tModLoader

tModLoader

Overhauled Item Animations
180 Comments
ちまきんるい Oct 5 @ 10:32am 
@N0t_UNowen
Okay. In other words, what was displayed until now was a mysterious glitch, and the behavior that caused the solar eclipse was the trigger, and it returned to normal operation. (Or maybe I was hallucinating...)
Anyway, thanks for the answer! Thank you from the bottom of my heart! !
N0t_UNowen  [author] Oct 5 @ 2:21am 
Both of those bows are not supported as just like the vortex beater, they are weapons with "special behavior". The animation for phantasm and phantom phoenix are both projectiles and their item versions are actually invisible when held.
ちまきんるい Oct 5 @ 1:17am 
Hi. An issue occurred where the graphics of Phantasm and Phantom Phoenix were not displayed.
It's visible when I'm performing attack operations, so I think it's reverting to vanilla animation for some reason.
This issue occurred when using an item to cause a solar eclipse. It was working fine up until then, and I couldn't reproduce this problem with any other weapon.
There's no problem with playing the game, but it's my favorite bow and I'd be a little sad if it wasn't displayed, so I'll just say it here for now.
Explosiv 'n' Eskort Aug 15 @ 9:03am 
Can you make an arrow nock blacklist/white list for repeaters/crossbows ? Since it looks and works kinda weird compare to how real life crossbows work.
N0t_UNowen  [author] Aug 9 @ 8:48pm 
Spinning items bug has now been fixed after so long
Arietes 41 and Animosity from Calamity are still looking kinda broken with recoil animation
Bolge5 Jun 13 @ 2:16pm 
breaks claymore from bone serpent
N0t_UNowen  [author] Jun 7 @ 6:55am 
yes, its a projectile, not an item
sleepydriedtomatoes Jun 6 @ 9:36pm 
so vortex beater isn't included? is there a problem with how it's rendered which doesn't allow it be affected by the mod?
N0VIS.4 Jun 3 @ 7:34am 
I found a bug, when you move in minecart there always sparks and sound of the brake.
N0t_UNowen  [author] Jun 3 @ 5:00am 
Not possible sadly, the current implementation of tModLoader's player modification code and what not disables any mods' ability to be client-sided.
Syntheta Jun 2 @ 11:17am 
would it be possible to make a version of this mod that is exclusively client side?
Lithobraker Mar 6 @ 9:51pm 
Update: I disabled the "Smooth Item Animations" for these items and the spin stops, but recoil still works. Not quite -ideal-, but still, thank you!
Lithobraker Mar 5 @ 11:40pm 
I did already disable the recoil animation on these items; when I did this spinning behavior stopped. I'm not sure if this is fixable on your end, but I will note that I don't remember this happening before. I'm fairly sure at least the Thermocline Blaster worked fine previously.
N0t_UNowen  [author] Mar 5 @ 11:12pm 
Try blacklisting them on the "Smooth Item Blacklist" in the server config
Lithobraker Mar 5 @ 8:12pm 
I've noticed that certain modded items will do a full 360 degree spin when recoil is enabled, unless the character is looking down and to the right.
So far, I've only seen this with these Calamity items: Thermocline Blaster, Animosity, and Hydra.
I've noticed that all of these have some sort of special effect that triggers when firing. The Thermocline Blaster has a smoke puff that comes out of the gun, the Animosity spawns its own spent magazine, and the Hydra has extra shotguns on chains that fire along with the user.
Marlux Feb 10 @ 10:16pm 
the mod is good, but there are some items that still rotate when the function is turned off. I don't know if that's intentional, but things like the Flare Gun are specially bugged.

blacklisting the items solves the problem, but I don't know of all the items that may behave like this.

