tModLoader

tModLoader

Difficulty Editor
98 Comments
HamsteR  [author] Sep 15 @ 3:09am 
I don't know how, but it really turned out that way. Apparently, I accidentally wrote it in the code
kellypounder Sep 14 @ 11:41am 
Hi, I noticed a funny bug with the mod. Creature from the Deep seems to be counted as a minion of Deerclops. When I alter Deerclops' HP, Creature from the Deep's HP also increases.
HamsteR  [author] Aug 27 @ 2:31pm 
I don't think so, I'll have to add it one day...
Just San Guy Aug 27 @ 1:30pm 
Can i change regular enemies stats separately from Bosses stats?
HamsteR  [author] May 31 @ 12:23pm 
yes, по идее
Angel_Enriq May 31 @ 11:40am 
funciona bien en la actualidad? :pickax::sticky:
Jason May 12 @ 2:44pm 
it would be great if it actually worked, and if it does, you would let me know how to use it.
HamsteR  [author] Mar 18 @ 10:49pm 
Нет низя
Kermelion340 Mar 18 @ 1:52pm 
А тут можно просто изменить сложность мира, с эксперта на мастер например?
ryli Jan 29 @ 7:23am 
this doesn't support bosses past moon lord or modded bosses. At least vanilla and calamity support would be great but ideally it would support all mod bosses.

Also would be really like to see something that makes all the bosses roughly similar in difficulty so that they are all as hard as Calamitas for example so you can still have fun fighting the other bosses at the end of the game. If you don't want to build this would you be willing to open source your code as I might fork it and credit you?
DdSunny Jan 2 @ 6:28pm 
Bruh, now that I realized that you already answered a guy with the same question ;-; (don't need to answer me anymore, don't wanna bother)
DdSunny Jan 2 @ 6:23pm 
Ok, but does this apply to boss projectiles? I tried to do this to Moon Lord's projectiles, but didn't work. Maybe a mod incompatibility?
HamsteR  [author] Jan 2 @ 4:25am 
No, the values ​​only apply to bosses
DdSunny Jan 2 @ 12:37am 
BTW, I really like this mod :)
DdSunny Jan 2 @ 12:37am 
I have a question. Does the 'Bosses Parameters' option in the damage modification parameter apply to projectiles? Because I did several tests and none of them changed the projectile damage. And since I'm playing with mods, I didn't want to have to use the 'Common Difficulty' option to change the projectile damage of all the modded bosses, just the vanilla bosses.
HamsteR  [author] Oct 18, 2024 @ 11:03am 
Я бы мог хотя бы попытаться добавить это, если бы не просрал исходный код мода ¯\_(ツ)_/¯
adola Oct 18, 2024 @ 10:49am 
можно ли добавить возможность изменять ренж урон у боссов по отдельности? потому что настраиваемый урон боссов влияет только на контактный урон, а урон снарядов можно настроить только в общей настройке сложности, и сразу для всех боссов одинаковый.
HamsteR  [author] Oct 8, 2024 @ 9:04am 
Привет, да был. x15 26 mod Difficult Buff ещё назывался в то время
Laimer_ Oct 8, 2024 @ 7:07am 
привет, а мод был на 1.3? Просто в памяти остался похожий мод на 1.3, и стало интересно, это тот же мод или нет.
Viper Oct 6, 2024 @ 8:24am 
Я ща работаю над этим, попробуй поправить код с помощью чата gpt, мб найдет проблему с инфернумом
HamsteR  [author] Oct 5, 2024 @ 9:20pm 
Привет, да, мод работает в мультиплеере. С Инфернумом, к сожалению, почему-то не работает. Да, урон увеличивается у всех вражеских снарядов.
Viper Oct 5, 2024 @ 5:10pm 
Привет,мод работает в мультиплеере ? мод работает с инфернум модом? Также еще вопрос, урон прождектайлов увеличивает урон проджектайлов и у боссов и у мобов?
HamsteR  [author] Sep 28, 2024 @ 11:07am 
Здарова. Сорян, не смогу
Viper Sep 28, 2024 @ 10:33am 
Привет, можешь сделать похожие сабмоды на разные контентные моды (the stars above, sots, spirit), только не так подробно как тут, а сделать общие ползунки (здоровье, урон,скорость)?
Dan Yami Aug 31, 2024 @ 10:13am 
oh just that? hmmm

