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Would that be something you'd consider or that's not that easy to setup?
Ones in question being work tab and endless growth. I feel having more than 20 on the skill slider along with having a low priority (above 4) causes some issues with pawns looking at the drill job.
https://gist.github.com/93680ab2523151d4d750853c0e43469c Here's a log with my full mod list in case you'd like to look into it, but I understand if that combination of mods just won't work together.
I don't have many mods installed though... No Pick up and haul, no Haul explicitly (which is a pain, but it conflict with Work Tab mod). I have no mod that can interfere with work pattern or path finding at all.
I have about 30 mods and no DLC's
Upon further testing, it looks like they will work the billed drills just fine as long as they are within 13 tiles of the billed deep drill they are supposed to work at. Anything I could try to fix it?
But yeah, mountain roof infestations are HUGE pains for me. Even now, when playing with tunnel AND dark percepts together, my bases are still out in the open. That how much I hate them
My pawns are in prestige armors with lengendary guns and deep drill infestations only have less than 20 bugs, with only a few big ones. Even when it was in the middle of the base, 6 pawns can clear it out in less than a minute (real time), before the bugs can do any damage at all.
Where as during mid phase of the same game (i.e first few bionics), a mountain roof infestation spawns 10 hives, reduces the temple to rubble and puts several pawns in hospital beds for days.
It is really a low risk way of getting materials late vanilla-ish game. Annoying? Yes. Risky? No.
Find a way to get a defense or redirect the point where the infestation occurs and people will like to use more drills, also there is some mods than allows to synthesize plasteel, so maybe is some of the reasons people just avoid installing this mod because they do not like to use drills in first place.
Since I rely so much on deep drilling, I'd been waiting for someone to make this mod since my 1000th hour into Rimworld... 1000 hours later and still no one bother to make this. Compare to other mods out there, this is like child play. I am sure even non modder can say this.
The ratio of subscribe / visit of this mod is something like 1 subscriber out of 10 visitors. Much lower than my other mod (which I was hoping for someone else to make for 2000 hours, lol). That means nobody cares about deep drilling? People don't care about underground pawn venture outside to operate deep drills? Low skilled pawns spending their lives mining gold only to waste the yields? So many reasons... Yet no one seems to care.
My question really is this: Is there a better way than deep drilling to get materials late-game?
@wowhvb thanks for this mod, I was normally pissed when anyone would go to drill than I was using an enclosed room with a Lock doors mod, but still, it was pretty annoying doing this setup for me.
Though people are free to correct me on that if that's wrong.
I personally just sub to threads if I expect any reply.
Thanks for trying it ou, even with the weird name :))
Btw, could you guys tell me if there is a way to tag a user in these comment? The @ tag doesn't work, does it?
Not to mention if you find a particularly good ore and you only want your absolute best to mine it while others remain accessible to your miners, the Work Tab method won't help overmuch there, while yours shines.
Also that name threw me for a slight loop, then I read the other comments lol
As you pointed out, it is indeed misleading :)) Oh well, I hope people will give it a go anyway. Let's see!