RimWorld

RimWorld

Nudist's Evasion
193 Comments
Doom Slayer 22 hours ago 
So with some googling I have found that yes, her blowgun is accurate and not oversized, I have cured my ignorance and I learned that the weapon is called a blowgun, a blowpipe is a instrument used to blow flames in glass making, iron-working and anything that needs precise fire control. It's also more seldom used to refer to blowguns.
Doom Slayer 22 hours ago 
I stared at the pic of the girl for like 5 minutes, not lustfully or anything like that but because I was trying to figure out what in hell she was holding (and appreciating the artwork), then figuring she is holding a blowpipe I wondered if anyone could even effectively use a blowpipe that size for anything combat related. Now I need to look up blowpipes to see what their size ranges are to sate my curiosity.
Jolak Apr 17 @ 5:19pm 
Me carefully explaining to visiting royals why my strongest soldier is completely bare ass naked:
"It's optimal"
Fuko  [author] Mar 19 @ 1:22am 
@Vulkandrache The dodge and evasion is always calculated. It's only the speed bonus that's drafted only.
Vulkandrache Mar 17 @ 3:37pm 
No?
Just put them on agressive.
Vulkandrache Mar 16 @ 3:16pm 
Ive been using this mod for a while now because it a neat idea.
But i might have a problem:
Does the buff really only apply to drafted pawns?
Because i like to undraft my melee fighters once the battle has started,
for ease of use.
yeomeny Jan 18 @ 9:53pm 
hopefully you're right arlington! because if not i dont think my tribal deserters are gonna stand a chance against the empire
Arlington Dec 11, 2024 @ 9:14am 
when i used it it worked fine
its like CE system and then when it hits it rolls for evasion
Czahorb Dec 9, 2024 @ 2:59pm 
arlington. combat extended doesn't work with this... reading is power
Fuko  [author] Dec 9, 2024 @ 2:52pm 
@Kage_Hono No, it doesn't apply to ghouls. They lost their minds so they don't know how to dodge ;p
Kage_Hono- Dec 8, 2024 @ 9:03pm 
Anyone know if this applies to ghouls?
Arlington Nov 29, 2024 @ 12:22pm 
perfect mod to make tribeals a threat in CE
Jarrod Oct 22, 2024 @ 12:03pm 
I love all the Holo references in your mods lol
Fuko  [author] Oct 22, 2024 @ 11:04am 
@Jarrod Someone finally noticed xD
Jarrod Oct 21, 2024 @ 9:49pm 
The Smug Ina tho
KnightedWarrior Oct 11, 2024 @ 2:43am 
This is really cool. Great job!
Maybe someone could use this to make another mod that scales ranged evasion off of melee level too.
Fuko  [author] Aug 18, 2024 @ 1:11pm 
@神说万岁 That one is hard to say. The changes he makes seems compatible, but I don't know his exact implementation details. Best is if you test it yourself. Crank the evade/dodge chance to the highest it will go and do some 1v1 combat tests in a new game to see if it works with that mod.
神说万岁 Aug 18, 2024 @ 7:13am 
May I ask if it is compatible with the Vanilla Combat Reloaded mod?
elĐeve Aug 14, 2024 @ 7:03pm 
this might make species that are naked more challenging hehe
Kin Jul 28, 2024 @ 11:06pm 
@FuuChan That's cool, thanks. I didn't think to check mod settings :>
Fuko  [author] Jul 28, 2024 @ 10:57pm 
@Kin By default, neither the speed buff nor the evasion applies to enemies, but can be changed in the options.
Kin Jul 28, 2024 @ 10:30pm 
does the speed buff apply to enemy pawns? Or is it only when colonist pawns are drafted, with no bonus given to raiders?
turkler May 21, 2024 @ 11:59am 
thank you for updating!!!
Fuko  [author] May 9, 2024 @ 1:10am 
@tzverg Oh excellent, thanks a lot! The Russian translations have now been directly integrated into the mod!
tzverg May 8, 2024 @ 11:30pm 
opened pr with russian localisation on the github
tzverg May 8, 2024 @ 11:06pm 
~Added localization keys for "dodge" and "evade" in pawn info tab.
New localisation keys not working.
HAZRAD Apr 27, 2024 @ 10:07am 
@Pooh bro, our pawns lift a 10 ton thumbro by themselves without any bionic implant, I think moving nimbly with some armor isnt illogical at all, with 50kg weight limit we can tweak it to our own desire...
Czahorb Apr 25, 2024 @ 2:57am 
payday 2 moment
comanderkiller3pro3 Apr 23, 2024 @ 12:08am 
nice art
Pooh Apr 21, 2024 @ 3:22am 
50kg, lmao imagine! Boi thicc, but those space Nikes! :hype:
Great mod as always, Fuu! I always wondered why Nudists would ever be enjoyable... I wanna make a forest elf with nimble + nudist now tho!
Fuko  [author] Apr 11, 2024 @ 12:54am 
Updated for 1.5 Anomaly!
~Increased maximum mass limit in options from 15kg to 50kg.
~Added localization keys for "dodge" and "evade" in pawn info tab.
Fuko  [author] Apr 4, 2024 @ 8:52pm 
Upcoming update for 1.5 increases the weight limit, adds the localization keys, and this mod only affects humanoid pawns, not animals.
tolaburke Apr 3, 2024 @ 12:05am 
...Animals are always 'unclothed'. Has hunting just become even more dangerous?
tzverg Apr 1, 2024 @ 12:31pm 
please, add localisation keys for "dodge" and "evade", that we can see in pawn info like this pic [postimg.cc]
HAZRAD Apr 19, 2023 @ 10:36am 
Really game changing mod, basically enables a nudist run and light armour build viable, decently buffing tribal faction... Something i think you can do to improve the mod is the weight limit, instead of 0 to 15, why not 0 to 100? Then I think people can adjust this to their liking and medium armour build will be viable and IMBA late game dodge tank build would also become viable...
Fuko  [author] Jan 4, 2023 @ 10:01pm 
@Wyrd Hmm, part of the goal of this mod was to allow lightly armored playthroughs too. Say you want to run a cult that only wears robes. Well a lot of clothing items are actually pretty heavy in this game, and I don't want the mod to force someone to either go full naked or get a pittance of the dodge rate. So I think it's better to just keep it linear.