ApplyDifficultyAndPlayerScaling gets called after that so I am wondering how you got it working like that at all
HamsteR  [author] Aug 28, 2024 @ 10:20pm 
public override void SetDefaults(NPC npc)
{
npc.lifeMax = ...
npc.damage = ...
npc.defense = ...
}
Dan Yami Aug 26, 2024 @ 1:41pm 
how DO you modify the values then
HamsteR  [author] Aug 25, 2024 @ 9:32pm 
It seems to work the same way as with Calamity Infernum mode, there too the values ​​stop working when you switch the game mode to Infernum mode. I don't know what this is connected with
Dan Yami Aug 25, 2024 @ 7:36am 
nope, because the mod is affecting Calamity bosses just fine, yet SoA bosses are unaffected. That's why I was asking if you were using the balance or bossAdjustment values for modifying things, because I use neither of those when scaling boss health
HamsteR  [author] Aug 24, 2024 @ 2:18am 
In the "All enemy parameters" config, there are switches at the top that are responsible for applying the parameters only to bosses or only to regular enemies. Maybe your friend accidentally turned off the switch responsible for bosses?
Dan Yami Aug 23, 2024 @ 5:45pm 
how DOES it work then? got a report from a friend that it does not apply to my bosses, but it applies to regular enemies
HamsteR  [author] Aug 22, 2024 @ 9:40pm 
No
Dan Yami Aug 22, 2024 @ 3:27pm 
is this by any chance modifying float balance, float bossAdjustment in ApplyDifficultyAndPlayerScaling to achieve the modifications?
Ax0sTierIX_Deluxe Jul 22, 2024 @ 8:19am 
I tried to setting 0.5X however the health of The Twins become infinite stats, but sometimes it work properly.
HamsteR  [author] Jul 16, 2024 @ 4:15pm 
I thought I posted an update, but it turns out I forgot:steamfacepalm:, sorry
ravyn Jul 16, 2024 @ 11:27am 
Has the update that reverts the changes been pushed? It seems to still be happening on the current version.
HamsteR  [author] Jul 15, 2024 @ 8:58pm 
No, I used a method that only worked on that boss's projectiles
K1teenz Jul 15, 2024 @ 6:33pm 
The projectile may have been one that is actually its own entity? Like Fire Imp "projectiles" (that you can destroy by hitting) :rbrb1:
HamsteR  [author] Jul 15, 2024 @ 2:34pm 
I understood what the problem was, but I can’t fix it, so I’ll have to roll back the mod to a version back (when I tested it, I tested it on a boss whose projectiles caused damage, and I thought everything seemed okay). I apologize for the inconvenience caused.
K1teenz Jul 15, 2024 @ 11:50am 
No, I can confirm that projectiles don't do anything in multiplayer. Me and my friend were playing a Terraria world with this mod and were surprised that we suddenly weren't taking any damage from projectiles, only today did I do a binary mod check and found out it was this mod causing the issues, even when there's no one else in the world (projectiles work as normal in singleplayer). Messing with the projectile config as well didn't help.
HamsteR  [author] Jul 13, 2024 @ 2:31am 
I just checked and everything works for me in multiplayer
lòiufSDBPOF Jul 12, 2024 @ 10:59pm 
yo whats up man it appears that today's update made projectiles not deal damage in multiplayer i noticed. I love the mod BTW :praisesun::praisesun::praisesun:
Afropenguinn Jul 11, 2024 @ 6:12pm 
Wow, that was so fast, thanks! Is there any chance we could get the same option for projectiles?
HamsteR  [author] Jul 10, 2024 @ 10:50pm 
Okay, I'll do it soon
Afropenguinn Jul 10, 2024 @ 9:49pm 
Is it possible to make a common setting that works with mods that only scales mobs who aren't bosses? I want to make everything that is not a boss stronger.
Rinne Ohara Jun 7, 2024 @ 11:48pm 
I like this mod a lot, but it doesn't seem to work on Calamity Infernum Bosses. I tried to scale the stats of Infernum bosses but it didn't seem to work, their damage seemed to have changed but their health remained unchanged. I don't know if it's because the health of Infernum bosses is unchangeable or that is something that can be resolved by editing your mod's content.
HamsteR  [author] May 6, 2024 @ 10:51am 
Не очень шарю за Каламити, но я потестил и вроде у меня всё норм было. Мб что-то не то тестил, так как не уверен насчёт инфернума. Инфернум - это отдельный мод или какая-то настройка в самом каламити?
Soma May 6, 2024 @ 7:59am 
Simple NPC Customizer кстати такой проблемы не вызывает. Но мне не нравится его функционал. Не знаю как это поможет, просто решил упомянуть, раз уж ваши моды имеют схожий функционал. Вдруг поможет.:awkward:
Soma May 6, 2024 @ 7:56am 
Заметил кстати, ваш мод препятствует запуску босса Экзо-механизмы из каламити, пробовал с инфернумом и без. В первом случае босс появляется без конечностей а ИИ полностью сломан, во втором же кнопки выбора последовательности появления боссов не работают (С Танатосом вроде всё хорошо). Не знаю будете ли вы исправлять проблему связанную не с основной игрой, но мало-ли. Тестил с минимальным набором модов (Каламити, Инфернум и Difficulty Editor, а так-же без инфернума). В остальном не один босс проблем не вызывал, спасибо за ваш мод.
Soma Apr 29, 2024 @ 1:57pm 
Сначала пробовал настройки из Fargo Mutant, но там нет такой гибкой настройки. Думал поставить Hyper mod, но пощадил брата (30 лет уже реакция не та), так что остановился на этом моде, так как не смог найти ничего лучше. Спасибо за контент