RimWorld

RimWorld

Chaos (Warhammer 40k)
69 Comments
Urlock Gaur May 30, 2024 @ 6:11pm 
can you update it for 1.5
Dani.R Apr 30, 2023 @ 2:48pm 
1.4?
Enclave Tesla Trooper Nov 28, 2022 @ 3:00pm 
Does anyone know if this works with 1.4?
Phonicmas Nov 14, 2022 @ 12:41pm 
XArcturusX Oct 29, 2022 @ 3:36am 
plase update?
BIO_Karlik Oct 27, 2022 @ 3:01am 
1.4?
Ernest the Wanderer Aug 15, 2022 @ 9:33am 
Please :(
Ernest the Wanderer Aug 11, 2022 @ 1:29pm 
let me have demons
Zetta Aug 11, 2022 @ 6:50am 
Everytime i try to fabricate a geneseed it crashes the game since it has to place down 100k silver on the ground xD Anyone knows how to fix this?
76561198980585769 Jul 20, 2022 @ 1:34am 
The armor and the chaos marines as a whole are WAAAY under-powered compared to things like Adeptus Mechanicus's Skitarii. Can get downed from just a single galvanic rifle BRUISE.
16JSundberg4 Jul 1, 2022 @ 10:17am 
Fleischpackchen, it says in the description that they function like the Mechanoids in that they have no settlements and are always hostile. Checks out ingame too.
Average Genestealer May 15, 2022 @ 12:21pm 
Use mods that add organic bionics for chaos mutants!
heinrich fishly Apr 29, 2022 @ 5:19am 
can you make the bloodletters tameable/controllable :cleandino:
Ahzek Ahriman Apr 16, 2022 @ 3:24am 
Does not work on my side. It gets listed when I generate a new world (it can be 1 or 0 of their settlements). But when the map is generated, no chaos settlements are on the map and it is not listed in the factions list. On startup I got the same error as Sarcodo. I would love to play this mod :S
Sarcodo Apr 2, 2022 @ 5:44am 
Getting the same error as Kerjack2, AAPowerArmors (wanter=prerequisites), its the only mod I have installed aside from harmony / better logs and hugslib
Kerjack2 Jan 25, 2022 @ 3:06pm 
https://gist.github.com/1fa3dcf5192f2519e487ea9ca1982a68 there is a error message when i install your mod.Its the first time i report an issue with mods,so i hope i do it right
RushingEdge Dec 31, 2021 @ 2:12pm 
When are you going to try your hand at some Guardsmen factions and armor?
Neon Dreams Nov 22, 2021 @ 5:54pm 
every time i try to place something with debug mode it gives the same error "mouse position stack is not empty. there were more calls to beginscrollview then endscrollview. fixing" anyone else get this?
ASMR gaming Oct 31, 2021 @ 11:14pm 
any new updates ?
Kriegzerker Oct 22, 2021 @ 3:50pm 
Great mod! Can you add raptor themed jump packs? Normal jump packs look strange on the power armors.
00DeadMonkey Oct 4, 2021 @ 9:06am 
Getting a AAPower armor research error all the sudden.
Rincewind Sep 26, 2021 @ 6:41pm 
only thing i really like in your mods - bolters are not tend to destroy anything on sight like in astra milletarium. they are still powerful, but not so OP.
Rincewind Sep 26, 2021 @ 6:38pm 
with yoyo combat it's almost impossible to kill them on early stages. i mean not demons, but pawns with geneseed.

