tModLoader

tModLoader

AlchemistNPC Lite
634 Comments
liam.hastings1 Jul 29 @ 5:43pm 
You should make the musician sell some bard class things when the thorium mod is active to make the musician somewhat useful
miloc6101 Jul 24 @ 2:50pm 
why, bob, and others, do you invade our mod loader
shorty_saucegod2 Jul 24 @ 5:36am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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cannon9009 Jul 23 @ 11:00am 
incompatible with latest tmodloader
LickmyFeet Jul 22 @ 2:09pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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zcw007 Jul 20 @ 4:23pm 
打完月总后可以去操作员那里买月总的宝藏包开了之后再卖出去刷钱
srhcmt Jul 17 @ 1:26pm 
how do you get young brewer??
Idontcare Jul 12 @ 9:25am 
Lynishik have you met requirements? those include things like killing eye of cuthulu. Airik.scott Yes they do. The alchemist, brewer and young alchemist should live together in forest, and operator with the cyborg, plus tinkerer with the Steampunker.
Idontcare Jul 12 @ 9:22am 
Is non light coming?
erkesenolerke Jul 12 @ 1:54am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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liam.hastings1 Jul 7 @ 5:08pm 
You should add "Better Potions" compatibility, its pretty much just a mod that adds more potions
Борис Локатор Jul 5 @ 6:43am 
why doesn't the alchemist come, even though there are empty houses?
Cheshyre Catt Jul 3 @ 11:43am 
:Roland:Angela lobotomy corporation :TeddyAngela:
airik.scott Jun 28 @ 1:32pm 
hey you all know if the NPC's have living preferences
LERO4KA Jun 26 @ 9:11am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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mojmir.medo Jun 22 @ 5:14am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Kvadratik Jun 18 @ 6:06am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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supersleepysheepy Jun 15 @ 10:00am 
Not sure if this is a known issue but when I have this installed, vanilla or calamity npcs wont respawn ever
LZeugirdor Jun 10 @ 4:41pm 
This causes a comparison mismatch error when used with calamity overhaul, it was working fine before calamity overhaul was updated, so I assumed that calamity overhaul was the cause. I put an issue in their github, I'm just texting this here if anyone else is having the same issue and to let the developer here know in case there is something they can do on their side.

Just to further elaborate, Calamity Overhaul and Calamity Mod are not the same thing. This mod still works with Calamity Mod, just not Calamity Overhaul.
Gregg  [author] Jun 9 @ 10:28pm 
There is a pinned thread with info
alexemre Jun 9 @ 2:43pm 
do any of the npcs from this mod have any living preferences (biomes, neighbours)
星逝 Jun 9 @ 9:06am 
请增加一个卖灾厄的酒类的npc吧,我什么都会做的
AwesomeSavage777 Jun 4 @ 10:29am 
The Discord server link is invalid. Also, what happened to the Reborn Again version of the mod?
AMM_AG Jun 3 @ 3:54am 
oh I'm so dumb at brewer!
wormhole potion sold by alchemist!
AMM_AG Jun 3 @ 1:55am 
no wormhole potion from brewer?
BlastLord25 Jun 2 @ 12:58am 
Just to let you know Fabsol has been removed from Calamity and one of your items still has his name just to let you know.
cofe May 31 @ 9:47pm 
great:steamthumbsup:
z May 26 @ 6:26am 
does it work with fargo souls mod if not please make it
The White Beast May 19 @ 9:58pm 
People are still doing these copy paste things?
BurningWater5 May 19 @ 8:58pm 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
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gangezhu May 12 @ 10:32pm 
非常抱歉搞错了npc的所属的mod与名字,hhhh
感谢对铁匠的解释,原来解锁慢于攻略进度有这一层用意(不过毕竟卖的都是原版的饰品,获取方式早就熟悉了。我作为矿都懒得挖的人,还是会用别的方法来获取的)
至于 operator 操作员,你的意思是不是后续会更新她的商店?那就太好了
对了,fargo的体验改善mod是mutant,所以松鼠npc是属于mutant的,非常抱歉弄混了

