RimWorld

RimWorld

[DEPRECATED] MrMikeX's Guns v1.0.0
33 Comments
MrMikeX  [author] Sep 24, 2023 @ 11:09am 
that certainly would be a possbility
Tesserakt  [author] Sep 24, 2023 @ 10:26am 
I could upload a 1.4 release. But that's on the back burner, I also don't have the latest DLC.
Delphoxes are Hot Sep 21, 2023 @ 12:57pm 
1.4 Planned?
AncestorsGift Dec 29, 2022 @ 1:19pm 
NOOoooooo..... but..but... my fave, the Colt M16A1 5.56×45mm NATO..... i could kill halfway across the map with that.... now i gotta get intimate with enemies....
MrMikeX  [author] Aug 24, 2022 @ 3:59pm 
agree
Tesserakt  [author] Aug 17, 2022 @ 4:26pm 
I'll be honest, this mod isn't really being maintained anymore. It was more a proof of concept than anything.

If I ever pick up modding again, I will most likely redo this mod as a CE compatible weapon set.
Daemon core May 29, 2022 @ 3:29am 
The gun image jumps twice as much as a rimworld person. Can you reduce the gun image a bit?
MrMikeX  [author] Apr 14, 2022 @ 1:23pm 
maybe
baconprison Feb 5, 2022 @ 10:50am 
Mike you got taco soamce
im kind of humgy :( :box2:
Jack BeFlippen Sep 26, 2021 @ 5:44pm 
Freakin Excellent Mod.
Tesserakt  [author] Sep 20, 2021 @ 7:01am 
Because CE integration is beyond the scope of this mod. I created this as a standalone and it's more of a proof of concept than anything.
Scout Gaming Sep 20, 2021 @ 5:42am 
Why add calibers in gun names if they aren't CE compatible and make burst size represent mag size if you could've just added a caliber and magazine size values for it to work with CE and be realistic?
Tesserakt  [author] Sep 19, 2021 @ 5:47pm 
CE support is not integrated. This mod isn't guaranteed to work with CE. In fact, if they're incompatible, please let me know.

This mod works by overriding vanilla weapons with custom values, but it doesn't remove any vanilla data - just replaces it. So it relies on that to work.
Scout Gaming Sep 19, 2021 @ 4:56pm 
I guess CE support is integrated, right?
Red Hawkfield Sep 19, 2021 @ 1:52pm 
Oh dang! That's awesome work.
Tesserakt  [author] Sep 19, 2021 @ 8:49am 
Technically yes. CturiX has done sound work for Krinkels in some of the latest animations.
Red Hawkfield Sep 19, 2021 @ 8:24am 
Sweeeeeet. Now that you say that yeah I totally recognize it now! I know the description says custom sounds but are those also the MC gun sounds as well?
MrMikeX  [author] Sep 19, 2021 @ 7:00am 
Aw shucks, weve been discovered!
Tesserakt  [author] Sep 19, 2021 @ 6:58am 
Funny you mention that. These are Mike's sprites for Madness Combat.
Red Hawkfield Sep 19, 2021 @ 6:42am 
The flat and dark color, and sharp textures of these guns really gives me a Madness Combat vibe
MrMikeX  [author] Sep 15, 2021 @ 1:07pm 
Also the nagant revolver doesnt have a triggerguard at all, that was my intention, i dont really know why i did it this way but i did and im fine with it
MrMikeX  [author] Sep 15, 2021 @ 1:03pm 
@Abrikos75
you have no clue how many people tell me that my guns are often too dark
i did this beacuse they fit the mood of what they were originally supposed to be used in
Tesserakt  [author] Sep 15, 2021 @ 12:26pm 
Alternatively I could dial up the scale but I don't want the size of each gun to get to comically large proportions.
Tesserakt  [author] Sep 15, 2021 @ 12:24pm 
Thanks for the feedback!

The main issue here is that the gun textures are shrunk down a lot from their original size, so they get compressed and certain details are lost - this tends to be the thin parts like the trigger and trigger guard on most guns.

I tried to get around this with the Enable Oversized Weapons mod (which also helps with scaling), but it can only do so much. We could potentially thicken the lines up but that's a request for Mike since he's the artist, then I'll implement them.

Originally this mod was developed as a proof of concept. Mike's guns are made in Adobe Flash and are intended to be used with flash animations. I just wanted to see what we could do to put them into Rimworld by transforming them into .png's. So far, I think it turned out pretty okay and that's why I uploaded it to the workshop.
sigmaMGE 2.0 Sep 15, 2021 @ 11:36am 
and why is the trigger without everything? look at the revolver nagant, it looks a little different
sigmaMGE 2.0 Sep 15, 2021 @ 11:07am 
@MrMikeX, a good weapon pack mod, but you don't think that the textures are too dark, it would be possible to fix it
MrMikeX  [author] Sep 15, 2021 @ 8:25am 
id never turn down a can of ice cold coke ill tell you that much
Fikus Sep 15, 2021 @ 8:16am 
I didnt mean ASK for donations :) u know its like those "If u want u can buy me a coffe" its a coffe mate , just friendly coffe - its hard to take someone from steam and says "hey cmon on beer I own u for great this great mod!" xD or "copme to stripclub, my treat!" :P
Tesserakt  [author] Sep 15, 2021 @ 8:06am 
We'll see. I'm hesitant to start asking for donations before the mod is at the very least feature complete. We have maybe about half the guns we want in so far, tops - and still need custom audio for everything. Thanks for the thought though!
Fikus Sep 15, 2021 @ 7:58am 
then make button "buy me a coke" then xD
MrMikeX  [author] Sep 15, 2021 @ 7:48am 
I prefer coke
Tesserakt  [author] Sep 15, 2021 @ 7:43am 
I do like coffee!
Fikus Sep 15, 2021 @ 7:27am 
do u like coffe ?