Oxygen Not Included

Oxygen Not Included

Material Selection Properties
38 Comments
Gikkio Nov 17, 2024 @ 6:58am 
Very ty sir, for your work.
mesi  [author] Nov 8, 2024 @ 4:41pm 
The melting point matters if you are building near something hot, like a volcano or rocket exhaust. Thermal conductivity and specific heat capacity matter for heat management. Some materials are better for conducting heat from place to place (high TC), some are better for insulation (low TC, low SHC), and some are better for heat storage and buffering (high SHC).
Gikkio Nov 2, 2024 @ 1:49pm 
wait does it really matter what material I use to build? I thought it was just a matter of "decorum"
fak12394567 Mar 12, 2024 @ 3:25pm 
I mean their thermal conductivity. Cobalt costs 200 - but with the help of your mod, it shows 100
mesi  [author] Mar 6, 2024 @ 3:25pm 
I'm not 100% sure what you mean, but the availability number isn't done by this mod, and it subtracts resources that are already allocated to construction tasks.
fak12394567 Mar 4, 2024 @ 8:15am 
Incorrect display
of cobalt - 100. There are 200 in the game
ShyLion Oct 30, 2023 @ 5:17am 
There is Thermal Tooltips mod, which is actually usefull.
ShyLion Oct 30, 2023 @ 5:10am 
I shows equal numbers for insulated, radiating and normal pipes/vents/tiles.
Is that by design?
PrideGroupIsEvil Jan 9, 2023 @ 12:40am 
Mod has two issues with insulation tiles.
1) In the vanilla properties tab, conductivity is usually listed at the top. In this mod, it shows it at the bottom on the build menu. This needs to be fixed for consistency.
2) This mod shifts the decimal place in the build menu, and neither of these inconsistencies are appreciated. I'd rather it look the same as it does on the Properties menu.
mesi  [author] Jul 31, 2022 @ 11:00pm 
Hmm... i don't use that one because it's known to cause strange bugs (like this one i guess), and i can't easily test because it's not on Steam. But i checked the code for MSP and it's already doing things the most compatible way i can (just tacking a "Postfix" on the end of the method) so it doesn't look like there's anything i can to do increase compatibility.

So yeah let me know what they say. And thanks for tracking it down! If they can't or won't fix it i'll have to add a note about incompatibility.
zaphodjoe Jul 31, 2022 @ 4:43pm 
I finally tracked it down. It's Fast Track. It speeds up my game a lot so I really want to keep it. That is a manually installed Mod by Peter Han. I posted a message on the Klei forum for Fast Track, hopefully it can be fixed. I will let you know if I get a response.
mesi  [author] Jul 29, 2022 @ 3:07am 
I don't know of any that interfere, no... even Thermal Tooltips which does the same thing just adds the info twice. It's a bit of work but you could try a binary search to find the culprit. Disable all the recent mods and check to make sure it works again, then re-enable half of them. Then if it works that half is good, and if it doesn't the incompatible must be in there. You can do it again until you narrow it down to a single mod.
zaphodjoe Jul 28, 2022 @ 5:21pm 
I have like 60 mods or so.. Do you know of any that interfere? This was one of my first and I never had an issue until recently. I added 20+ mods in the last month. I don't have any others that deal with this type of thing. I did get a different version but it's not as good as yours.
mesi  [author] Jul 27, 2022 @ 2:03am 
Hmm, it does appear to still be working for me. Do you have any other mod that could be interfering?
zaphodjoe Jul 26, 2022 @ 3:17pm 
This stopped working. I love this mod, can you please fix it? It doesn't crash but it does not show the info anymore.
mesi  [author] May 26, 2022 @ 11:12pm 
蕞嗳 May 26, 2022 @ 8:29pm 
需要更新,现在失效了
无语的电脑 Jan 1, 2022 @ 10:45pm 
太棒了!!!:steamthumbsup:
hadghamg2 Oct 30, 2021 @ 4:10am 
Chinese translation:在“材质选择”面板中,包含有关要使用的材质特性的重要信息。热导率、比热容和熔点都会显示出来。功能也包含在Thermal Tooltips mod中
mesi  [author] Sep 26, 2021 @ 9:52pm 
Thanks all :)
@sweetie I made a mod that shows requirements on completed buildings, and also room traits on both views. I already can't play without it. https://steamcommunity.com/sharedfiles/filedetails/?id=2612676878
do minh Sep 25, 2021 @ 4:27am 
great mod! I have found this kind of mod for a long time <3
Suicide Commando Sep 23, 2021 @ 10:37am 
Ohhh nice! This is exactly the mod I never knew I needed. Having to look up those properties through other means when I wanted to build something was always a pain.
 outseeker (au) Sep 20, 2021 @ 3:01pm 
great work :)
sweaty Sep 19, 2021 @ 8:32am 
tysm! looking forward to it!! :)
mesi  [author] Sep 18, 2021 @ 10:57pm 
Yeah that really annoys me too. I'm currently working on adding some info to geysers, but i think i'll bump this one up to next on my list, at least if it's as easy to do as it looks :)
sweaty Sep 18, 2021 @ 5:28pm 
one thing, I always look for intake values on buildings but it only shows output. I think it'd be really helpful if it showed how much material it's processing per second.
mesi  [author] Sep 17, 2021 @ 10:18pm 
> i could be mistaken mesi but i think strength is for deciding how long it takes to be mined?

