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Thanks for any help.
Trajedy
Fort Knox uses cells 40x44 to 46x52 overlaping with Eerie Country on 40x44 to 40x52 which is why this mod was made.
Doing my own Excel right now with all map i want to use on my server + nearly all maps (if i have faith cause half of the time people don't write the cell they use...)
My problem with Fort Knox & Eerie Country is that some people add cells:
41x53 to 41x59 and 47x44 to 51x59
What's the truth?
A - 40x44 to 46x52
or
B - 41x44 to 46x52
or
C - 40x44 to 51x59
or
D - 41x44 to 51x59
?
```
Map=Fort Knox linked to Eerie Country;Near Fort Knox;To Bedford Falls;To Eerie Country;Eerie A;Eerie B;Eerie C;Eerie Country;Eerie D;...etc
Mods=FortKnoxLinked;EerieCountry;FortKnoxRoad;...etc
```
There is a lot of detail and the houses are nice and unique, but most of them are just copy and pasted across the map, and any of the non residential buildings just feel completely empty and boring.
But my personal feelings about the map don't take away from the fact that the layout of the map is fanatstic, and you really should be proud of it Woldren. If you are still modding for PZ, you should consider giving it a full overhaul, though we might be getting fort knox from the devs at some point i'd assume.
I hope I did not offend or upset anyone, This map unfortunately suffers from a similar issue that Bedford falls suffers from. Large, empty rooms.
This should work perfectly.
Follow the guide in the description of my submod.
Mods=BedfordFalls;FortKnoxRoad;EerieCountry;FortKnoxLinked;
Map=Near Fort Knox;To Bedford Falls;To Eerie Country;Fort Knox linked to Eerie Country;Eerie D;Eerie C;Eerie B;Eerie A;Eerie Country;From Bedford Falls to Fort Knox;North;South;West;BedfordFalls;Muldraugh, KY
The copy paste of normal houses is obvious since is a map of 49 km ^2