Garry's Mod

Garry's Mod

Tactical Tool Game
68 Comments
madam lilith Jun 13, 2023 @ 2:41pm 
blory
Gmod_Dima [O.M.D.MK5] Jan 25, 2022 @ 8:39am 
i clicked it, and... NOTHING. a main page of discussion. only.
Robin  [author] Jan 24, 2022 @ 4:06pm 
Gmod_Dima [O.M.D.MK5] Jan 16, 2022 @ 3:43pm 
hi! i want to create a map to this mod, but can't do this! needed some files that Hammer Editor needs to know, so... you can create a file that adds entitys from is mod? my Discord to give me files: Gmod_Dima, капитан О.М.У.МК-5#0749
>KB> >KEKSQUAD Oct 20, 2020 @ 9:25am 
[Tactical Tool Game] gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:75: bad argument #1 to 'SetOwner' (Entity expected, got userdata)
1. SetOwner - [C]:-1
2. StartEffect - gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:75
3. unknown - gamemodes/tacticaltoolgame/entities/entities/ent_bomb.lua:45
Robin  [author] May 6, 2017 @ 6:53am 
It's been 3 years when I last touched this gamemode, can't remember.
You can spectate when you have died.
Coekdo22 May 6, 2017 @ 5:54am 
Is there a way for spectators to participate in the game during the game?
Robin  [author] May 6, 2017 @ 2:13am 
@deR1t Contact @Woomy King for help? Also you can deobfuscate the map files.
sike Mapo May 5, 2017 @ 7:12pm 
aight, so the vmf was moved or deleted, i like the gamemode and whatnot, i was gonna check it out and figure out how these are made but :/

btw dont give out an entire vmf lol, just like, give out the spawnrooms and important bits XD
Neuwkk Apr 15, 2017 @ 4:52pm 
About changing the maximum amount of tokens, I have no idea how to change the values manually.
Robin  [author] Jan 22, 2017 @ 2:05am 
Edited desc to info people about your maps.
EquinoxDoodles Jan 21, 2017 @ 8:52pm 
I hope you enjoy, if you did, play some of the custom maps that me and my friends are making. Sure is a blast being able to recreate some iconic maps and some of our own with our own ideals of map design. Glad you had the example up for us to use! :)
Robin  [author] Jan 18, 2017 @ 6:20am 
Here's the vmf of ttg_hole, you can use it as an example if you want to make your own map for ttg.
https://dl.dropboxusercontent.com/u/3845726/ttg_hole_a1.vmf
EquinoxDoodles Jan 17, 2017 @ 8:40am 
Is there a way to make custom maps? Me and my friends adore this game and love to play it, but we also are if there is a way to make more maps for the gamemode.
Bungus Jan 2, 2017 @ 6:56am 
There is a glitch
Robin  [author] Nov 19, 2016 @ 12:58pm 
@Cucumber [RU] You can download this gamemode and edit the values manually. :)
Robin  [author] Nov 19, 2016 @ 12:58pm 
@mr skeltal Not lot of public servers are there. This is mostly and private gamemode.
Pyrocrat Nov 17, 2016 @ 7:33pm 
Is this mod active still? I can't find any of the servers for it.
Robin  [author] Aug 26, 2016 @ 10:51am 
@The Soaring Phospher Maps are included.
marik Aug 8, 2016 @ 5:57am 
Invalid team won the round every time.
Playing with my friend 1v1.
Dornek Jul 29, 2016 @ 2:05pm 
My friend can't press Toggle Ready, how to fix?
Bungus Jun 14, 2016 @ 4:29pm 
How do i get the maps?
epicplayer40 Feb 25, 2016 @ 11:15am 
ok i will
Robin  [author] Feb 25, 2016 @ 11:14am 
@epicplayer40 Watch the video that is there, it's good also.
Robin  [author] Feb 25, 2016 @ 11:14am 
@epicplayer40 Can't now, you can go test the gamemode on singleplayer. It's funny and easy to play.
epicplayer40 Feb 25, 2016 @ 11:11am 
can you add more please that arnt as blurry?
Robin  [author] Feb 25, 2016 @ 11:11am 
@epicplayer40 Idk why I made them so blurry, it looked cool.
epicplayer40 Feb 25, 2016 @ 8:30am 
why are these pictures so bad?
LarryLong Feb 19, 2016 @ 9:02pm 
Oh good!!
Robin  [author] Jan 31, 2016 @ 9:40am 
Players Crate - Game Modding Community
---------------------
Players Crate is a upcoming community driven website that provides a platform for mod creators from specific video games to upload their content for other users to download and use within their respective games.