This one actually does use "hardness" (i just checked).

But when a dupe punches the wall and breaks it... that uses "strength". Yeesh.

@Laughing Man I'm testing with it added in but it feels like a bit too much info. It also breaks translations as there's no in-game string for it. I'll add it in when i figure out how to add mod options and make it optional.
Laughing Man Sep 16, 2021 @ 8:30pm 
"Wow, "Snow" is 0.3... snow is actually stronger than sedimentary rock." This made me lol...

Yeah man, please include it
 outseeker (au) Sep 16, 2021 @ 6:24pm 
i could be mistaken mesi but i think strength is for deciding how long it takes to be mined?
Bunyan Sep 16, 2021 @ 7:40am 
Fantastic mod! I'm always in favor of more information so you actually know what you are dealing with in the game! Well done. Well done.
mesi  [author] Sep 14, 2021 @ 10:50pm 
Huh, apparently there's a totally hidden "strength" variable for materials. Igneous rock is 1.0. Granite is 1.5. Sedimentary rock is 0.2... the same value as clay. Yikes. I might actually add this in as i don't think it's even displayed in game anywhere.

Wow, "Snow" is 0.3... snow is actually stronger than sedimentary rock.
sweaty Sep 14, 2021 @ 10:16pm 
yeah I mostly just check hardness for pressure containment ability. I think that it is factored in somehow because sometimes I build stuff out of a material that's too soft and my build starts breaking (eg mafic rock tiles near space, sedimentary rock near a lot of liquid)
it's not hugely important though so I'm not sure if it's worth adding. I just want to see more there than what's in thermal tooltips and that was my first thought hehe
mesi  [author] Sep 14, 2021 @ 8:59pm 
Thanks for the comments everyone :)

@sweetie I'm not sure, is it used for anything in buildings? The only use for hardness i know of is whether pips can plant in a tile, and they can only plant in natural tiles anyway. The wiki says that hardness determines pressure containment ability, but the listed formula for liquid (also on the wiki) doesn't actually include hardness at all.

@Pyro that's a good point... insulation will be wrong as well. Sadly it doesn't look like i can add in the corrected value. The game code that writes the description can't see what it's being used for at all, it only sees the material element.
Pyro Sep 14, 2021 @ 4:40pm 
It's not always the same as the item's values, but it should be better than guessing ;)

Eg. Radiant pipe would be 2x (or some such)
sweaty Sep 14, 2021 @ 2:00pm 
It would be nice if this had material hardness. Any plans to add it?
Kenuma Sep 14, 2021 @ 5:31am 
i don't know that i need this before i saw this <3
caseyas435943 Sep 13, 2021 @ 10:30am 
Very nice idea.
Ninfaty Sep 12, 2021 @ 10:11pm 
1337! Was looking for something like this, works as intended.