Total War: SHOGUN 2

Total War: SHOGUN 2

Japan '84
265 Comments
CerberusDeGloriousLeader Sep 8 @ 12:29pm 
yall shuld frfr add some ships of the era, or possibly allow it so western nations could provide their own older ironclads 2 be used :D. i think it would be cool to have an early turreted steam warship fighting paddle steamers, coastal battleships..
Spinz Sep 8 @ 11:25am 
a main menu overhaul if you want to make it and some new Artillery pieces like a mortar would be cool. I cant find anything to complain about.
Ratchet Realm  [author] Sep 8 @ 10:44am 
the update would be more of a foregin distric take on the traditional buildings, so yes we have the foregin harbors, but you would have districts in your villages, unfortunately it robs you of tech and progress but gives your foregin units as a trade off, you would still retain a few melee japanese units, ronin like troops and the sorts. I ideally want to make it a new century of warfare. Additionaly some ui overhaul details tabs yada yada.

Maybe a closer look at the unit weapons again, depending how combat feels for everyone. Additionally, a few more modifications weapon wise.

Any ideas ?
CerberusDeGloriousLeader Sep 7 @ 11:01pm 
holy peak
Spinz Sep 7 @ 3:11pm 
I would much enjoy it. what would be planned to be add in it?
Ratchet Realm  [author] Sep 7 @ 10:10am 
No worries good sir, debating updating it if i ever get time.
Spinz Sep 7 @ 9:07am 
mod still works, still the best overhaul mod for FOTS. just came here to say thank you for the time and effort you put into this. :AngrySword:
CourageousVegie Jul 20 @ 9:14pm 
Crashes randomly here and there
Cannon011 Jul 13 @ 2:46pm 
Not working for me for some reason.
Kingmatttttttttt May 7 @ 2:09pm 
I just played it and it works fine
Ratchet Realm  [author] May 5 @ 9:50am 
Is it still working for FOTS ?
Frosty May 4 @ 7:22pm 
For anyone that did not read. (This mod only works for the Fall of the Samurai campaign)
Cruiser Kitakami Feb 7 @ 12:44pm 
need update
ivanovphone Jan 6 @ 6:24am 
no work
*****user334 Dec 14, 2024 @ 4:20pm 
you should talk to some other modders to get better assets for late victorian japanese units
*****user334 Dec 14, 2024 @ 4:07pm 
would be nice if the uniforms looked like the cards
MichalPl111 Nov 6, 2024 @ 8:51am 
update?
MichalPl111 Jul 25, 2024 @ 5:37am 
@Ratchet Realm , can you add more units an drepear the Yari Kachi becaus they ac like bow men and fucking die from not using Yari wile fighting with cavarly
Frostire Jul 25, 2024 @ 1:04am 
Imperial
Ratchet Realm  [author] Jul 25, 2024 @ 12:48am 
Which side are you shogunate or imperial ?
Frostire Jul 24, 2024 @ 7:53pm 
How do I get Engineer specifically, I've been looking around and cant for the life of me figure out how to recruit them.
MichalPl111 Jul 19, 2024 @ 11:36am 
P.S. Aizu has to litle Traditional units
MichalPl111 Jul 19, 2024 @ 11:31am 
socialists look too much like Russian Comusnists
scootman1968 Feb 26, 2024 @ 5:57pm 
You could probably add a uniform for the americans like a uniform from the 55 days at peking or like the card you put on it please
scootman1968 Feb 26, 2024 @ 5:37pm 
Can you please add special uniforms it looks really odd for us marines from the 1860s to be wielding carbine repeaters
InwZa007 Jan 29, 2024 @ 8:36pm 
Why mod has warning
Ratchet Realm  [author] Jan 28, 2024 @ 1:40pm 
Eventually, I am going to implement a new foreign district and replace the old traditional units.
von Clausewitz Jan 28, 2024 @ 9:02am 
hey is this still being updated? great mod I support your work
theinkdarkstone Jan 20, 2024 @ 9:54pm 
Is there a reason why the hats, the faces, and some webbing doesn't load properly? I'm assuming it's a problem because I'm on MAC
JMars Creed Dec 12, 2023 @ 2:52pm 
great mod for my new campagin, love from JM :steamthumbsup:
Cerberus Nov 25, 2023 @ 4:46am 
how come the rifle levy have the murata rifles instead of the Muzzle loaded rifles? and the rifle company have muzzle loaders instead of the murata's...shouldn't it be opposite?
dauzlee Sep 25, 2023 @ 5:39am 
the mod crash even before the intro scene appear
Olek405 Sep 24, 2023 @ 9:52am 
can you play the mod on your own battles?
coolguy.25 Aug 1, 2023 @ 12:57am 
does the mod change the starting year of the game and its factions?
nomad1978 Jul 1, 2023 @ 11:39am 
I get a crash to desktop with no error message when I use the maxim guns in first person for a little while. Any advice?
TheCoffeeBaron Jun 8, 2023 @ 7:05pm 
Hi Ratchet. When stopped before you said that you wanted to improve the fighting capabilities of the traditional units.