May I ask for a global toggle for the item rotation function?
N0t_UNowen  [author] Feb 4 @ 1:38am 
Have you restarted your game? That worked for me
ciemny_dark Jan 27 @ 9:01am 
Thanks, now is everything fine.
N0t_UNowen  [author] Jan 27 @ 3:49am 
Alright, it seems to be fixed now but it need some testing from others
ciemny_dark Jan 27 @ 1:27am 
It seems to me that this mod conflicts with remnants and wombat mod. When I turn off Overhaul mod everything works normally. But a strange situation, on Friday everything was ok. (arrows on keyboard means WASD)
N0t_UNowen  [author] Jan 26 @ 2:31pm 
Not exactly sure about that bug since this mod doesn't change inputs at all
ciemny_dark Jan 26 @ 11:51am 
How to fix that my character walks backwards when i change direction with arrows on keyboard?
PSA, disable sword draw if you want the mods weaponout and armament display to work
Bruce Prince Dec 9, 2024 @ 11:11am 
PLEASE BRING THE FIRE SPREAD FROM THE ORIGINAL OVERHAUL
Venomyl Nov 19, 2024 @ 12:05pm 
pretty sure its a bug on this side
Venomyl Nov 3, 2024 @ 10:53am 
The Orchid Mod's Guardian Hammers' animations are broken with this mod enabled
ManOfHighCulture Oct 19, 2024 @ 3:22am 
I have a question and a suggestion:
- Why are some weapons, such as Phantasm or Vortex Cannon, not displayed in the character's hands?
- Is it possible to add an option to select a one-handed (like magic staffs) or two-handed grip (like bows, crossbows, guns) for weapons?
Guardians6521 Oct 3, 2024 @ 9:07pm 
When Using Vanilla aim animations for guns, it displaces the location of the weapon from the hand. This is not configurable with offset and does not change with any setting manipulation other than turning vanilla aim back off. I'm using "Weapon Out" personally for the "low ready" animation, and when I fire/use the weapon displaces from the hand. It kinda breaks the immersion, as with vanilla aim disabled and using your mod, it works correctly and does not displace from the hand when using a weapon. Very enjoyable mod. Thank you!
Bloodkill277 Oct 3, 2024 @ 2:08pm 
I NEEDED THIS
tae Sep 19, 2024 @ 12:50pm 
could you add a gun sound overhaul too
Uiopik Sep 15, 2024 @ 3:04am 
yeah so i noticed that with this mod while playing multiplayer with my friends im having lags but without me and my friend play lagless
Chox Aug 30, 2024 @ 1:28am 
@zero_ares_IV nope, the mod was made after overhaul to emulate how that mod change's the visuals on all guns
Zero Ares IV Aug 17, 2024 @ 1:58pm 
Is this mod used in Terraria Overhaul? Cause it looks very similar to the gun fx in it.
N0t_UNowen  [author] Aug 5, 2024 @ 2:06am 
Should be fixed now, also added a blacklist for sword hold outs for future cases where this bug happens again
Lithobraker Aug 4, 2024 @ 5:16pm 
I've noticed that the "Sword Holding Animation" option causes you to have two Sergeant United Shields when holding it.
If possible, I think a good addition would be to add a configurable blacklist for this item holding feature, like the other ones have.
Francesco132 Jul 30, 2024 @ 12:10pm 
i have a bug, i dont know why but my weapons duplicate. If i have for example a bow and i move my head i have 2 bows, one looking where i am looking and the other one looking forward. When I shoot this bug dissapears but i dont know why I have double weapons pls help
Maritisa Jun 24, 2024 @ 7:42am 
Could you please add an exceptions field to the "hold item out" section? I've got some mod items that are not supposed to render when held that this mod is causing me to hold out that I would really like to fix, since I otherwise love this mod.
Akashi_Seijuro Jun 21, 2024 @ 12:51am 
получил пизды от слизня
вышел и получил пизды от бати
N0t_UNowen  [author] Jun 1, 2024 @ 5:55pm 
In game config, go to animation settings, click the one with a red dot, you will find "item hold out" or some shit then you can click on the box, search the name of the item, the set the offset, then save the config.
Telecompany_Vid Jun 1, 2024 @ 9:36am 
in game config or some specific config in files? Could you please give more explanation how to do that?
N0t_UNowen  [author] Jun 1, 2024 @ 6:15am 
You can manually adjust them in the mod config
Telecompany_Vid Jun 1, 2024 @ 4:07am 
hey, can you fix offset of some calamity guns or is it not possible?
liklku May 20, 2024 @ 6:29pm 
dude how the f*** is this not popular
Chungus Tse-Tung May 2, 2024 @ 3:37pm 
literally the greatest mod owner ever take all my shit
Chox May 2, 2024 @ 2:54am 
@N0t_UNowen thanks for the quick fix :)
N0t_UNowen  [author] May 1, 2024 @ 10:13pm 
mod should work properly now
N0t_UNowen  [author] May 1, 2024 @ 10:13pm 
@Chox Raven @Spicy that has been added
N0t_UNowen  [author] May 1, 2024 @ 7:30pm 
It appears that the recent tModLoader update broke this mod, working on a fix rn and as well as adding item offsets in the config
Chox May 1, 2024 @ 1:03pm 
Can you add an option to change the offset of weapon sprites? I'm having the same issue as the last person where the guns don't line up with the character's hands