Sorry for the NPC mod/name mix-up earlier, lol.
Thanks for explaining the tinkerer’s design—it makes sense why unlocking lags behind progression (though I’ll stick to alternative methods since I am even too lazy to mine).
Glad to hear the Operator’s shop maybe get future updates!
BTW, Fargo’s QoL mod is called "Mutant"—the squirrel NPC belongs to it. My bad for the confusion earlier.
Люблю АлиночкуХвощ(и немного ксенофила)
Gregg  [author] May 11 @ 1:04am 
- Squirrel NPC is from Fargo's mod (not exactly remember, Mutant or Souls)
- Jeweler doesn't sell accessories, it is Tinkerer. And yes, lag one boss behind is intentional so you wouldn't totally skip exploring. It is more for getting stuff if you are overleveled already but don't want to grind for it. But this lag is still in mind and maybe there would be something to done.
- Operator and missing materials... Well, they just need to be added, same for Treasure Bags, they require manual work for each.
gangezhu May 10 @ 11:03pm 
Personal Review: The mod excels at providing quick access to potions, materials, and biome blocks, saving significant grinding time. However, I still have a few personal gripes with certain NPCs:
- Squirrel NPC: Overly tedious move-in requirements; shops unlock after collecting critters you no longer need.
- Jeweler: Accessory unlocks always lag one boss behind current progression.
- Operator: Missing many materials (e.g. Antlion Mandibles).
Treasure Bags: Incompatible with mang mod(understandable due to implementation scope).
Overall, this mod has been an absolute game-changer for me. Huge thanks to the devs for their tireless work—wishing the team continued growth and success!
gangezhu May 10 @ 11:02pm 
个人评价:模组在药水、材料、药草和物块获取上非常省时,但 NPC 还有一些我个人不太满意的地方:
- 松鼠 NPC:入住条件繁琐,解锁售卖小生物需要先收集一定数量(能买的时候都不需要了);
- 工匠:饰品解锁总比当前 Boss 进度慢一拍,仍需自己合成;
- 操作员:商店遗漏关键材料(如蚁狮上颚);
- 宝藏袋:很多模组不兼容。(但工程量大可以理解)
但是大体来说这个模组对我来说还是非常有用的,非常感谢模组制作者的辛勤付出,希望制作组蒸蒸日上。
我不玩大剑 May 9 @ 12:32pm 
Can the Spelunker Potion, Hunter Potion, and Dangersense Potion be removed from the Explorer's Potion Pack? I need other potions daily but don't always need those three. NPCs and chests keep glowing
Tula May 4 @ 1:25pm 
Does this change how you get pylons?
Orionsghost Apr 26 @ 9:47am 
can get a "Special Crafting Point 2" for calamity's special crafting stations?
[TLP] lucazz'tuoi Apr 14 @ 4:13pm 
Cound you add support for gensokyo?, that way i can buy the bags/music from the npc
Ivan Apr 12 @ 10:50pm 
Great mod, also I noticed that you can get free money by buying pumpkin blocks from architect, making pies out of them and then selling these pies for a bigger price
ulixx Apr 10 @ 2:15am 
i think it'd make sense if the jeweler NPC also sold a Horcrux for traveling merchant
冷级 Apr 6 @ 9:33am 
Would you consider adapting to Fargo's Mod and the subordinate Mods of Calamity?
bartb6 Apr 6 @ 5:21am 
this is never getting un-lited
JD VANCE Apr 1 @ 10:56pm 
Yup, they do.
JD VANCE Apr 1 @ 10:54pm 
Do the NPC's spawn in a HM world already in progress?
zrai Mar 28 @ 12:45pm 
I got spirit classic installed but each time i go to the potion vendor for spirit potions, its always empty D:
Toucan Mar 27 @ 4:57am 
Yeah having this mod enabled makes calamity/thorium bosses disappear from boss checklist lite, no idea which side is causing the issue.
Gregg  [author] Mar 24 @ 7:53pm 
Huh, weird, will need to check. Mods list just in case?
Puffed Mar 24 @ 12:53pm 
Removing alch npc lite makes the bosses visible on the checklist. No idea how it conflicts with boss checklist.
Puffed Mar 24 @ 12:52pm 
Makes it so calamity main mod bosses cannot be shown on Boss Checklist Lite.