probably flame based weapons is only solution here.
4ydra Sep 15, 2021 @ 6:58pm 
Man, I love this stuff.
Ithinknuggetisswell Sep 10, 2021 @ 8:52pm 
any plans to do the custodians?
Spencer7w  [author] Sep 9, 2021 @ 3:39am 
@Luke, Shouldn't be many issues with compatibility, there just isn't any overlap of systems across the mods so the gene-seeds would be separate implant/hediffs.
Luke Sep 8, 2021 @ 9:55pm 
Do your mods have compatability with Adeptus Mechanicus, and Astra Militarum?
Specifically in being able to get geneseed from them?
ElConvict Sep 5, 2021 @ 9:45pm 
Thoughts on making a toggle to have them spawn as either a hidden faction or a perma-hostile faction that has actual bases, like pirates? Could make Imperial runs interesting, giving the player the goal of purging the heretics.
Captain Kek Sep 4, 2021 @ 3:00am 
I love these, give me Necrons please <3
Spencer7w  [author] Aug 31, 2021 @ 1:40am 
@Marvl101, can't see there being any issues, mine just won't draw any content from any other mod so don't expect them to corrupt anyone 😄
Spencer7w  [author] Aug 30, 2021 @ 7:42am 
@BladeofSharpness, Yayo's Combat works pretty well if you haven't tried that with it!
BladeofSharpness Aug 30, 2021 @ 7:03am 
Eagerly waiting for the CE version! Where ammo matter!
RedDawn141 Aug 28, 2021 @ 1:23pm 
I want to like your comment, but steam dosnt have that
Spencer7w  [author] Aug 28, 2021 @ 12:37pm 
@RedDawn141, Patience, reinforcements are coming.
RedDawn141 Aug 28, 2021 @ 12:29pm 
DID SOMEONE SAY IMPERIAL GUARD!
麦221 Aug 28, 2021 @ 4:48am 
OK,thank you
Spencer7w  [author] Aug 28, 2021 @ 4:04am 
@麦221, Thank you! I've got a lot of different projects to work on already in the Google Doc, the next faction I intend to add will be the Imperial Guard but after that I'm not sure which I'll focus us. Might be Tau, might be Orks, will probably post an update in the discord once I start work on one of them :)
麦221 Aug 28, 2021 @ 2:29am 
I think your module quality is excellent. I hope you can make persistent efforts:steamhappy:
麦221 Aug 28, 2021 @ 2:27am 
Or other races
麦221 Aug 28, 2021 @ 2:26am 
Can you do anything about Warhammer 40k‘s Orcs ?
Spencer7w  [author] Aug 28, 2021 @ 1:22am 
@ElConvict, you have my blessing 😄 let me know how it goes.

@Pyresryke, there might be something kicking about in Royalty that let's me implement something like that but if it requires coding then it's unfortunately beyond me.
Philinator Aug 27, 2021 @ 9:30pm 
rad
Pyresryke Aug 27, 2021 @ 7:53pm 
Any possibility of summoning the daemons for your own colony?
ElConvict Aug 27, 2021 @ 5:07pm 
So if I decide to throw balance out the window I could theoretically just make a patchmod for myself to use adding them to your chaos faction?
Spencer7w  [author] Aug 27, 2021 @ 3:09pm 
@ElConvict, Unfortunately with a CE patch in the works and the balancing of claws/weapons/bodyHP/armour etc already being different between the two mods it would just mess with the mod balance.

Not sure how that mod's factions are set up but if someone planned to use both together it would definitely be easier for someone to just change pawnkinddef in that mod to make them part of my faction that all the other chaos units belong to.
ElConvict Aug 27, 2021 @ 2:39pm 
I mean make them be neutral to each other faction-wise, or perhaps spawn in each others raids.
Spencer7w  [author] Aug 27, 2021 @ 2:33pm 
@ElConvict, Will probably add chaos specific Gene-Seed when I get around to fleshing my Gene-Seed system.

How do you mean play nice? Mine are pretty lightweight, basically just mechanoids, whereas that's mod uses the alien race framework to make them playable. Shouldn't be any conflicts though.
ElConvict Aug 27, 2021 @ 2:04pm 
Oooooh, will we be getting chaos geneseed?

And could you make the EC play nice with the slannesh cult from warhammer:daemonettes?
LEERROOYY Aug 27, 2021 @ 8:31am 
@FrostSaber you cant do that, that´s heresy