Europa Universalis IV

Europa Universalis IV

Ming China Flavour
30 Comments
Art of War  [author] May 18 @ 10:38pm 
Should be fixed now
Art of War  [author] May 11 @ 9:51pm 
Will be fixed in the next bugfix update, thanks
procrastinator May 11 @ 11:17am 
Enjoyed playing this mod, but I can't complete disaster as Great Qing, because I need to do at least 1 mandate reform, and the Disaster prohibits reforms
Đấng Sáng Tạo May 9 @ 7:54am 
Tks sir
Art of War  [author] May 8 @ 1:58pm 
Finally updated today!
jayvanniesarlo28 May 1 @ 10:37am 
is this not gon update?
Đấng Sáng Tạo Jan 15 @ 7:14pm 
update pls
Art of War  [author] Nov 7, 2024 @ 10:15pm 
I've recently restarted on working on an update so this mod isn't abandoned, hopefully it will come out before the end of the year
kebabblaster9000 Nov 4, 2024 @ 2:47am 
update?
GYCX-2000 Nov 12, 2023 @ 8:04pm 
I really like your mod. I would love to see the 1.35
I found a issue in your mod, there is some tech issue of Emperor of China. I don't know is just me or everyone. The problem is each time I click the Emperor of China icon, I been glitch out of game, please view and fix:steamthumbsup::steamthumbsup::steamthumbsup:
Wolmer Apr 20, 2023 @ 10:39am 
Would love to see the 1.35. compatibility.
Lelouch Jan 21, 2023 @ 9:51am 
Ok i love this mod but please fix the ming crisis, the devastation event and the amount of mandate you get from the rebel spawning isn't enough. It's impossible to overcome the crisis of the ming dynasty.
Noah Oct 10, 2022 @ 4:07pm 
Yes sir.
Art of War  [author] Oct 10, 2022 @ 2:30am 
@Noah The mod is still in the process of updating to 1.34, so it's only compatible with 1.33 at the moment. If the issues persist when EU4 is rolled back to 1.33, feel free to let me know.
Noah Oct 9, 2022 @ 9:54pm 
At the moment... seems to cause government reforms to vanish.
Art of War  [author] Apr 19, 2022 @ 12:17am 
I'm also interested in any sources that you're using for your mod, for Tibet or for other regions, that would be really helpful!
Art of War  [author] Apr 19, 2022 @ 12:13am 
@~macky527~

Yes, U will own more land at 1444 and Tsang's capital will be at Shigatse in the future. Your solution to splitting Kham is very interesting, I'm looking forward to see how your mod turns out.
Macky527 Apr 18, 2022 @ 11:32pm 
Nyingchi would ideally be its own opm, and Nagchu ideally part of one of the tags that would split off Kham.
just follow me if you want more detail on tibet, idk how much detail you want and I can do quite a bit of detail as I am working on my own personal Tibet mod
Macky527 Apr 18, 2022 @ 11:32pm 
Rinpungpas had to break free from Phagmodrupas historically. I plan to make it like Sirhind's event to break off delhi, where Tsang declares a war against U via event in 1446 to gain independence, and gains some troops. This war could use something like "diplomaic insult" CB to ensure that Rinpungpas dont take much land.

The Phagmodrupas did outlast the rinpungpas, but they were mostly a rump state and never really recovered after they lost Shigatse to the Rinpungpas. And also keep in mind that unless Tsangpa dynasty gets their own tag, the Tsangpa dynasty was basically (in game terms) Tsang with a different ruling dynasty, and they outlasted Phagmodrupas.

But even if they should start independent, at least move their capital to the more accurate Shigatse if you haven't done that already and give U back Lhasa, Tsurphu and Damxung, with Tsang taking them around 1498.
Art of War  [author] Apr 18, 2022 @ 11:01pm 
@~macky527~

Changes to Tibet (and Mongolia) are being considered, although I'm not sure how to exactly proceed yet. So any further suggestions are definitely welcome!

There are many balance and gameplay reasons to be considered. For example, making Tsang a disloyal vassal of U would be historically accurate in 1444. But it would essentially require Tsang to destroy U through an independence war before expansion. That would be both ahistorical and unbalanced, as the Phagmodrupa actually outlasted the Rinpungpa, and also it would force Tsang to expand in the same direction every game.
Macky527 Apr 18, 2022 @ 8:33pm 
Okay, thanks!
Would you plan to do changes to Tibet itself (ie. moving Tsang's capital to the more accurate Shigatse, making Tsang a disloyal vassal of U, or splitting the Kham tag)

Also am thinking Kham should be a tusi, as many states in the region were tusi (ie. Chakla in the tachienlu province was known as "mingzheng tusi")
Art of War  [author] Apr 18, 2022 @ 6:28pm 
@~macky527~

U will be a Ming tributary in the next update, that was an oversight.

Ming's Elisi Military-Civilian Office had collapsed after the death of the Yongle Emperor, so Ladakh and Guge will remain independent. Dali is a great representative for all the Bai tusi in Yunnan incl. Lijiang so there are no plans to further divide the region.

Thanks for the suggestions, keep them coming! It's greatly appreciated!
Macky527 Apr 17, 2022 @ 3:46am 
Can you make U, Guge and Ladakh starting tributaries of Ming as well, as well as make Lijiang tusi its own tag?
Art of War  [author] Sep 12, 2021 @ 8:46pm 
Only the Tumu Crisis and the Ming mission tree are unique to Ming. The effects of mandate, meritocracy, factions, and the Ming Crisis disaster (renamed Rebellion in China) apply to all Celestial Empires.
TurtleShroom Sep 12, 2021 @ 2:09pm 
Does this apply to Celestial Empires that are NOT the Ming?
ash Sep 5, 2021 @ 3:55am 
this is awesome. ming deserves a full mission tree as well as qing in vanilla.
Noah Sep 1, 2021 @ 11:51pm 
For sure man.
Art of War  [author] Sep 1, 2021 @ 5:14pm 
Thanks! :) Glad you're enjoying it. Feel free to give any suggestions, feedback, or even bug reports :steamthumbsup:
Noah Sep 1, 2021 @ 3:49pm 
And then you made it even better :steamhappy:
Noah Aug 23, 2021 @ 2:00pm 
Just what I was looking for :)