RimWorld

RimWorld

Psychic Animals
39 Comments
Smitty! May 19 @ 10:59am 
Has anyone tried this lately? I cant get the idea of a pokemon run out of my head
Bleeding Eyes Mcgee Aug 3, 2023 @ 10:40am 
@CEM Operation to give animals psylinks doesn't show in the operations menu, and forcefully granting them a psylink via debug or character editor doesn't seem to do anything.
CEM Aug 2, 2023 @ 4:00am 
@Magikarp,@Bleeding Eyes Mcgee

How exactly is it presently incompatible with VFE psychics?
Bleeding Eyes Mcgee Jul 5, 2023 @ 3:13am 
VPE support would be amazing, i'd love to have a cat that breathes fire and shoots lasers.
Magikarp Jul 2, 2023 @ 2:53pm 
Any chance of compatibility with vanilla psycasts expanded? I realize it's not likely but I thought I'd ask.
Azure Jun 28, 2023 @ 7:19am 
Same here
FriendlyPurpleGlow May 9, 2023 @ 3:48pm 
Same problem, there is no psylink surgery bill nether anima fruit bill from your another mod for my ethical genetic monsters
Let's Go Baby! Apr 17, 2023 @ 1:25am 
Ok so I got around to testing it on a strictly vanilla game minus the mods required to make this one work and the surgeries still don't show up unfortunately. I remember this being a really good mod and hope you can get it working properly again it was a lot of fun and had a lot of utility.
Let's Go Baby! Apr 15, 2023 @ 9:18pm 
It changed nothing I still can't give them neuroformers or psytrainers to teach them abilities.
Let's Go Baby! Apr 15, 2023 @ 9:01pm 
Hello I just wanted to report that the surgery option for neuroformers doesn't show up regardless of train-ability level for me I do have Vanilla Psycasts Expanded installed as well. With dev mode enabled I can give them a psylink level but still can't teach them anything with the psy trainers whether from base rimworld or otherwise. I am going to try to put this mod above VPE and see if that changes anything, I will make another comment letting you know.
TREE Feb 20, 2023 @ 12:19pm 
OH MY GOOOD! Thank you SO MUCH!!
Stardust  [author] Feb 20, 2023 @ 9:44am 
Currently, admist all of the projects related to my other mods, and a full-on race mod, there are plans of an Animalitor alternative to Mechanitors which will be tangentially related to this mod.

But until then, Have this 1.4 update.
Demopan Feb 20, 2023 @ 9:30am 
Coz they have plans allready. Is it hard to understand?
Thiago Jan 12, 2023 @ 6:58am 
Why not give it to Mlie, they can update it
TREE Nov 24, 2022 @ 6:07am 
Thank you!
Stardust  [author] Nov 24, 2022 @ 5:20am 
There are plans, ⍊ᓵꖎ. Just don't expect them to come anytime soon.
TREE Nov 24, 2022 @ 3:53am 
Will this mod be updated to 1.4? Please answer if you have any plans for it or you're not planning to update it at all, Wolfcub05
Richard Stern Oct 28, 2022 @ 11:39am 
Would like an 1.4 update, or permission for the mod to be updated by Mlie.
Lordlynel Aug 30, 2022 @ 9:17pm 
Oops, my apologies
Stardust  [author] Aug 13, 2022 @ 6:00am 
@Lordlynel If you're replying to the comment i posted on may 21st, That comment was posted before Vanilla Psycasts Expanded was released.
The comment on May was referring to a Different mod by the same name.
I am not aware of the other mod, I am aware of Oskar's incredible work :)
Lordlynel Aug 12, 2022 @ 9:24pm 
Vanilla psycasts expanded is a complete psychic rework (it is kinda halfway between vanilla psycasts and rimworld of magic)
victea Jul 15, 2022 @ 6:31pm 
help i dont know why my animal cant geat sylink 6
Stardust  [author] May 20, 2022 @ 7:26pm 
Depending on what the mod does, it should be compatible as-is. The mod automatically adds psycasts it detects on launch.

If Vanilla Psycasts expanded adds other functionality that isn't part of vanilla. (Like a buildable or something) i probably will not be able to make it compatible, because, well, im not a coder :)
Stardust  [author] Apr 15, 2022 @ 9:13am 
I'll take a look at this issue when i get back home and infront of a computer :)
Victor Apr 13, 2022 @ 9:02pm 
Yes I tried to make an almighty psychic Joruto.
Victor Apr 13, 2022 @ 9:01pm 
Yep, I also can't find the operation for the Anima Fruit. Psylink Neuroformers do work though... kind of. Basically they break the game and throw a bunch of red lines. Log: https://gist.github.com/e902f2350f21e9c7b2dbfbee4d8022a4
Richard Mc Nutbuster Mar 2, 2022 @ 8:16am 
the operation is just not a thing for me
victea Feb 13, 2022 @ 2:53pm 
wtf my wolf now cant even sleep in a sleeping spot and wont restore his power meter, i don't know what happens to its program
Gareth Jan 19, 2022 @ 2:35pm 
The way this mod checks for eligable animals means that it doesn't work with Dryads. I've created a mod to patch that here: https://steamcommunity.com/sharedfiles/filedetails/?id=2724994230
why are we here? just to suffer? Oct 24, 2021 @ 11:11pm 
hell yes
Stardust  [author] Oct 2, 2021 @ 4:28pm 
It's always been a requirement @Luke :)
Luke Oct 2, 2021 @ 4:06pm 
Did you just add draftable animals to the requirements?
dinhkhiem199833 Sep 22, 2021 @ 5:41pm 
Oh, I see that I fed the Anima Fruit (from your mod) to the animal that hadn't been trained in Attack yet so they gained psylink but no psycasts.
Stardust  [author] Sep 22, 2021 @ 3:57am 
Nope, they gain psylinks both ways @dnkhiem199833
Both through psylink levels and neurotrainers.
dinhkhiem199833 Sep 22, 2021 @ 3:35am 
Wait, so animals don't gain psycasts as they gain psylink level, only through neurotrainers?
Вистан Sep 17, 2021 @ 2:22pm 
PO-KE-MON GONAA CAST THEM ALL
Stardust  [author] Sep 17, 2021 @ 7:52am 
@Shun

Animal Equipment does that.
It's the framework mod used for the Animal Armor mod. It allows utility items like shield belts, grenade belts, and jump-packs to be equipped on animals.
MrKociak Sep 17, 2021 @ 6:43am 
Nice! Maybe my giant animal collections will have an actual use now :Y
ShunTheWitch Sep 17, 2021 @ 6:10am 
wait what mod lets animals have jump packs?