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If you want a photo of the error that gives when entering add me and I will send it to you
Nice
We found couple of cameras but couldn't get them working
I played and completed this mission in solo, using heavy use of commander to be able to manage AI's, this is totally fine, lore accurate and balanced enough, the terminator units do have a lot of health but nothing you cant handle with headshots. Rushing this missions are no go, MFT in SCP are about elimination, rather than quickly advancing.
T-1000 spawn all limited to max 1 spawn instead of 2 or 4. ( decrease of spawn 75%)
Removed 3 T-1000 spawns.
Only encounter of max 2 will happen @ Maze 1x.
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Good Hunting Soldier!
Sorry if some words are out of context, I'm Brazilian.My squad contains 5 members and we are both Brazilian. (Please remove T-1000's or make it possible to kill them)
Using only flashlights is a suggestion.
You have a full arsenal at the start of the mission (and during the mission you will fine more.)
I would say, if you want the ultimate experience, just get "realistic kits".
However, if you just wanna have fun, just get what you like and play with it :) I mean, it is a videogame, made for fun and joy! ^^
@Smittthy,
I do not got the title wrong, SCP's come in all forms and states. Some SCP use variants to furfill their destiny. For example SCP-049 (The PlagueDoctor) can create instances as SCP-049-2(The Reanimated Corps).
The SCP in the mission is also making use of it's creations SCP xxx-1, SCP xxx-2, SCP xxx-3 and SCP xxx-4. For story sake I am not going to spoil stuff, but what I try to explain here is that this SCP will not reveal itself until you completed the Maze.
This SCP is a KETER Class.
The problem with the Camera ( see minor update nr 2) should be also fixed now. The falling through the floor glitch should be fixed and perhaps that was breaking in some cases the objective (camera) by making it fall under the floor.
Just follow the sound when you are in that area and you will know for sure ;).
@Rozdelta,
I am not a modder, best ask a proper modder to make a faction like that. I heard that they are currently trying to port SCP building (hallways and such) to arma so I think it will only be a matter of time :).
The story isn't the problem; never was. I love your missions and play them often. They're my top favorites for Arma. The problem was just issues in mission timing and how out of nowhere that encounter was. Just broke the flow, that's all.
I'll go back over the mission and give it another shot. Hope things work out.
- Added Sound(Name of file: Computer1) coming from Camera Intel(Name Intel: Camera1_1). (Objective: Search for MTF Falcon)
- Fixed floorbug (on very specific spots it was possible to fall down.)
@boyfriend,
There is a Camara laying around that is the intelpiece that will play an audio log.
Storywise:
There is actually a very clear hint about those SCPXXX-1 and SCPXXX-2.
Not ganna name them all but @ the evac site, on the intel there is talk about a "silver" person standing nearby.
Bodylimps are all over the map.
you get (when activating the special weapon) an unknown call from the SCP. It tells you that it has been experimenting with flesh and blood, trying it to combine it with the virus, it even tried with plantlife and that it is still in experimental status.
Also if you continue'd playing the mission you would have learned more about the SCP and what is going on.
We ended up quitting because after spending 10 minutes or so just to fight off the T-1000's who ate our bullets for breakfast, we then spent a half hour looking up and down the buildings three floor looking for any intel that could progress us. And we found nothing except a bug that glitched us through the floor when getting near one of the bodies.
I hope the bugs get fixed, some of the AI encounter gets adjusted, and maybe whatever objective at that three story house with the downed chopper is made a lot clearer. Hope things work out, and we can give it another go. Thanks
Mission should work now.
Updated the mission file.
Silly me ;D