https://steamcommunity.com/groups/playerscrate
https://www.reddit.com/r/pcrate/
ALMIGHTY 2CAN Dec 24, 2015 @ 1:00am 
looks good
Water_Dude_Noah Aug 15, 2015 @ 12:29pm 
Shame, really fun game. Could be cool for a hud upgrade though :P
Robin  [author] Aug 15, 2015 @ 12:24pm 
@Ndo360 Pretty much.
Water_Dude_Noah Aug 5, 2015 @ 8:28pm 
has development ended for this gamemode?
「Dammit Stella」 Mar 11, 2015 @ 5:30am 
[CE] Tactical Tool Game is gone for good.
Dog Feb 24, 2015 @ 6:59am 
Can you remove my server from the public servers?
(I feel guilty ;c )
zuzu!! Dec 24, 2014 @ 2:11am 
and happy holidays to you! <3
zuzu!! Dec 24, 2014 @ 1:09am 
Use more blur in the screenshots please; I can almost tell what I'm looking at.
wind-up mouse Oct 13, 2014 @ 12:26am 
Well i don't know how to host a local server
wind-up mouse Oct 12, 2014 @ 1:55pm 
servers*
wind-up mouse Oct 12, 2014 @ 1:55pm 
Any actual public severs?
kaika Aug 24, 2014 @ 3:15pm 
How do i start a private match via Hamachi with my friend?
「Dammit Stella」 Jun 7, 2014 @ 7:39am 
YES. Update will be cloned in a few minutes :)
Danny Judas May 27, 2014 @ 6:56pm 
Sorry for the spam, and thanks for reading (I hope). Good luck with this! :)
Danny Judas May 27, 2014 @ 6:56pm 
-Most buildings should have facing, as opposed to working in a 360 radius. Turrets should have to have a specific cone of fire, and objects like the knockback mine should allow the placers to choose which direction the enemy is flung in, that way enemies are actually killed the first time around instead of bouncing back into ther spawn or some such. So compensate for their new usefulness, you could make it so you have to step on it to activate it, but also make it harder to see.

-Make a specific weapon for pushing mines and other physics objects like the boulder. Currently explosives can push mines into players or off cliffs, giving them too many options.
Danny Judas May 27, 2014 @ 6:55pm 

-Weapons need to be better explained, especially things like the height bomb. You should note limits in range and capability, so that players dont waste rounds with weapons that are useless or not right for the task

-Weapon purchasing should be editable. You should have the opportunity to undo purchases during the buy phase, if you buy a bulding bomb as a defender you're going to regret it.

-Perhaps weapon menus should be more specific to if you're attacking or defending. Certain objects are entirely useless as attackers, or defenders. But thats only a suggestion, not a real problem.

.
Danny Judas May 27, 2014 @ 6:55pm 
-Overall movement speed is too slow. I understand why its so slow, so that traps have enough time to fire before the user escapes. I'd suggest adding a way for turrets to deal additional damage once the target enters certain cones of fire, or simply decreasing their reaction time to counter-act higher move speed. Not a huge deal really, but being able to finish rounds 'quickly' (at least feeling quick) would help keep player attention.

-Make sure maps don't have ZS esque easy to defend areas! Large block constructs have massive amounts of health, meaning it takes most of the round to destroy them with conventional building busters. I understand entirely the goal is to make your way around tough to destroy obstacles, but there needs to be some lenience. So, watch out for small areas with only one or two entrances when accepting or creating maps.

.
Danny Judas May 27, 2014 @ 6:55pm 
Srs feedback time:

I like the idea, and so far its pretty neat and well implemented, but it needs work.

-The melee combat is really... weird. Its cumbersome, really. The fact that it deals damage and knockback, as well as debuffing speed (causing melee to be slow, stuttery, and awkward) means that melee is a matter of who hits first, not who employs better tactics or movements. I'd suggest either pushing for a non-lethal melee where you try to force players into traps or pits; or making just a crowbar duel, that is outclassed by other weapons. Right now it really just makes it confusing and really feel unnecessarily long.


「Dammit Stella」 May 23, 2014 @ 9:37am 
I don't think an AI will ever be happen. An big portion of the Gamemode is Picking the right Tactic and Counterpicking to it. Then to outplay the opponent. With an AI it would lacks some feeling