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I was going to update this mod soon, so I'm not sure it makes sense for you to do it
Any chance we'll see more parts of this updated for 1.4 (or 1.5)?
Maybe the new mechanoid buildings this mod adds could be converted, too?
https://steamcommunity.com/sharedfiles/filedetails/?id=2987238746 - Mechanoid hediffs
They must be destroyed with weapons.
Just read mod page description :)
These buildings appear with high cluster points. Try spawning with max points to test.
Yes
At the moment, all buildings after the death of the command center remain in the possession of mechanoids. I think in the next update I will add the transition of such buildings to the category of neutral ones. This means that you will be able to parse them.
I don’t know what mod we are talking about. This mod only adds its own buildings and automatically adds health effects to all mechanoids.
https://steamcommunity.com/sharedfiles/filedetails/?id=2600491286
This mechanoids effects auto-added by c# patch
I will not make such a version, but I will not forbid you.
Solid.
Yes, the mechanoid command centers are striving for this.
Not tested, but I think yes.