RimWorld

RimWorld

More Ritual Rewards
238 Comments
Mave Aug 23 @ 4:56am 
Reward suggestion (or a bit of a request), research random unlocked technology (or give progress to currently being researched). I'd love it for a playthrough based on where you can't do researches normally but instead have to use prisoners/slaves for it, so an execution ritual could reward with techs like that.
CrazyBlot Aug 9 @ 8:35am 
Very cool mod, @Sinnamon, thank you! But i want to report some wrong (for my point) behavour. Mind Tuning removes Fast Walker when i have High life meme active. I wonder why it considered "bad".
SpaceMage Jul 31 @ 9:40pm 
random option
rimbrimbrimbrimbrim Jul 31 @ 8:59am 
What a fun and wonderful mod. Definitely going to use this for some extra fun chaos on the Rim. :D
Speechy Jul 28 @ 3:21am 
Any chance you can get random option going again?
VitaKaninen Jul 27 @ 8:49am 
Appreciate the work hard work on this mod!
Sinnamon  [author] Jul 25 @ 12:03pm 
I confirmed that the mind tune is suffering from spaghetti.
I am currently working on it to rework it!
Sisyphus Jul 19 @ 10:47am 
lmao, yeah. Its not gonna push it's self i guess. Thanks for the hard work on this one. it's fun!
Sinnamon  [author] Jul 18 @ 10:46pm 
well, you were busy pushing that boulder! :D
Sisyphus Jul 18 @ 7:36pm 
This has been out since 2021 and I just found it. I've been missing out!
Sinnamon  [author] Jul 18 @ 12:39am 
oh yeah.. that doesn't sound right... let me take a look
OhBrod Jul 17 @ 9:34pm 
Mind tuning just removed Body modder from my transhumanist ideology... Something isnt right...
Speechy Jul 17 @ 2:42am 
Cheers for the update i'll give it a go!
ephemeraltoast Jul 17 @ 12:44am 
Thank you for the update!
VitaKaninen Jul 16 @ 11:11am 
Thanks! It should not be restricted to a particular meme though, since they are not a part of ideology.
Sinnamon  [author] Jul 16 @ 1:01am 
oh I remember seeing creepjoiner while translating the game, but I don't have Anomaly.
maybe ill do some digging and see if I can add that reward for the inhumane meme
SalzStange Jul 15 @ 10:52pm 
Thank you so much
VitaKaninen Jul 15 @ 10:33pm 
I would love to see one that attracts a creepjoiner.
VitaKaninen Jul 15 @ 10:32pm 
Thanks!
Sinnamon  [author] Jul 15 @ 10:29pm 
I've updated the mod to support 1.6
I will now look into some of the suggestions.
DarkSky_22 Jul 15 @ 2:07pm 
does this mod allow you to have your ideologions preferred xenotypes come as the new colonist instead of a random xenotype? Thanks!
Sinnamon  [author] Jul 15 @ 10:36am 
I think I fixed the code, but didn't get to check to see if it works in game yet.
SalzStange Jul 15 @ 8:39am 
How is the progress? Would be nice to get an update.
VitaKaninen Jul 12 @ 7:44pm 
Does the Mind Tune reward work with the Ideology Virtues mod to determine which traits to add/remove? It seems like it should, but I don't see it mentioned anywhere.

