Caves of Qud

Caves of Qud

Mark Items for Pickup
46 Comments
KarateSnoopy  [author] Jul 19, 2024 @ 3:15pm 
Great. I edited the description of this mod to point to it. Next time I play this game, I'll check it out :)
plaidman Jul 18, 2024 @ 11:01am 
KarateSnoopy  [author] Jul 16, 2024 @ 9:38pm 
No, go right ahead and upload it as a new mod. That'd be easiest and relive me from having to maintain this one lol
plaidman Jul 16, 2024 @ 7:11pm 
I can put it on github tomorrow morning, it's essentially a whole rewrite. very little is carried over from one to the other. I was planning on uploading it as a separate mod but if you want to look at the code and are confident in supporting it then I'm OK with you using it in this mod.
KarateSnoopy  [author] Jul 16, 2024 @ 6:29pm 
Put your code changes on pastebin.com or somewhere and I can update
plaidman Jul 16, 2024 @ 6:16pm 
I got it working with a bunch of improvements. I still need to write up a description and make a screenshot to use in the description. I should have something up to use tomorrow.
KarateSnoopy  [author] Jul 14, 2024 @ 7:05pm 
Great!
plaidman Jul 14, 2024 @ 6:59pm 
I've been tinkering around with replacing the item selection with a custom version of PickSeveral (thanks to the help of the Clever Girl dev). This is my first time playing around with scripted mods (and mostly c# in general) so it might take a few days, but I think I can get it. KS's code is pretty easy to follow.
KarateSnoopy  [author] Jul 14, 2024 @ 2:49pm 
Sorry it broke. The game devs aren't great yet at keeping the internals working the same for mod authors as they update the game. Hopefully that changes in 1.0+

If anyone knows how to fix the code, feel free to post here or upload your own version of this mod and I'll point to it. Otherwise, I'll see if I can fix when 1.0 comes out
plaidman Jul 14, 2024 @ 8:35am 
This mod spawns a ghost chest to use the chest item interface to list items. Unfortunatley the chest isn't always destroyed correctly, so it leaves it behind with fake items sometimes. I think using a different interface to list the items like Popup.PickSeveral might be more appropriate to select items to give the Nugget type to.
Guedez Jul 5, 2024 @ 7:35pm 
It acts weird and spawns a chest now
Bahs Jun 6, 2024 @ 7:44pm 
Plans on updating this? Its extremely useful for me
KarateSnoopy  [author] Mar 3, 2024 @ 12:27am 
no idea. i haven't checked it in a while. if anyone else knows, feel free to chime in
frenia Mar 2, 2024 @ 3:32am 
the mod has now started to need approval every time i start the game. why so?
RoboSoup Jan 30, 2024 @ 7:11pm 
i marked one shotgun for pickup one time and now my player picks up every shotgun in the world... how do you turn certain items back off? without disabling all nuggets etc

I thought the mod was just to conveniently loot your battlefield, didn't realize it was to add things to auto-pickup forever
Z Nov 27, 2023 @ 12:00pm 
Thanks! Didn't see those options!
KarateSnoopy  [author] Nov 27, 2023 @ 3:19am 
@zet, go options | mark items for pick up section, and turn off "filter out corpses"
Z Nov 26, 2023 @ 8:29pm 
Can this list include corpses too? So you can pick up the faces you dismember
tonn333 Nov 2, 2023 @ 8:44pm 
it works for me pretty good. huge qol improvement. i wish there was something similar for all the npc's on the screen who I could speak to. points of interest, but expanded to include all npc's.
KarateSnoopy  [author] Nov 2, 2023 @ 11:48am 
I haven't messed with it since Aug 14, but when I tried then it was fine. Sounds like folks recently said its broken so somethings likely wrong with it. If anyone wants to mess with it, feel free
tonn333 Oct 31, 2023 @ 7:11am 
Is it working?
Thy_Putish Oct 5, 2023 @ 3:26am 
Beta btw
Thy_Putish Oct 5, 2023 @ 3:25am 
Same bug, very fucky, seems to happen if you change the button to trigger the ability
how fix :<
Scaltra Oct 1, 2023 @ 8:46am 
Hey I don't know what causes this but I've been running into an issue where a chest appears on my tile instead of opening the menu when I press the keybind. Interacting with the chests works like the menu but the chest stays and multiples can spawn. If I re-enter a tile with those chests, I get a corrupt error. Here's the error from my Player.log



https://pastebin.com/DgWfUv4x
KarateSnoopy  [author] Aug 14, 2023 @ 6:04am 
I fixed the scrapping bug by doing the fix that @TobalJackson recommended. Sorry for the delay. Like @salesv said, you might see a corrupted save error upon updating this mod. Its not clear why as its a tiny change. If you need to continue your existing save then you can reverse the steps below (aka change "Nugget" back to "Scrap" in the mod's file and it'll be back to where it was).

