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of cobalt - 100. There are 200 in the game
Is that by design?
1) In the vanilla properties tab, conductivity is usually listed at the top. In this mod, it shows it at the bottom on the build menu. This needs to be fixed for consistency.
2) This mod shifts the decimal place in the build menu, and neither of these inconsistencies are appreciated. I'd rather it look the same as it does on the Properties menu.
So yeah let me know what they say. And thanks for tracking it down! If they can't or won't fix it i'll have to add a note about incompatibility.
@sweetie I made a mod that shows requirements on completed buildings, and also room traits on both views. I already can't play without it. https://steamcommunity.com/sharedfiles/filedetails/?id=2612676878
This one actually does use "hardness" (i just checked).
But when a dupe punches the wall and breaks it... that uses "strength". Yeesh.
@Laughing Man I'm testing with it added in but it feels like a bit too much info. It also breaks translations as there's no in-game string for it. I'll add it in when i figure out how to add mod options and make it optional.
Yeah man, please include it
Wow, "Snow" is 0.3... snow is actually stronger than sedimentary rock.
it's not hugely important though so I'm not sure if it's worth adding. I just want to see more there than what's in thermal tooltips and that was my first thought hehe
@sweetie I'm not sure, is it used for anything in buildings? The only use for hardness i know of is whether pips can plant in a tile, and they can only plant in natural tiles anyway. The wiki says that hardness determines pressure containment ability, but the listed formula for liquid (also on the wiki) doesn't actually include hardness at all.
@Pyro that's a good point... insulation will be wrong as well. Sadly it doesn't look like i can add in the corrected value. The game code that writes the description can't see what it's being used for at all, it only sees the material element.
Eg. Radiant pipe would be 2x (or some such)