Arma 3
Integrated AI Voice Control System
516 Comments
ULTRA PATRIOT Oct 31 @ 3:45pm 
Unsure why, but the suppress command doesn't appear to be working. I remember it working in the past, but now it seems to translate to a move command that does nothing.
jostvanwair Oct 26 @ 5:11pm 
Damn that sucks. It's good that you only have to go to "Move -> Flank right/left" to do it manually, rather than the other commands which require you navigate through 4 separate pages first... glorious ArmA UI at its finest.
Asaayu  [author] Oct 24 @ 6:45pm 
@jostvanwair
The flank functionality from the command menu is not able to be replicated via script, so moving to a flanking position was the best option.
jostvanwair Oct 24 @ 5:19pm 
Why are the flank commands the same as move commands? I really want to be able to order a team of AI to just flank right and follow my formation, but instead they move right and stay put.
Asaayu  [author] Oct 17 @ 7:01pm 
@Guerillasmurf
If the open fire command doesn't work then I do not know how to force the gunner to fire.
Guerillasmurf Oct 17 @ 12:04pm 
@Asaayu
In a tank crew I can get the gunner to target a enemy tank but not open fire.
Do You know how?
Guerillasmurf Oct 17 @ 11:49am 
Hi.
Thank you for this mod.
Does it work with vehicles like controlling a tank unit?
Basti0n Oct 16 @ 9:53am 
nvm i tested it and i have to say, probably one of the best mods out there this is amazing. its so good in fact i feel like this should be in the base game, makes commanding sooooooo much easier thank youuu
Basti0n Oct 16 @ 2:28am 
i know its probably a silly question but antistasi changes alot of ai behavior and commands and this would be the perfect addition to it
Basti0n Oct 16 @ 2:10am 
so can I still use the manual commands along with this mod. Im doing antistasi and would like to use some of their custom bot commands while also using this for simple commands.
Asaayu  [author] Oct 5 @ 4:38pm 
@☠ Kibbe_Surdo ☠
The mod uses the built-in land command, so there most likely isn't any way to fix the issue other then using your workaround sadly.
☠ Kibbe_Surdo ☠ Oct 4 @ 10:12pm 
Hi, your mod has become a staple in my arma experience I cannot play without it, thank you for that, Is there any way I can make helicopters land when I tell them to land with SOG prairie Fire Slicks ? They don't seem to obey, they simply hover and get fired on , I did find a workaround which is to order them to turn the engine off but they won't land in a specific safe spot or if they do its very far away from the position I told them to land (which was the position they were hovering on when I would tell them to "land" with the mike)

Sorry for the long comment, is there any way I can workaround this issue other than turning off engines ?
Asaayu  [author] Oct 1 @ 7:27am 
@dylan.louvain.williams
Then once those steps are all done you can start Arma 3 with the mod and CBA enabled, making sure to disable battle-eye in-case it blocks the mod from loading. Then you should be able to start a mission in the editor and use the options in the pause menu to test the speech recognition and open the speech training and sound settings if you need them.
Asaayu  [author] Oct 1 @ 7:27am 
@dylan.louvain.williams
First you'll need to make sure you have a compatible language installed, as an example "English (United Kingdom)". You can see what languages you have installed by searching "Language Settings" in your start menu. If you don't have either English United States, or English United Kingdom installed then you'll need to click "Add a language" and install either one. Once installed you'll want to make sure you have the voice recognition section for that language installed as well. In your list of installed languages, click the three dots on the right and click language options, and under speech recognition make sure you have basic speech recognition installed, you can also installed the enhanced speech recognition, but I don't actually know what it does/add. Once that's installed you may need to restart you computer for them to be fully setup.
dylan.louvain.williams Sep 30 @ 11:08am 
Hey guys, I am rubbish with computers, does anyone have an idiot guide for me to install? I can't seem to get the speech recognition (or voice as its now called) to work on my pc.
Asaayu  [author] Sep 13 @ 5:05pm 
@Wuzi
Most likely not, as it's dependent on functionality provided directly by the Windows operating system.
Wuzi Sep 13 @ 3:29pm 
is there anyway i can run this on steam deck/linux
ShiaLaBunion5 Sep 4 @ 11:04am 
I cannot express how much I love this mod. I wish it was a little more comprehensive in the command list, but it is truly one of the greatest mods I've ever used.
Asaayu  [author] Aug 26 @ 5:55pm 
@bondiboi12
I've just tested on my own machine and it still works in Windows 11 v24H2. The Windows Speech Recognition Microsoft is referring to is the application they provide with Windows to allow you to control your PC with your voice, not the underlying functionality provided through .NET used by the mod.
bondiboi12 Aug 26 @ 11:16am 
doees this still work as windows speech recog is outdated now instead win 11 uses voice access ?
Theoria Aug 26 @ 1:56am 
killing my self!!!!!!!
Zask Aug 25 @ 8:32pm 
Is this mod compatible with Antistasi ultimate, read some prior comments that suggested it might not be, have those issues been resolved?