@Lilith, I'll update my mod description so this is more clear. At the bottom of the screen, you'll see a list of abilities. There's should be a new one in the right corner called "Get Items" that's mapped to some number like 7. Press that, and it'll either show "nothing to pickup" or a new menu of what to mark. Mark whatever, and exit that menu. Then press the Auto-Explore button to get them
Little Raven Jul 25, 2023 @ 2:45am 
Where on earth is KS_GetItems.cs?
salesv Apr 28, 2023 @ 6:00am 
Want to testify that @TobalJackson method works.

By looking at the code, looks like the auto pickup works by tagging the item as scrap and relying on you having to auto pickup scrap option. But if you also have auto dissassemble scrap then it will dissassemble everything that it can too.

Changing to Nugget will solve this, but best done on a new save, I managed to get mine corrupted when reloading the mod.
♡ Lilith ♡ Mar 31, 2023 @ 12:30am 
I can't find the hotkey in keybindings. What submenu is it under and what's it called?
TobalJackson Dec 28, 2022 @ 10:17pm 
After some testing, it seems the previous fix wasn't quite working. After some fiddling, I reset the mod back to base state (redownloaded or undeleted that line 143 from my last comment) and simply made 3 text replacements: Replace the word "Scrap" with "Nugget" on lines 114, 141, and 143. Then make sure in your settings you have autopickup nuggets set to true. If it doesn't work for another reason, I'll try and update here.
Gokudera ElPsyCongroo Dec 28, 2022 @ 7:44pm 
Good call TobalJackson! Thank you :)
TobalJackson Dec 28, 2022 @ 7:08pm 
to fix items being scrapped on pickup, I opened the file "KS_GetItems.cs", and deleted line 143 that said "AutogetTarget.SetIntProperty("Scrap", 1);"
Gokudera ElPsyCongroo Nov 17, 2022 @ 7:08am 
One solution for my problem below: use the cheaty "teleport items to you", then manually pick things up. If not picked up manually, every artifact will be disassembled, identified or not.
wooaa Nov 12, 2022 @ 2:34pm 
Thanks for this, it is a huge quality of life improvement.
Gokudera ElPsyCongroo Nov 10, 2022 @ 5:56pm 
Weird bug: marking some artifacts for pickup will auto disassemble them when walking there. Seems to happen with artifacts I previously marked as scrap on other saves but didn't on this one so walking normally doesn't disassemble them.
Gokudera ElPsyCongroo Oct 9, 2022 @ 10:45am 
Mod works fine for me and should be base game :)
Could be cool if marking items for pickup only highlighted their location on the screen so that we don't use autoexplore to pick them up
Gokudera ElPsyCongroo Aug 12, 2022 @ 1:00pm 
Are trade goods considered as items by the mod? They don't appear in the list, not sure if it's a bug or intended.

Thx!
Quibbage101 Apr 12, 2022 @ 10:41am 
Same, one of the latest updates broke the auto-get functionality. Setting the items to teleport to your character so that you can pick them up manually still works for me though.
mike.epsilon Apr 7, 2022 @ 12:46am 
Does anyone know if there is something that needs to be changed? It doesn't seem to do the collecting for me after updating to a newer version of the game, everything just gets unselected it seems.
RedPine Apr 2, 2022 @ 3:46pm 
Works, the ability is in the ability menu for me.

Very, very nice QoL. Really should be mainlined.
KarateSnoopy  [author] Feb 20, 2022 @ 7:41pm 
Woot
jeremiah Feb 19, 2022 @ 7:44pm 
You're right Eden it still works, I'm not sure why it wasn't working for me originally. I deleted my incorrect post below.
Raphaël Ambrosius Costeau Feb 19, 2022 @ 6:46pm 
It still does for me, and they moved the keybind menu to options
dissyllabic Feb 16, 2022 @ 7:14am 
Thanks!
Sinistrem Jan 5, 2022 @ 5:20am 
Great mod!
Ancalagon Nov 8, 2021 @ 1:09pm 
This mod is amazing! Thank you so much for sharing such an excellent implementation with the community!
Inquisition Nov 4, 2021 @ 2:17pm 
Thank you!