Caves of Qud

Caves of Qud

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Mark Items for Pickup
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Sep 12, 2021 @ 2:14pm
Aug 14, 2023 @ 5:37am
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Mark Items for Pickup

Description
Update:

This mod is currently broken.
Please use https://steamcommunity.com/sharedfiles/filedetails/?id=3302350080 instead


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Shows all explored items in the location and lets you mark them for pickup. Then pressing the Auto-Explore button will walk over to get them. Works with existing saves

To use, at the bottom of the screen, you'll see a list of abilities. There's should be a new ability in the bottom right corner called "Get Items" that is mapped to some hotkey. If you don't see it, open the Ability Picker (default hotkey A) and choose "Get Items" ability and optionally bind the ability to whatever hotkey you like.

Press that "Get Items" ability button or hotkey, and it'll either show "Nothing here to get" or it will bring up a new menu of what items to mark for pickup. In that menu mark what you like and exit. Then press the Auto-Explore hotkey which is set in the main menu's Key Mapping menu and you will walk around and get the items.

Internally what it's doing is temporarily marking each of the item you select as "nuggets" so be sure to go to options, and turn on "Auto-pickup nuggets" or it won't do anything. It automatically filters out owned objects so it won't steal anything. You can optionally filter out corpses (controlled by options menu setting).

This mod is a rewrite of "Autoget Anything" https://steamcommunity.com/sharedfiles/filedetails/?id=1875037333 but with a few more features:
- You can add this mod to an existing save. If you want to remove it from an existing save, go to options and choose "Enable mod" and save the game and then remove the mod to cleanly remove the mod from your save.
- in Options menu there's a option called "Teleport items directly to you" . This is kinda cheaty but its your game. This avoids you having to walk over to get them items if you prefer.


Popular Discussions View All (1)
1
Nov 2, 2023 @ 11:47am
Git URL of a repo?
apollovy
46 Comments
KarateSnoopy  [author] Jul 19, 2024 @ 3:15pm 
Great. I edited the description of this mod to point to it. Next time I play this game, I'll check it out :)
plaidman Jul 18, 2024 @ 11:01am 
KarateSnoopy  [author] Jul 16, 2024 @ 9:38pm 
No, go right ahead and upload it as a new mod. That'd be easiest and relive me from having to maintain this one lol
plaidman Jul 16, 2024 @ 7:11pm 
I can put it on github tomorrow morning, it's essentially a whole rewrite. very little is carried over from one to the other. I was planning on uploading it as a separate mod but if you want to look at the code and are confident in supporting it then I'm OK with you using it in this mod.
KarateSnoopy  [author] Jul 16, 2024 @ 6:29pm 
Put your code changes on pastebin.com or somewhere and I can update
plaidman Jul 16, 2024 @ 6:16pm 
I got it working with a bunch of improvements. I still need to write up a description and make a screenshot to use in the description. I should have something up to use tomorrow.
KarateSnoopy  [author] Jul 14, 2024 @ 7:05pm 
Great!
plaidman Jul 14, 2024 @ 6:59pm 
I've been tinkering around with replacing the item selection with a custom version of PickSeveral (thanks to the help of the Clever Girl dev). This is my first time playing around with scripted mods (and mostly c# in general) so it might take a few days, but I think I can get it. KS's code is pretty easy to follow.
KarateSnoopy  [author] Jul 14, 2024 @ 2:49pm 
Sorry it broke. The game devs aren't great yet at keeping the internals working the same for mod authors as they update the game. Hopefully that changes in 1.0+

If anyone knows how to fix the code, feel free to post here or upload your own version of this mod and I'll point to it. Otherwise, I'll see if I can fix when 1.0 comes out
plaidman Jul 14, 2024 @ 8:35am 
This mod spawns a ghost chest to use the chest item interface to list items. Unfortunatley the chest isn't always destroyed correctly, so it leaves it behind with fake items sometimes. I think using a different interface to list the items like Popup.PickSeveral might be more appropriate to select items to give the Nugget type to.