Garry's Mod

Garry's Mod

Counter Strike Source: Navmeshed and nodegraphed
234 Comments
Minator Aug 28 @ 12:42pm 
I just have to subscribe and then I have this?:steamhappy:
Solar  [author] Aug 22 @ 2:44am 
they will be linked to tge playable area
Electric Kool-Aid Aug 22 @ 12:37am 
this is great, but the nodes outside the maps and on rooftops are super unnecessary. I thought it was a cool addition, but if a player can't access these areas regularly, then npcs shouldn't either. I played on cs_assault & there's more nodes outside the map then actually in the map itself, which is kind of POOPY :0face:
Solar  [author] Aug 19 @ 12:08pm 
if ur using css maps from the workshop they may or may not have nodegraphs on them, this addon uses the original bsp files straight out of CSS. the addon that u are using that adds those maps into the game are probably modified
baccabab Aug 19 @ 9:34am 
It also conflicts with NPC squads, iRaids and any other addon using AI Nodes to work
baccabab Aug 19 @ 9:32am 
Idk maybe im idiot, i have css maps installed from workshop.
Solar  [author] Aug 19 @ 8:22am 
maybe reinstall the addon, do u have css installed and mounted? no one else is having this problem
baccabab Aug 19 @ 8:08am 
Nodes on the cs_militia only
baccabab Aug 19 @ 8:07am 
theres no AI Nodes on any map. Also this addon is conflicting with iRaids. (addon that spawning NPCs by console commands at the ai nodes) So when im trying to spawn npc by console command my OS just crashing
Solar  [author] Aug 19 @ 8:03am 
how
baccabab Aug 19 @ 8:02am 
no nodes
Solar  [author] Aug 18 @ 6:16am 
looks like someone didnt read the update logs
april Aug 18 @ 6:03am 
whare is it? i thought gmod had css assets, do I still have to buy css?
Warderokλ Aug 18 @ 5:15am 
nuh, it not work, i test at all npcs
дранiй Aug 5 @ 8:32pm 
best addon yet fr
Solar  [author] Aug 5 @ 11:52am 
In my opinion this is by far the most ideal addon to test your new npcs or just test in general on. Having some issues with my pc on my end atm so update is on hold.
LittlePip Aug 4 @ 2:32pm 
Finally I’ve been waiting for this day forever
z6234eta Jul 23 @ 3:40pm 
now that gmod has updated to have cs:s content, i shall take this
Solar  [author] Jul 22 @ 7:40am 
css maps use a wall brush that only applies to the player. props, npcs and entities are not affected
Arkyon Jul 22 @ 6:33am 
Includes navmeshes that are out of bounds. This isn't a positive. This will wreck compatibility with addons that try to spawn things on navmeshes.
kitter Jul 14 @ 8:57pm 
came here to have more maps for map sweepers and didnt expect other people to have this same plan
CoralCinder Jul 11 @ 3:21pm 
thank you. especially useful for the gamemode map sweepers
Slab Bulkhead Jun 6 @ 5:55am 
alr thanks man ,no need to do it if you not feelin it
Solar  [author] Jun 5 @ 1:23am 
ill look into it, lately ive been feeling burnt out but im making progress very slowly
Slab Bulkhead Jun 4 @ 11:53pm 
hey man, since youve done such a great job nodegraphing the css maps, would it be a big ask for you to give the same treatment to the goldeneye source maps too?
Fimpen Jun 4 @ 12:23pm 
This is awesome! Thanks for you work. I'm eagerly awaiting the jump links update :buzzed::mordheimfist:
Freya May 27 @ 2:38am 
Reminder that acting cringe on purpose is still being cringe.
ProGaming122 May 25 @ 12:59pm 
you are a bunch of dumbs when i said "don't work"
cobra_1995_ May 25 @ 9:26am 
where can i find this after downloading? it can't find it in the CS map folder
Heinz_Comandr May 25 @ 12:59am 
Can you make cs_jungle has Ai nodes and Nav mesh?
CroppedBasher007 May 21 @ 2:35pm 
remember me?
ProGaming122 May 17 @ 11:02am 
alr yeah
Solar  [author] May 17 @ 9:15am 
no
ProGaming122 May 17 @ 5:30am 
remember me
Solar  [author] May 11 @ 6:44pm 
in the current version yes, the ladders work
Ajiliffe May 11 @ 3:28pm 
Are ladders on some maps also included too?
Solar  [author] Mar 30 @ 8:14am 
global map spawners spawn npcs that are on a random node in the whole map. in the new update those areas will be connected with the main nodegraph via jump links
Parzival Mar 30 @ 7:54am 
Nodegraphs work well. but the thing that i hate is when i use some global noc spawner mod, it sometimes spawn npcs out of the map like somewhere that is out of bounds. Pwetty Pwease Fix This Issue:physgun::captainclown:
ProGaming122 Mar 22 @ 1:41pm 
me your taking about freya?
Freya Mar 22 @ 1:22pm 
With a name and grammar like that I'm going to assume that you are in 7th grade. So I'm just going to say that I'm not willing to teach you the manners your parents failed to do.

Be brave and ask your parents for attention if you feel that empty and lonely online.
ProGaming122 Mar 22 @ 12:19pm 
@Freya you dumb?
Freya Mar 5 @ 2:13pm 
Yeah, at least the grunts soldiers in HL1 were extremely dangerous because of how much damage they dealt and all the tactics they had like flanking, surrounding the player or throwing grenades if you have been under cover for way too long. And also grenades don't bounce back at them like it does with combines in HL2, but that's just a physics problem lol
Solar  [author] Mar 5 @ 1:53pm 
what i hate most about games is that they make the player VERY powerful and the npcs weak which is unfair and gets boring really fast
Solar  [author] Mar 5 @ 1:19pm 
well i wouldnt say they are stupid, they do take cover when reloading or take turns when theres more than 1 soldier involved in combat, and flank if theres a shotgunner. they do feel stupid because their vanilla gun damage is weak accompanied with the player just running right at them with no sense of danger and fear of death. example, the smg damage of npcs is 2, urs is 4. their real potential is not showing because the lack of danger. if you change that... say them having 200 health because the average weight of a soldier being 100kg and for a example their pulse rifle bullet dealing 22 damage, u will see how much their ai shines when the player is actively using cover like a normal person would. me personally, i use a custom skill.cfg with all of these nice changes with 10x head damage multipliers.
Freya Mar 5 @ 1:01pm 
I mean, combine soldiers are known for being incredibly stupid even in base Half-Life despite the fact that it was made by a multibillion dollar company. So I don't blame you for not being able to make them not shlt themselves if you move too fast.
Solar  [author] Mar 5 @ 11:11am 
from my testing and observation, npcs that use the nodergraph have a tendency to stop running or walking dead in their tracks if the player moves very fast. so yes, the nodegraph works its just you are moving way too fast resulting in making the npcs confused. i could be wrong but this is more common in combine soldiers.
Solar  [author] Mar 5 @ 11:07am 
the current nodegraph is basic at the moment, so that means; no jumping, no climbing and no air nodes. the update is in the works as i said. quality takes time and testing
ProGaming122 Mar 5 @ 10:53am 
idk
Solar  [author] Mar 5 @ 9:01am 
how?
ProGaming122 Mar 5 @ 8:50am 
i ment the nodes dont work