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Okay. In other words, what was displayed until now was a mysterious glitch, and the behavior that caused the solar eclipse was the trigger, and it returned to normal operation. (Or maybe I was hallucinating...)
Anyway, thanks for the answer! Thank you from the bottom of my heart! !
It's visible when I'm performing attack operations, so I think it's reverting to vanilla animation for some reason.
This issue occurred when using an item to cause a solar eclipse. It was working fine up until then, and I couldn't reproduce this problem with any other weapon.
There's no problem with playing the game, but it's my favorite bow and I'd be a little sad if it wasn't displayed, so I'll just say it here for now.
So far, I've only seen this with these Calamity items: Thermocline Blaster, Animosity, and Hydra.
I've noticed that all of these have some sort of special effect that triggers when firing. The Thermocline Blaster has a smoke puff that comes out of the gun, the Animosity spawns its own spent magazine, and the Hydra has extra shotguns on chains that fire along with the user.
blacklisting the items solves the problem, but I don't know of all the items that may behave like this.
May I ask for a global toggle for the item rotation function?
- Why are some weapons, such as Phantasm or Vortex Cannon, not displayed in the character's hands?
- Is it possible to add an option to select a one-handed (like magic staffs) or two-handed grip (like bows, crossbows, guns) for weapons?
If possible, I think a good addition would be to add a configurable blacklist for this item holding feature, like the other ones have.
вышел и получил пизды от бати