If you want to feel more pressured to wear less, you could just lower the maximum apparel mass in the options.
Wyrd Jan 4, 2023 @ 9:26pm 
Thinking exponential increase, pawns get a smaller bonus for having less gear so that being lightly armoured doesn't get too much of a boost and going further than that is an even more meaningful choice.

My brain hasn't mathed since 2002 but I figure something like 25% of the bonus applying when you're at 50% of your set apparel limit and scaling up from there to 100% might be a start to see if it's "balanced".

I figure that kind of increase fits the theme of shedding weight, particularly bulky armour, improving movement.
Fuko  [author] Jan 4, 2023 @ 4:09pm 
How so? Do you mean diminishing returns? Exponential increase? And why ;p
Wyrd Jan 3, 2023 @ 10:50pm 
Assuming the bonuses scale linearly, is it possible to have the option for them to scale on a curve?
Fuko  [author] Dec 26, 2022 @ 7:50pm 
3.1 update: Allow dodge and evade chance to increase past the maximum value if buffed beyond normal speed due to buffs, drugs, and implants (Up to a maximum of 85% dodge/evade).

@Camille_KMS You know, that's how I should have implemented it in the first place. Done!
Tefnut Dec 15, 2022 @ 12:59am 
Still amusing, but in that case, its more concerninhn
Fuko  [author] Dec 14, 2022 @ 6:34pm 
Yeah, what Valroth said is correct.

Update: Made a small change that might trick the game into not thinking this was the cause of death.
d_valroth Dec 14, 2022 @ 1:08pm 
Rimworld is drunk, that's not what killed them. :)
The game just likes to report the most recent/intense health condition as a cause of death.
Tefnut Dec 14, 2022 @ 3:53am 
I just had a colonist die from Nudist's Swiftness lol
HAZRAD Nov 27, 2022 @ 6:22am 
This finally make a nudist run or light armour build character viable, thank you for this mod!
Agent Raccoon69 Nov 26, 2022 @ 9:45am 
lol i shot a anima grill
Good Student Nov 19, 2022 @ 6:38pm 
people say the anime face mods make ribworld too anime.
no, this mod makes ribworld too anime
Lilith Nov 16, 2022 @ 7:17am 
alright cool, thanks for letting me know
Fuko  [author] Nov 16, 2022 @ 1:56am 
@Lady Of Gore Yes, they work independently or together just fine. The naked speed gene adds a flat +0.10 speed to a character, while the speed bonus from this mod is a 20% speed bonus applied via a temporary buff only when the character is drafted.

Dodge/evasion also works the same regardless of the naked speed gene.
Lilith Nov 15, 2022 @ 5:43pm 
does the update for this integrate the evasion mechanics with the naked speed gene from biotech.