 @ 12:54am 
v2.2
- Prisoners and slaves have been split into their own separate mod options.
- The mod options UI has been redone and is now in the style of some of my newer mods, split into tabs.
- Reduced harmony overhead.
aceofplagues Mar 30, 2023 @ 9:39am 
Just noticed lower down you said you'd split em, take your time. Thanks! Really appreciate this mod
aceofplagues Mar 30, 2023 @ 9:38am 
Hey owl why are slaves and prisoners in the same category? I want to see my slaves names, they run around the base and have important names and jobs. I don't want to see prisoners, I have 22 of them and I don't want to see all thier names.
Caz Mar 9, 2023 @ 10:40am 
Ah, gotcha! I know just enough to understand what it does. I wouldn't be able to do what you do, tho. Knowing what something does doesn't mean I can fix it or make it better.

Thanks, Owl!
Owlchemist  [author] Mar 9, 2023 @ 10:16am 
The lister is the code loop that is responsible for printing out the overlays in the first place. The optimized version basically tweaks it's a logic a little bit to alter what it's trying to pass through the loop, as well as a few micro-optimizations like caching values instead of refetching them each loop cycle.
Caz Mar 9, 2023 @ 8:44am 
In layman's terms, what does optimize lister do? Or maybe I could ask: what do you mean by lister/what is a lister? I may just be having a dumb moment and not getting something that's obvious. lol
Proxyer Mar 8, 2023 @ 9:26pm 
Thanks for update works! :cupup:
Owlchemist  [author] Mar 8, 2023 @ 8:26pm 
v2.1.3
- Performance improvements: The harmony patches for this mod that get the most traffic have been converted to transpilers in order to reduce overhead.
- The mod option "optimize lister" is now enabled by default. This feature was added awhile ago and as a reminder it improves overall overlay performance by around 40% when zoomed way back.
femoral2 Feb 21, 2023 @ 4:40pm 
I can`t leave without this mod. It really stops the spam of overlays, the performance improvement is another bonus
Owlchemist  [author] Feb 8, 2023 @ 11:17pm 
I think you can do that in the regular game options.

@Hottt - good point, I should split 'em.
hottt3 Feb 7, 2023 @ 9:44am 
Thanks for the great mod! Why "prisoners and slaves" are together in hide names option? I just want to hide prisoners;)
Owlchemist  [author] Jan 27, 2023 @ 12:04pm 
The "near cursor" idea has come up a lot , yep. It's not a bad idea either, I just haven't done it yet because of performance reasons. Big difference between single tile scanning vs area containment checks.
Videogames Jan 27, 2023 @ 12:00pm 
Kind of interesting, wish there was somewhat of an 'in-between' option to display labels on everything 'near' the cursor (IE in a few tiles, or on-screen distance).

- Not sure how performance-intensive this check would be with rendering a small handful of labels, versus the impact of rendering everything without the mod. So feel free to shoot this down if its a dumb idea.
llt Jan 22, 2023 @ 7:53pm 
Thanks, forgot to mention it was happening only on the space station map/level, but zooming back to your colony, everything's fine again. Disabling the optimization option fixed things temporarily.
Owlchemist  [author] Jan 22, 2023 @ 7:50pm 
I had a feeling there could be a compatibility issue with that, which is why I left it as a mod option. I know the dev of that mod though, I'll ask him if he knows anything.
llt Jan 22, 2023 @ 7:26pm 
There is some odd interaction with Rimnauts2 when overlay optimization option is enabled. The UI went missing but came back after optimization has been disabled. Sorry I don't have the logs handy.
Owlchemist  [author] Jan 19, 2023 @ 6:18pm 
v2.1.1
- Optimization for the handling of unnamed animals (such as wild animals). Normally, when the mod is passed such an animal, it passes it thru for vanilla code to handle. But then vanilla code just skips it since many animals have no names to print. This optimization eliminates this needless overhead, and I measured a substantial 25% improved performance on the overlay code loop.
Geobeetle Jan 5, 2023 @ 3:27pm 
Danke schön
Owlchemist  [author] Jan 5, 2023 @ 12:36pm 
Update
- Adds support for Hospitality's guest beds.

---

@Geobeetle - done
Geobeetle Jan 4, 2023 @ 10:55am 
@Owlchemist Can you add the hospitality mod's overlay for bed rent on guest beds to the bed assignment overlay toggle? Where it says $0 or $30 for how much silver the bed is renting for.
CovertJaguar Dec 14, 2022 @ 5:53am 
Also, it would be nice if all selected items displayed their quantities.
CovertJaguar Dec 13, 2022 @ 5:52am 
@Espiovvv

I have this problem too, but it began before I installed this mod, so its something else.
CovertJaguar Dec 13, 2022 @ 5:49am 
I kind of wish there was a range slider in the options that would denote a circle around the mouse cursor that rendered the labels. Like a 1 to 5 tile radius or something. Only seeing what is precisely beneath the cursor seems a tad restrictive when I just want to get an idea what's on the ground.
Darth Tater Dec 7, 2022 @ 11:34pm 
This mod is fantastic. It cleans up the visuals so much. They should really add something like this to the base game at least as an option. Great work! :Honored:
Kanna Nov 29, 2022 @ 3:38am 
@Owlchemist
Thank you very much. Now everything works correctly.
Owlchemist  [author] Nov 28, 2022 @ 1:49pm 
Okay, should be fixed now, just pushed an update.