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But you mod would be more appealing and I think get more players to sub to it if there was just a picture of the map and see how the world will be generated etc
for some peoples, visual is important to identify and have interest to something, even if everything is already described with text.
The mod currently works. I checked out the additional planets in debug, and they seem interesting. Thanks for updating; might have a real go at it one day.
Cheers.
@jasper_thegnome unfortunately i don't know of any good tutorials on the worldgen stuff (i never found any) - the annoying part is that some really basic stuff (like defining names for your worlds) requires writing and compiling C# code. Geysers are included in this so they're in the C# code.
Technically you can make a new world by copying the XML files in the worldgen folder, and not including any new geysers.
But hopefully this mod should be fixed now. Let me know if there are any remaining problems. It does compile and load at least.
I am unfamiliar with modding this game, so I'm very limited in making any edits around the new way the game treats geysers. I tried removing the geyser-folder, but that unfortunately didn't get me passed the current initial crash when loading the mod (didn't think it would be that easy, but you never know).
Ideally, I would like to play this mod without the two custom geysers, and see if I can find a way to survive.
If it is trivially easy for you to, I'd like to request a separate version of this mod that removes the two custom geysers. Personally, I'd be fine with it having either no geysers at all, or limiting the spawned geysers to "bad geysers" like chlorine or infectious polluted oxygen vent.
I am aware that what I'm asking for is fairly niche. If you have any links at hand that does a good job at explaining how to create a worldgen-mod for ONI at a basic level, I would appreciate it, so I can properly gauge if it makes sense to teach myself how to do it.
Cheers!
https://pastebin.com/WHbwSHry
The other new discoverable asteroids should provide more interesting challenges, but there's still a lot of luck involved with which geysers it spawns. It can be a bit easy if the ones it gives you are too good. Anyway thanks for the feedback i appreciate it!
EDIT: I checked the amount of geysers and vents, and they are in line with vanilla SPACED OUT!!! Apologies, this is a very well crafted mod.
Normally they don't get spawned in until you visit the planet, so as to reduce game calculations.
Klei also released a cluster of new smaller-sized starting worlds! Check them out they're pretty neat. Their size is a smidgen smaller than the mini rust start, but as usual the clutter of biomes makes them feel much smaller.
Of note with the mini rusteroid. I am actually growing and feeding the dupes with nosh beans of all things. I've never actually bothered with them before. And a fun little tidbit, the rusteroid is still too cold in places for even the nosh beans.... brrrr. I'm also 200 cycles in and haven't needed to open up the cool slush geyser at all. I know where it is, but my water supply is for the most part nuetral with all the ethanol I'm burning in the petrol gens + extra from the bathroom loop. And the rust deoxydizers don't use water either, so research and tofu are pretty much my only use of water.
It should be fixed now with version 0.1.2.
Thanks for the report.
That's a good idea. I thought about adding new space POI but at the time i didn't know how to do it. They're hardcoded into the game, so not easily moddable. I think i did increase the number of them a little bit, but it might need tweaking. I might be able to actually mod them now that i know more about it.
> Without coal, you can't explore the stars
There is no rocket that runs on coal. Unless you mean for CO₂, but the wood generator makes way more of that than coal ever did anyway.
There are deposits of coal on the teleporter world. Not too far out there is an asteroid with hatches and a guaranteed volcano.
Well aside from the stress spiral, but as you said "max difficulty" i suppose this could also be considered working as intended.
Fair warning: landing on the first asteroid is brutal and you will want to take a crate full of rust.
How could you call me out like this?
I really wish i had a better summary picture though. There aren't even pips or mushrooms on the home planet....
提供了两种启动方式,一种是中等生锈的小行星,大小与普通的间隔式启动相当。另一个开始是小尺寸的,但在其他方面相似,在尺寸上与传送站和坠毁的卫星世界相当。
这是一个有些困难的开始场景,最适合有经验的玩家或寻求挑战的人。
这两个集群都在“间隔”菜单中找到(不是“经典”)。
主要特点: