RimWorld

RimWorld

RPG Traits+
100 Comments
Xiphos Fraznoir Jul 23 @ 11:55am 
Are we getting a 1.6 of this?
Toxic_Sewage Jul 7 @ 9:22am 
chatgpt read my modlist file and led me to the comments of this. saved my save fr. chatgpt goated when it comes to troubleshooting my mods
Rikki Nakesone May 13 @ 12:58am 
Can confirm, still borked!
Roland Apr 15 @ 8:25pm 
Boody
ratthew Feb 25 @ 9:53pm 
so this is the mod breaking my game. this mod makes some pawns undraftable
odst7734 Feb 3 @ 6:24am 
I will also add that this is the mod causing the draft button to disappear. Spent three days trying to find the issue, and then another two hours of diving through logs for it to be one mod.
Gypsu Dec 17, 2024 @ 2:51am 
This mod has been off and on doing this for years.
chaine_maile Dec 1, 2024 @ 7:13pm 
Same UI buttons / draft button missing on certain pawns. Glad to finally figure out this was the culprit.
齋藤壇 Nov 27, 2024 @ 4:33am 
FINALLY I KNOW WHY MY GAME BRRRROKEN:steambored::steambored:
eNoble-US Sep 9, 2024 @ 1:09pm 
yeah shits breaking my game, ill pass
johnmichaelomoy7 Sep 4, 2024 @ 11:29pm 
draft button missing
Panthercat64 Aug 18, 2024 @ 4:18pm 
A www, I see this is the mod that's breaking things. that sucks, one the earliest I ever got. Yeah its the same bug as everyone else.

However, I did notice something that might help: using cherry picker and character editor showed that these traits were labeled under "Core" and I wonder if that's part of the issue. I also have an error I saved, but I'll put that in to discussions. It's weird as that error showed up only twice at all with this issue. most times it won't log.


Someone let me know when this mod starts working again, I'd love to have it back.
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ Aug 9, 2024 @ 8:54pm 
I have very same issue. I found out that specific traits and weapons kinda remove those buttons. If you remove said traits, save and reload, those pawns become "playable" again. One of these traits is "Too smart". "Great memory" is another one...
烤大鸡腿 Jul 27, 2024 @ 3:51am 
same issue
Ein Jul 21, 2024 @ 2:34pm 
This mod is broken, prevents about half of pawns from being drafted at all. Occasionally pawns that were draftable become undraftable and it cannot be fixed.
Corvid 18 Jul 21, 2024 @ 10:35am 
I have the same issue @LZIM
LZIM Jul 17, 2024 @ 7:27pm 
Not clear why but enabling this mod causes some pawns to lose their buttons in the UI so they can only be controlled by right click. So cant draft etc.
Cybranian  [author] Jun 20, 2024 @ 10:31am 
updated
kaganwinchester Apr 14, 2024 @ 6:01am 
1.5 ?
Panthercat64 Dec 30, 2022 @ 12:13pm 
Try it on 1.3 then go to 1.4, for me it transfered over.
Cybranian  [author] Dec 30, 2022 @ 2:28am 
I can't repeat the error guys. All pawns with abilities are normally summoned. Version 1.4.
test Dec 28, 2022 @ 7:09am 
I've noticed when you select a bunch of people such as a trading caravan the mental powers thing renders over their weapons so that I can't see what weapons they have
Panthercat64 Dec 9, 2022 @ 3:24pm 
Take your time.
Cybranian  [author] Dec 9, 2022 @ 4:05am 
Guys, I'm sorry, I was busy because of the move. I hope to resolve this as soon as I have time
Dester Dec 3, 2022 @ 8:57am 
Any updates when this will be fixed?
Panthercat64 Nov 29, 2022 @ 5:17pm 
It been over 2 months since the bug, I'm patient enough to wait for awhile, but also I am wondering how bad the damage is. Any news?
Thank you.
drsavagethe1 Nov 4, 2022 @ 8:58am 
DO these traits appear naturally in the game (other than the base game traits obviously), I've played with this mod for a long time, and either it's just bad rng or part of the mod, but I cannot find anyone in the world with the added traits.
chrisque1 Oct 24, 2022 @ 10:02pm 
Any news on the bug?
Cybranian  [author] Oct 11, 2022 @ 9:58pm 
Will be fixed
Pedrowser Oct 11, 2022 @ 6:02pm 
The mod is broken, now colonists that should have these powers just don't show any of the interaction buttons, I downloaded both DLCs yesterday and it broke, but I don't know if it has correlation or just coincidence
Juche Warrior Oct 10, 2022 @ 11:54am 
Broken, vanilla psycasts expanded has nothing to do with it. only people with mental abilities cannot be drafted
heymegalodon Oct 10, 2022 @ 11:07am 
Broken maybe with Vanilla Psycasts Expanded. Can't draft pawn.
Panthercat64 Oct 9, 2022 @ 1:12pm 
It's broken for any pawn with a trait from or effected by the mod.
Mr. X WeregλrurumonX Oct 8, 2022 @ 10:25pm 
Can confirm. 1.3 Broken. Was working earlier. 1.4 Update Bug posted by Firemages96. Breaks Pawn gizmos (Commands at bottom of screen) but not animal or non-pawn gizmos.
Radd12345 Oct 8, 2022 @ 4:36pm 
mod is broken. cant draft colonists.
CTH2004 Sep 26, 2022 @ 9:15am 
Here's an idea:
ones like "eagle eye" are "passive", meaning they decrease mental power slightly, but are always running!

I have some morre ideas, but I will put them latter. As a hint: "telesight" "foresight", and a few others!
Shadow Aug 16, 2022 @ 12:07pm 
Will this work with Multiplayer?
Cybranian  [author] Jun 18, 2022 @ 11:28pm 
@minorinconvenience

You need mentally gifted trait
majorinconvenience Jun 18, 2022 @ 7:47pm 
how do i activate their powers?
EnoAbyssmirror Apr 6, 2022 @ 7:28pm 
Yes, I did load the Harmony mod
Cybranian  [author] Apr 6, 2022 @ 5:27pm 
@EnoAbysmirror

Have you downloaded the Harmony mod?
EnoAbyssmirror Mar 31, 2022 @ 6:25pm 
My pawns have unlimited access to their abilities, regardless of their current mental strength. It happens even when I only load Core and this mod
Cybranian  [author] Mar 9, 2022 @ 4:29pm 
@cosmicomic

Traits affect the maximum mental strength.
cosmicomic Mar 9, 2022 @ 10:19am 
is there anyway i can raise the max mental power my colonist cant use his abilities
CrackaJack Feb 27, 2022 @ 3:34am 
it was an error, probably some incompat then? it looked like the invis worked, but the zombie didnt care
Cybranian  [author] Feb 26, 2022 @ 8:32pm 
@CrackaJack

All code is in the core of the main game. It will work even without DLC. Is this log message an error or a warning?
CrackaJack Feb 26, 2022 @ 11:20am 
"Invisibility hediff is a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it." thought it isnt supposed to require dlc?
Cybranian  [author] Jan 28, 2022 @ 5:36pm 
@Phoenix559

His abilities add effects to health conditions
Phoenix559 Jan 28, 2022 @ 9:43am 
how does the paladin work? i've tried using it's abilities on colonists that were downed in combat and I didn't notice any change. Am I supposed to use them before they collapse?
Cybranian  [author] Jan 16, 2022 @ 12:39am 
Updated. Needs new game