Asaayu  [author] Aug 25 @ 3:40pm 
@Theoria
No, it uses the built-in speech recognition introduced with Vista I believe, so that won't be possible.
Theoria Aug 25 @ 11:30am 
Are you able to use an alternative to the microsoft speech recognition? I'm running this on XP x64 so i dont exactly have the ability to use the windows 10 speech recognition
Stachio Aug 21 @ 7:11pm 
this looks like peak arma 3 moding
Hotel_Tango722 Aug 21 @ 9:52am 
this is ♥♥♥♥♥♥♥ awesome
Asaayu  [author] Jul 28 @ 1:42am 
@SeelieKnight
The only tips I have is enabling "Recognize non-native accents for this language" in your Windows speech language settings, training your computer to understand your voice a couple of times, and ensuring you have the correct microphone set as the "Default communication device" in your sound settings.
SeelieKnight Jul 27 @ 7:57am 
Any tips on getting the system to recognize the unit-number prefixes better? For whatever reason, my setup is having major issues distinguishing numbers, like "3" becomes "30", "4" becomes "board", "5" becomes "fire", etc.
Suns Jul 17 @ 1:10am 
i see, but last i checked fire artillery is on vanilla, will there be update on this?
Asaayu  [author] Jul 16 @ 1:38pm 
@Suns
No, those are all heavy scripted sequences that don't have exposed commands to trigger them outside of the command menu.
Suns Jul 16 @ 7:15am 
are there voice commands for Rearm, Fire on my Lead, Throw Smoke, and Fire Arty at position?
Lucicain Jul 16 @ 3:20am 
I'm suggesting a new command, similar to a heal class command, could it be possible to have the AI get ammo refills by voice?pick up or use weapon on the ground ,something like that.
Asaayu  [author] Jul 15 @ 7:58pm 
@Lucicain
Yes, those actions don't have any exposed commands to trigger them from a script so they will need to be done manually either through the default communication menu or by hand.
Lucicain Jul 15 @ 6:05pm 
One question, are all tactical actions done by the player? It seems that it is impossible to achieve actions such as letting AI plant mines or plant explosives?
Picolino Rebaixado Jul 12 @ 4:03pm 
@Asaayu
You are an angel man, didnt realize that you need to say "as", you just made my playthroughs much more immersive and somewhat easier, everyone should give this mod a try.
Asaayu  [author] Jul 12 @ 4:55am 
@Picolino Rebaixado
I think the full phrase for that would be something along the lines of "3 get in that vehicle as gunner" if your specifying a specific vehicle and role
Picolino Rebaixado Jul 11 @ 4:42pm 
They can get in as a "random" role, but i cannot order X to get in as a gunner, if i say "3 get in that gunner" or similar it just doesnt recognize the role. I have checked the spreadsheet and have use pretty much all sorts of command lines trying to make get in.
Asaayu  [author] Jul 11 @ 3:53pm 
@Picolino Rebaixado
They should be able to get in as any role via something like 'X get in that vehicle', does text similar to that appear when attemping to get them in?
Picolino Rebaixado Jul 11 @ 2:43pm 
Not sure if its a bug, but i cannot order my units to get in a vehicle in a specific role (gunner, commander, driver).
Asaayu  [author] Jul 4 @ 6:42am 
@Vkayen:ReDЯuM
It should get auto whitelisted by battleye in a few days once enough people try to load it
Redrum Jul 4 @ 1:55am 
DLL blocked by battleeye again
Jesion Jun 27 @ 10:38am 
creazy question /suggestion = is it possible to add comands from "action tab" (6). I know they are mostly context commands. It would be nice to have an option to order "Asamble UAV" so the AI with drone backpack assable it or "defuse that mine" so the AI with toolbox disarms it.
Da Old Man Jun 18 @ 5:15am 
ya, perhaps 2 version of this great mod? Your mod is great, pairing with his scripted command would be a perfect pair. Wishful of me perhaps.
Asaayu  [author] Jun 18 @ 12:43am 
@Da Old Man
Not exactly, since that would mean it'd then become required to use the mod.
Da Old Man Jun 17 @ 3:10am 
Is it possible to have this mod support Johnny Boy's SOG AI command ?
Asaayu  [author] Jun 2 @ 7:32am 
@J U S T
No, it uses Windows Voice Recognition which I don't believe is available on Mac OS
J U S T Jun 1 @ 9:38pm 
Will this work on MAC version of Arma3?
Kolloross May 4 @ 5:03am 
The mod gods must´ve heard me, most commands suddenly work now. The mods just seems to be really terrible at numbers, but i can live with that.
Kolloross May 4 @ 4:58am 
I can pass the test with ease with >90% but for some reason it barely functions in actual application. "1" somehow becomes "8" and "2" is recognized as "built" and so on. Below 5 percent accuracy for most things. I got the language pack installed, but it didn´t change a thing.
Asaayu  [author] Apr 28 @ 10:18am 
@LGameD3
There were plans for full audio localization, but currently they're on hold due to time constraints.