RimWorld

RimWorld

FCP Makeshift Handguns
15 Comments
This_Guy Jul 18 @ 7:31pm 
a 1.6 could be nice
HIVEMIND Nov 20, 2022 @ 6:46am 
wake up samurai
(≡◉‿‿◉≡) Nov 5, 2022 @ 5:11pm 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
ravenscream Oct 28, 2022 @ 8:06am 
1.4?
BadLuck Feb 28, 2022 @ 11:06am 
the nailgun seems really OP with its damage + fire rate
Ranger Rick  [author] Nov 18, 2021 @ 1:47am 
Not from me , but im sure someone will!
MrFlux Nov 18, 2021 @ 1:25am 
any plans to add combat extended compatibility
SirHeadCrab Sep 25, 2021 @ 12:20pm 
love to see Ax's blue tap making into your fallout mod. Those mods were always in my top downloads for F4.
Ranger Rick  [author] Sep 22, 2021 @ 4:08pm 
Ah ty lol will fix in the morrow
Pronóxius de Macaé Sep 22, 2021 @ 3:03pm 
a lil' typo on the "Butcher Speed" bonus effect; hella good mod, keep em' coming :praisesun:
MiTHRiL Sep 21, 2021 @ 8:52am 
did pawns with brawler be angry with ratvolver?:SBpenguin:
Ranger Rick  [author] Sep 21, 2021 @ 4:49am 
@RedFox, im sure theres a mod out there or a patch, ive never made one like that yet, but maybe soon I can do it
maschinenliebe762 Sep 21, 2021 @ 1:49am 
ratkins from rat sect shooting rats with ratguns, aww hell yeah
Halituis Amaricanous Sep 21, 2021 @ 12:35am 
nailguns helping construction speed. that's very clever.
RedFox Sep 21, 2021 @ 12:11am 
Is there a way to make it so only the modded weapons are used in game by ai?