RimWorld

RimWorld

RimTrust
18 Comments
肉包子 Aug 18, 2022 @ 7:37am 
Got it, thx!
realmuaddib  [author] Aug 17, 2022 @ 7:25pm 
@星云裂痕 no this is not incompatibility. the current released version has some inconsistencies in the interface tooltips. some are still from the original mod Rimbank and I in the process of updating this. the function works as intended though, you are only able to deposit silver / banknotes and get the interest rate events as payout.
also working on the documentation for the mod.
肉包子 Aug 17, 2022 @ 8:23am 
the only function of Trust Ledge Console seems to deposit silver(yet the introduction & interface remains 'banknote exchange'). Meanwhile I couldn't find any buildings (such as a bank terminal) to exchange banknote. Is it caused by incompatibly?
realmuaddib  [author] Mar 18, 2022 @ 11:26am 
@m11kire your deposited silver carries over between savegames, because it is stored with local files where other mods usally store settings or logs.
presuming you have a Win system you can find it under:
C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\TrustFunds
there you should find it in the default.rwtf, you can open that with an editor, it is plain text.
It will store your silver in the <TrustFunds> tag, with alot of information above about all your used mods.
m11kire Mar 17, 2022 @ 3:12pm 
says i have 7 notes, or 7000 silver in my ledger
m11kire Mar 17, 2022 @ 2:21pm 
then yeah, it isn't working as intended because no way have i deposited 406k silver yet. the first time i made a deposit i deposited like five bank notes, and my interest payment was a bank note and 5 silver. I'll spin up a quick new game and build a console to double check.

where does the mod store the data for how much silver has been deposited?
realmuaddib  [author] Mar 17, 2022 @ 11:54am 
@m11kire this might work as intended, depends how much silver you have deposited and if that message of the interest drop states something different than what you get dropped. each interest drop is supposed to give you a 0.25% of your deposited amount. if that interest value is bigger than 1000 silver, it will exchange that to banknotes and only the remainder will be dropped in silver.
you might have a drop of 1017 silver, which will be dropped as 1 banknote plus 17 silver, that would correspond to somewhat around 406800 silver deposited.
If you can check the amount you deposited via the Trust Ledger Console, we can figure out if something goes wrong.
m11kire Mar 14, 2022 @ 5:27pm 
maybe it's WAI, but my interest payments of 17 silver are also sending me a bank note, worth 1000 silver
realmuaddib  [author] Feb 27, 2022 @ 3:21am 
@m11kire Yes. This mod is based on the Rimbank (continued) version 1.1 done by Mlie. From there on I added new funcionality to the mod and did the updates for 1.2 and 1.3. All features of the current Rimbank (continued) version should be in there. If anything is missing, just let me know.
m11kire Feb 26, 2022 @ 11:16pm 
if i have this, can i uninstall rimbank continuted?
Clouds Phantom Nov 10, 2021 @ 8:38pm 
I figured I'd explain what I misunderstood. Basically I thought the Console was a place to buy the notes for later trade like an ATM but it actually deposits the money then letting the interest accrue. It's been working great
realmuaddib  [author] Nov 6, 2021 @ 7:35am 
@Clouds Phantom You need a Trust Ledge Console.. found in the misc building sections.. if you have the necessary research unlocked (Microelectronics). Also the menu might not be intuitve, and getting money back really takes time. If you have any questions, feel also free to join the discord.
Clouds Phantom Nov 5, 2021 @ 11:33pm 
I got far enough in my colony to want to use the interest to make money but couldn't find where to do so? What is the building called?
Clouds Phantom Nov 5, 2021 @ 7:55pm 
Thank you! The bank notes have been really nice especially for caravans, and I'm going to try the implant today :)
realmuaddib  [author] Nov 5, 2021 @ 9:48am 
Fix that neural implant issue, now it's not a body part replacement for brain anymore, but a implant as it should be. also fixed the issue that only the first colonist with a neural implant would get the legacy skill xp.
realmuaddib  [author] Nov 5, 2021 @ 5:02am 
@Clouds Phantom:
Good shoutout, that is a problem with the Neural implant being a body part and not an implant. I will see about changing that and test it with some other implants on the same pawn.
Clouds Phantom Nov 5, 2021 @ 12:29am 
I'm using Implant's on my people and the Neural implant in prepare carefully shows it as a brain replacement thus removing of preventing all implants?

I haven't tried using it because of that. Could you change that to an implant please
realmuaddib  [author] Oct 24, 2021 @ 2:01pm 
so for those subsribed, feel free to leave any comments, feedback or if you run into any issues. welcome to add more stuff if I have more ideas that fit into the mod