RimWorld

RimWorld

Hold the Grenades
24 Comments
Random Tank Nov 11 @ 5:20am 
Choosing which weapons that are affected would be really helpful, as the charge cycler from VFE Deserters is affected due to its dual fire mode; pistol and thump, even if you're using pistol mode.
UracosVereches Oct 24 @ 3:07am 
Just released a mod that fixes AI behavior in combat while using grenades. Can finally trust your colonists with explosives. If anyone interested, check out Better Grenade Handling
Rovstam Sep 4 @ 6:49am 
lifesaver*
Rovstam Sep 4 @ 6:48am 
Alright ^^, thanks for the mod. It's a lifesaves (literally)
1trickPwnyta  [author] Sep 4 @ 6:47am 
@Rovstam I could add options to include or exclude weapons in the future. It'll be a bit before I get to that though.
Rovstam Sep 4 @ 6:43am 
Could you make it so EMP lauchers don't apply to this rule? Seems odd they hold fire with it.
Kirba Jun 28 @ 4:26am 
Thank you for keeping this updated
RedScourge Aug 5, 2024 @ 11:35pm 
@1trickPwnyta It works! Thanks a bunch!
Narlindir Aug 5, 2024 @ 8:55pm 
soft incompatability with arsenal of revolution
their guns use explosive projectiles so some weapons are set to hold fire by default
bit annoying for hunting and weapon switching
just a heads up
1trickPwnyta  [author] Aug 5, 2024 @ 6:09pm 
@RedScourge Done. Let me know if there are any issues.
RedScourge Aug 5, 2024 @ 3:53pm 
Hi can you restore the v1.3 version or make it available for download someplace else?
Coop Mar 18, 2023 @ 6:03pm 
no unaliving hella tytytyty
gentle netch Feb 4, 2023 @ 11:10am 
Is this no longer compatible with 1.3? The label up top only shows 1.4, but I know it used to be compatible with older versions
Grigorij1211 Dec 31, 2022 @ 1:57am 
Weapon in Arsenal of Reaction/Revolution have explosive rounds, such as bows, guns and etc, and mod don't let them fire at will, please, add settings where we can select weapons which we want to hold fire.
RedScourge Oct 27, 2022 @ 10:49pm 
Is it possible to have this mode work with both v1.3 and v1.4? I have other mods that have not updated to v1.4 yet and might not, so I reverted to v1.3, but now this mod says it will only support v1.4. I'm not sure if it's serious,. but I get "System.Reflection,TargetInvocationException: Exception has been thrown by the target of the invocation, HarmonyLib.HarmonyException: Patching Exception in method null. It doesn't appear game breaking but I assume the mod can no longer load for me.
Enire Oct 26, 2022 @ 9:53am 
huzzah
tw_boring Oct 22, 2022 @ 3:48am 
This will Update to 1.4 ?
Raider1 Feb 4, 2022 @ 9:55am 
How does this interact with Simple Sidearms?
Nerd Jan 30, 2022 @ 2:28pm 
Yeah I'm here because of that vid ^^ Thanks for making this
1trickPwnyta  [author] Jan 29, 2022 @ 2:40pm 
@RedPine Thank you! <3 I just watched that video this morning too, lol. I was excited to see it was mentioned!
RedPine Jan 29, 2022 @ 11:42am 
Congratulations, you made it onto Francis John's list of essential QoL mods! For good reason, too.
1stReaper Oct 24, 2021 @ 10:29am 
a must have mod if i ever saw one, :).

now i'll have a reason to equip AoE attack equipment.

<Just a quick question !trickPonyta>
will this mod still work if the mod that makes pawns target enemies that are closest to them ?...
i forgot the name..... PawnTargetFix i believe its called

does it also work with the mods
Run and Gun,
Search and Destroy

cheers
Bic Boy Sep 3, 2021 @ 10:05pm 
YES