You could consider doing this by adjusting modern weapons to late game by re-introducing weapons (modern weapons) as a resource.
After 1871 there was a consolidation of all arms- the 1853 Enfield used in the Boshin war was converted en-masse to breachloaders and most arms were placed in the Tokyo and Osaka armouries. i.e. if areas would revolt, apart from a few stationed (garrisoned) levy's there would be no modern weapons to be a significant threat.

i.e. make modern units require the "machines" resource, make the blacksmith chain produce these resources (maybe from level 2) on top of trading and change starting arrangements of the blacksmithy's as above. Thus forcing the player to trade with other factions and race to upgrade ports (and focus on port denials) to acquire weapons to train units. or depend solely on traditional style units.

Thoughts?
Cerberus Jun 2, 2023 @ 6:12am 
or do i need FoTs for this..?
Cerberus Jun 2, 2023 @ 6:00am 
do i have to unsubscribe to other mods for the models on the rifles to properly load in?
jdj216 May 9, 2023 @ 9:52am 
Spread out is more realistic since this is the 1880s, things started becoming increasingly modern
Balk May 8, 2023 @ 12:09pm 
as an idea maybe make it so infantry isnt as spread out and make it more like vanilla when they are in proper line
Evan May 4, 2023 @ 11:00am 
does this mod make battles slower pace and realistic?
Anny May 4, 2023 @ 9:08am 
u should name ur mod in loader launcher whatever game use to load mod to Japan84
Ilia Topuria Apr 29, 2023 @ 4:38pm 
give the british their famous pith helmets
TheCoffeeBaron Apr 21, 2023 @ 3:58am 
And before I forget...
- As this period is also the time of the turret and the barbett, consider replacing the Stonewall with the Roanoke for home building, (that will change naval dynamic somewhat as now the AI will spam the Roanoke later game so putting a construction limit on it would be wise ((and of course change the limit on the other lesser vessels accordingly to counter.).
- If only we had some other later ship models to use for the game I would jump at the chance.
Increase the Stats of the Le-Ocean to be near twice as good drastically increasing its armour on all vectors accordingly, as compared to all others as the Le-Ocean was the only ship that was actually of the period (late 1870s), that will make it interesting, and better its guns too as In this period the Warrior was out of date and the real Roanoke was drydocked reserved.
TheCoffeeBaron Apr 21, 2023 @ 3:34am 
I hope what I have put isn't off-putting at all.

I wish you all the best!
TheCoffeeBaron Apr 21, 2023 @ 3:33am 
- I have wondered on Mass fire of troops on fort walls. Maybe consider a compatibility pack version for the artillery mod or liaise to add them in yourself, as there isn’t enough to be representative for such a time period (in particular for indirect fire howitzers), and so walled infantry can better be countered (of course adjust arty fire rates accordingly, so that they all don’t fire as much).

- I would wonder if there would be the ability to bring the single rank fire back for militia only, as a transition between tactics (or to account for lack of training) as for a purely gameplay side the traditional forces are now completely outclassed by even the militia at the beginning of the game, which may be little OP for the traditional troops, and this changing of the guard may feel more appropriate?

- And following that maybe the ability to kneel for all modern elite units?

- And lastly maybe add a limited recruitment Battotai Regiment for the Emperor?
TheCoffeeBaron Apr 21, 2023 @ 3:14am 
The dynamic of armour in Navel: The AI is locked to produce copper cladded ships at most – Bypass this by making all ships buildable from earlier ports
1, (originally copper bottomed) now ironplated vessels from ‘military ports’
2, enable the standard home built ironclads from standard ‘Drydock’.
3, ?leave the foreign built ones in the trade relation ports (although I have never seen the AI use these)
4. ?maybe copper bottom boats, leave in standard ports or now enable them in upper echelon trading ports.
Maybe in total change the names of the port types altogether to represent the changing times by making them ‘small drydock’ and ‘large steam powered drydock’ or something) to keep up the façade of similarity.
- Also change the picture and description of the copper bottom research icon to "Ironcladded" and and the Ironclad research to "Ironhulled" or maybe just "Foreign Vessel Lease Treatise" and avoid the entire issue)
TheCoffeeBaron Apr 20, 2023 @ 7:18am 
Just wanted to say your mod is one of the most amazing that I have seen and have been playing with it for the better part of a year, so amazing work!
Of small bugs in the mod I would note the following:
One, reducing the fire-rate of the late game Fort Artillery and Fort machine gun (no AI army could ever face the ‘rather excessive’ current rate of fire.)
Two, Giving the traditional spear men the ‘spear wall ability’ rather than the ‘flaming arrows ability’ (bit of a laugh there),
And for the large changes…
blagmire Apr 2, 2023 @ 11:43am 
Another unit idea, Engineers with shotguns.
blagmire Apr 1, 2023 @ 7:57am 
So glad you're coming back to this! This is the best FotS mod to me, period.

Some of my suggestions would be:

1. Increase build time and costs for ships. Should especially help the lategame AI naval spam.

2. Add national crews to the three European ships. British crew for the HMS Warrior, and so on.

3. Maybe increase unit cost and recruitment times. Make getting bigger battles harder and more expensive.

4. Slightly early start date, maybe 1879 or 1880.

5. Grenade units?

Also, implementing something like this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2455766788

And if you ever wanna take a shot at map editing, adding part of Korea or mainland China. Could give us a glimpse at the Boxer Rebellion.