Starbound

Starbound

Peacekeeper's Arsenal (Abandoned)
145 Comments
Kinsect May 11 @ 3:51pm 
Jesus Fish Apr 3 @ 8:34am 
this mod still works its just any new issues that crop up will likely never be resolved unless a third party gets involved.
Pyromaniac1 Jan 9 @ 9:18am 
Is this still compatible with the newest update?
Leon Jan 8, 2024 @ 1:03pm 
TY GG
Ganransu  [author] Oct 24, 2023 @ 10:56am 
very late but please send a log @Yashida
Inferna Aug 31, 2023 @ 9:31am 
For some reason I got crash when using the Peacekeeper's Chainsaw blade

Maybe because I spam click and both the chainsaw and damage sound got cramp in resulting crash, at least I wasn't loose any of my progress.
Stranger Danger Aug 21, 2023 @ 10:05pm 
Are the outlaw weapons broken? I can't seem to upgrade them past tier 1.
WHATCHAMACALLIT Aug 8, 2023 @ 6:21pm 
If that's the case, then maybe make it so that they only spawn on higher tier stars?
Ganransu  [author] Aug 8, 2023 @ 5:21pm 
To be honest, I probably should've changed that, but those ships are also just around in case players don't want to do bounty content for one reason or another (I honestly don't blame them for it) and have mods that allow them to collect peace credits without having to do bounty missions.
WHATCHAMACALLIT Jul 18, 2023 @ 2:29pm 
I really like how this mod adds more content to the Peacekeepers. However, the balancing is kinda wack. I play with Tougher Mobs with Better Loot, and I get a lot of Peace Credits with that mod. By the time I finish the second gang, I already have 40 Peace Credits. Which is a problem when Peacekeeper Dreadnoughts have a stacked Peacekeeper Store that allows me to buy the mech body and the laser before I even started dealing with medium-threat space encounters.
Ganransu  [author] Apr 1, 2023 @ 12:08pm 
Aight, thank you. I'll fix them at some point (hopefully today)
Nullguy Mar 17, 2023 @ 9:28am 
Aside from those bugs, I do really enjoy this mod and how it helps flesh out rather bare bones bounty hunting aspect of the game. Keep up the good work! (I was going to put this on the first comment but Steam character limit said "do not")
Nullguy Mar 17, 2023 @ 9:28am 
Not sure if you are still working on this, but it's probably still worthwhile to report these 2 bugs I found with some of the weapons:

- Lilodon breaks the lua function for an entity's damage calculation when they are hit by it (I.e. the entity becomes immortal if it is an NPC or monster, or the game crashes if the entity is a player.) This is due to the fact that the status effect applied by the weapon calls for damage type 'physical' in the lua code, which doesn't exist. Simply replacing 'physical' with 'default' should fix it.

- The gang member power maul weapon breaks when trying to swing it and colliding with solid floor (either just standing on it or landing on it after a mid air swing), presumably trying to fire a projectile. Not as much ideas for this one, though the log says something like "attempt to call a nil value (method 'aimVector')".
Mr_Perlimpinpin Nov 12, 2022 @ 9:06am 
Hello, I found a gun named "Trauma" that can be charged and has a bash alt but for some reason, it doesn't actually shoot anything.
At first, I thought that the projectiles were invisible because there is a shooting sound but no, nothing happens when shooting at enemies.
Mr_Perlimpinpin Mar 1, 2022 @ 11:02pm 
Eh, don't worry. As Kursegezagt puts it: "Everything in the Universe wants to move to a lower energy level."
Ganransu  [author] Mar 1, 2022 @ 6:08am 
yeah, I oughta do it when I stop being lazy
Mr_Perlimpinpin Feb 28, 2022 @ 11:50pm 
Yeah, just tested it. Everything works. But it makes the mechs pretty OP because I think mass increase fuel consumption and inertia, making it less maneurevable.
Ganransu  [author] Feb 28, 2022 @ 10:00am 
I stopped when it came to legs because mech parts in this game are P A I N when it comes to spriting them. As for the mech parts, they should work without any mass, although I'm unsure if they can take an attack. From my experience the lack of mass didn't influence the mech's defense but that might be a mod
Mr_Perlimpinpin Feb 27, 2022 @ 5:29am 
uuuh the mech parts doesn't seem to be usable with FU. They have no mass...