Ideology Virtues lets you set preferred and disapproved traits as part of your ideology, so it would make sense that this reward would use that as a guide to determine which traits to add/remove.
KillerKing198 Jul 12 @ 5:23pm 
Take the time you need, congrats on the new family member!
Speechy Jul 12 @ 5:06am 
No worries Sinnamon, take your time. You have a good mod here and thanks for the explaination on the random reward. Im still shocked this wasn't put in the base game as is.
tabakista Jul 12 @ 1:11am 
If you're changing random reward, could you make it a ckecklist so we can customise the pool?
Sinnamon  [author] Jul 11 @ 9:59pm 
and as for the random rewards, I think I temporarily removed the aurora and random reward, because they were throwing errors. I couldn't split my attention to do debugging.
Once I get some more free time on my hand, I will look into adding those in.
If I end up getting Anomaly and Odyssey, maybe I can think of couple of new things to add too, but it's no guarantee.
Sinnamon  [author] Jul 11 @ 9:57pm 
I will revive it for 1.6 in about a week! Sorry everyone who has been waiting for so long.
I wanted to update the mod for the Anomaly, but a new family member was added, and couldn't get myself to start playing games for so long.
Speechy Jul 11 @ 7:14pm 
Author not commented in a while, not sure if this is being continued?
Peter Kitsuné Jul 11 @ 5:48pm 
Does it work with 1.6?
ephemeraltoast Jul 11 @ 12:06pm 
These ritual rewards are SO much more interesting and thematic than the vanilla ones, thank you for making this mod and I hope to see it working in 1.6!
Red Jones Jul 11 @ 11:10am 
Very much miss the random reward part! Thanks for the good times
TheGoFurr Jul 11 @ 7:23am 
This mod rocks, fingers crossed for 1.6!
Crewsayter Jul 7 @ 11:53am 
Will this be updated for 1.6?
SplashOfBlue Jul 6 @ 2:37pm 
Wasn't this the mod that had the "random reward" option?

If so why'd it go away? =(
danzloblaha13 Jul 6 @ 3:38am 
oh god i just came for interesting spice to my ideo , that "Mind Tune" is a Eltex Material !!!! Can we use it any amount of times on single pawn ??!! :critical:
Dadburry May 29 @ 2:57am 
Why was the bountiful harvest removed? :(
Twilight May 14 @ 6:25pm 
@sinnamon - By chance do you have a github? Im curious in digging more into the Mental Tuning ritual. In playing around I have seen some instances for the traits that have degrees that sometimes the ritual reward doesnt seem to act right (ie remove the degree 2 Industriousness perk and Ive also had the same pawn gain degree 1 NaturalMood and then have a subsequent ritual "change" it but instead of making it the degree 2 it removed it instead).
Arthur GC Apr 29 @ 12:40pm 
Amazing mod!
Dire Lemming Apr 23 @ 8:34am 
I'm pretty sure mind tuning just removes any trait. I did a little test with a flesh purity ideology and it removed fast walker, jogger and industrious, all unambiguously good traits, as well as body purist, the most central trait to their ideology.
azll Mar 17 @ 2:00am 
im also yearning for the random reward
Arkantos Eli Mar 3 @ 2:02am 
I second Speechy, I LOVED the "Random Reward" option, I always selected it for all my rituals. Still great mod either way
Speechy Feb 21 @ 1:03pm 
Just noticed Random reward is missing you once had in this mod. any chance that could be added back in?
zafewins Feb 9 @ 3:36pm 
I'm playing a colony of monks that all have ascetic, and I was planning on using mind tune a lot, but I don't think I can because it treats ascetic as a bad trait. Is there any way you could add settings to change what traits are bad?
darkfiretim Dec 20, 2024 @ 7:56pm 
I see that "Mind Tune" says that traits are personally determined but can I get some clarity on how? I ask because the first time I tried this reward a fluid tunneler ideoligeon removed undergrounder, the second time I tried it a fluid human primacy removed hardworking, and the third time a fluid female supremacy removed misandrist.
Gravekeeper Oct 18, 2024 @ 12:35am 
a few more ideas

-summon allied shamblers (raid defense?)
-obelisk provocation
-random building, quality upgrade
-reveal underground ore (tribal ore drilling?)
-quest call (on demand quest)
-wastepack removal
-research progress
-mass butcher (butchers all nearby creatures instantly
Carceret Sep 20, 2024 @ 9:47pm 
I'd love a ritual that can remove some number of toxic waste packs without creating pollution
CrackaJack Sep 11, 2024 @ 11:22am 
skylantern festival with ship debris reward- somehow i must imagine my colonists children strapping TNT to balloons, now
ephemeraltoast Sep 8, 2024 @ 9:19pm 
Outstanding mod, the new rewards are so much more exciting and flavorful than vanilla. Thanks!