Also, no mech legs?
Ganransu  [author] Feb 21, 2022 @ 5:47am 
not really but if you really need to download it, someone can send you a .pak of the mod and you can stick that into the mods folder
endermako64 Feb 20, 2022 @ 10:13am 
could this be able to be downloaded elsewhere?
Sharo-Ultalight Feb 4, 2022 @ 5:25pm 
Can you make a specific ship job called peacekeeper that spawns with the weapons and armor? If that's too hard it's ok
Ganransu  [author] Jan 19, 2022 @ 6:35am 
okay that's because they're tier 6 lol
Unforeskin Cumsequences Jan 19, 2022 @ 6:29am 
upon further inspection, they are upgradeable on the precursor crucible
Unforeskin Cumsequences Jan 19, 2022 @ 5:46am 
None of the PA weapons appear in the tricorder upgrade menu, at least none of the ones i currently have (vindicator, negotiator, neo grenade launcher, neo hammer)
Ganransu  [author] Jan 18, 2022 @ 5:13pm 
The weapons are upgradeable I believe. If you're having issues upgrading them do tell me
Unforeskin Cumsequences Jan 18, 2022 @ 8:48am 
If you could do that that would be great also are the weapons unupgradeable on purpose? or is it just too much hassle to let them be upgradeable? anyways thanks a lot
Ganransu  [author] Jan 18, 2022 @ 8:21am 
also as of now all the PA weapons fall under the energy tag if I'm not mistaken
Ganransu  [author] Jan 18, 2022 @ 8:21am 
I can probably make a patch mod that allows you to see the weapon's stats if you want that
Unforeskin Cumsequences Jan 18, 2022 @ 8:00am 
Hi, would there be a possibility to have the unique weapons like the negotiator for example have displayed stats and also a weapon type, so that it may work with FU armor set bonuses (for example plasma weaponry bonus damage) etc? or would it be too much of a hassle?
Ganransu  [author] Dec 22, 2021 @ 7:27am 
I have no clue, I think that might be project redemption
Esork Dec 22, 2021 @ 5:59am 
Hi, thanks for this great mod!
however a small question:
After reaching the lv5 pk station, the store sells "Peacekeeper teleporter" and the description says the teleporter should teleport u to the pk station,
but, It can't be placed at the pk station, and if put on somewhere else it just became a normal one
How to use it correctly?
duffetedwige04 Dec 20, 2021 @ 1:50pm 
oh so you just need to farm for them
thanks for the info and have a good rest of the day
Ganransu  [author] Dec 20, 2021 @ 1:28pm 
those are rare drops from the gang members
duffetedwige04 Dec 20, 2021 @ 12:39pm 
just wondering how do you get the ogre or the tyrant ( cant see them at the peacekeeper dreadnaught weapon shop ) ?
Lexi Lunarpaw Dec 14, 2021 @ 4:22pm 
i see*
Lexi Lunarpaw Dec 14, 2021 @ 4:22pm 
@Ganransu ah isee
Ganransu  [author] Dec 14, 2021 @ 4:18pm 
They're a new space encounter I made, basically the ships you see floating around on your starmap
Lexi Lunarpaw Dec 14, 2021 @ 2:23pm 
Probably a stupid question but what are "Peacekeeper Ships"?
Ganransu  [author] Dec 11, 2021 @ 5:45pm 
please send a log if it's causing a crash
Ganransu  [author] Dec 11, 2021 @ 5:45pm 
what's breaking?
corbins512 Dec 11, 2021 @ 5:09pm 
ganransu the trapper brakes the game but it is a good mod
Cypher Dec 8, 2021 @ 6:12pm 
swaws
TunaBomber Dec 2, 2021 @ 7:13am 
Neo fisting time
ZSE Nov 26, 2021 @ 7:27pm 
Awesome! Thank you!
Ganransu  [author] Nov 26, 2021 @ 7:25pm 
yes
ZSE Nov 26, 2021 @ 7:08pm 
Beautiful mod!
Obligatory is this compatible with FU?
Bappo Nov 22, 2021 @ 5:26pm 
swaws
Sir Tibia The 1th Nov 19, 2021 @ 11:38am 
i think the negotiator needs a slight buff
Sir Tibia The 1th Nov 19, 2021 @ 11:36am 
swaws chain