RimWorld

RimWorld

Nudist's Evasion
215 Comments
Teutonic_ice Sep 30 @ 10:38am 
update?
blackkanye Sep 21 @ 11:47pm 
Ranged evasion? I've been looking for such a thing for a gene I wanted to make
Fuko  [author] Aug 24 @ 7:25am 
@Alex Yeah ;P

@Juanma02 Probably not, seems like they make big changes to the combat system.
Alexander Moonflower Aug 23 @ 3:05pm 
Is the thumbnail pic made by PersonalAmi?
I love their art :BMW_SALUTE:
Juanma02 Aug 18 @ 8:00pm 
compatible with vanilla combat reloaded?
Czahorb Aug 11 @ 9:47am 
wordington? you mean loser city lol
m'aiqlovin Aug 11 @ 9:11am 
wordington sends its highest regards
Alt Jul 29 @ 2:54pm 
Wewt! time to reboot my Nudist cannibal wolfien colony. We'll only spare the sharkies :3
Huehuecóyotl Jul 26 @ 9:02am 
Woooo!
Peeping peacock Jul 26 @ 7:08am 
Woo! Big thanks!
Fuko  [author] Jul 26 @ 6:49am 
1.6 Update is Here!!!!! (Don't mind the 1.5 in the image, I don't have the banner files with me ;P)

Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.

I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!

The mod can be added in the middle of a saved game, so no need to restart.

Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.

Have fun~!
BlueCitrus Jul 26 @ 6:36am 
welcome back fuko, thx for update!
Alt Jul 25 @ 4:47pm 
Love your Mods Fuko, look forward to those updates into 1.6. Defiantly miss a few!
Skiffox Jul 23 @ 8:52am 
:timer1::timer6::steamthis::Please:
Dinivateres Jul 23 @ 1:26am 
<3
Fuko  [author] Jul 19 @ 4:08am 
Oh, new Rimworld expansion is out :lunar2019shockedpig:

I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along :MHRISE_Felyne:

I'll try to get my mods updated in the next few weeks.
gunns22 Jul 13 @ 7:44am 
@Fuko

1.6?
Peter Kitsuné Jul 11 @ 5:45pm 
I guess it isn't 1.6 compatible?
Azerbaijan_Technology Jun 29 @ 7:41pm 
Will you be making a 1.6 update?
Colossus of Chodes Jun 17 @ 11:59am 
Not sure if it's feasible but I feel like it would make sense for apparel that doesn't count as clothing for nudists to not count toward the total apparel mass.
Valjamin Jun 6 @ 10:18am 
Quick note for those who use Better Loading. (the mod that shows you a progress bar when loading your game, preventing it from freezing) Nudist's Evasion is likely NOT Compatible with Better loading, as when I added this to my modlist, the game got stuck at stage 3 (Load Mod mxl) of the loading process multiple times. As soon as I removed Nudist's Evasion though, the game loaded properly again. (Sidenote, I use Better Lading because according to Startup Impact, it cuts down how much time it takes for my game to load by nearly half. The big disclaimer of course is that this "lack of freezing" loading method is known to break various mods, as evidenced by my inability to load this one.)
pluto May 17 @ 4:38am 
She must be a really good blower doomslayer
Doom Slayer May 4 @ 9:42am 
So with some googling I have found that yes, her blowgun is accurate and not oversized, I have cured my ignorance and I learned that the weapon is called a blowgun, a blowpipe is a instrument used to blow flames in glass making, iron-working and anything that needs precise fire control. It's also more seldom used to refer to blowguns.
Doom Slayer May 4 @ 9:24am 
I stared at the pic of the girl for like 5 minutes, not lustfully or anything like that but because I was trying to figure out what in hell she was holding (and appreciating the artwork), then figuring she is holding a blowpipe I wondered if anyone could even effectively use a blowpipe that size for anything combat related. Now I need to look up blowpipes to see what their size ranges are to sate my curiosity.
Jolak Apr 17 @ 5:19pm 
Me carefully explaining to visiting royals why my strongest soldier is completely bare ass naked:
"It's optimal"
Fuko  [author] Mar 19 @ 1:22am 
@Vulkandrache The dodge and evasion is always calculated. It's only the speed bonus that's drafted only.
Vulkandrache Mar 17 @ 3:37pm 
No?
Just put them on agressive.
Vulkandrache Mar 16 @ 3:16pm 
Ive been using this mod for a while now because it a neat idea.
But i might have a problem:
Does the buff really only apply to drafted pawns?
Because i like to undraft my melee fighters once the battle has started,
for ease of use.
yeomeny Jan 18 @ 9:53pm 
hopefully you're right arlington! because if not i dont think my tribal deserters are gonna stand a chance against the empire
Arlington Dec 11, 2024 @ 9:14am 
when i used it it worked fine
its like CE system and then when it hits it rolls for evasion
Czahorb Dec 9, 2024 @ 2:59pm 
arlington. combat extended doesn't work with this... reading is power
Fuko  [author] Dec 9, 2024 @ 2:52pm 
@Kage_Hono No, it doesn't apply to ghouls. They lost their minds so they don't know how to dodge ;p
Kage_Hono- Dec 8, 2024 @ 9:03pm 
Anyone know if this applies to ghouls?
Arlington Nov 29, 2024 @ 12:22pm 
perfect mod to make tribeals a threat in CE
Jarrod Oct 22, 2024 @ 12:03pm 
I love all the Holo references in your mods lol
Fuko  [author] Oct 22, 2024 @ 11:04am 
@Jarrod Someone finally noticed xD
Jarrod Oct 21, 2024 @ 9:49pm 
The Smug Ina tho
KnightedWarrior Oct 11, 2024 @ 2:43am 
This is really cool. Great job!
Maybe someone could use this to make another mod that scales ranged evasion off of melee level too.
Fuko  [author] Aug 18, 2024 @ 1:11pm 
@神说万岁 That one is hard to say. The changes he makes seems compatible, but I don't know his exact implementation details. Best is if you test it yourself. Crank the evade/dodge chance to the highest it will go and do some 1v1 combat tests in a new game to see if it works with that mod.
神说万岁 Aug 18, 2024 @ 7:13am 
May I ask if it is compatible with the Vanilla Combat Reloaded mod?
elĐeve Aug 14, 2024 @ 7:03pm 
this might make species that are naked more challenging hehe
Kin Jul 28, 2024 @ 11:06pm 
@FuuChan That's cool, thanks. I didn't think to check mod settings :>
Fuko  [author] Jul 28, 2024 @ 10:57pm 
@Kin By default, neither the speed buff nor the evasion applies to enemies, but can be changed in the options.
Kin Jul 28, 2024 @ 10:30pm 
does the speed buff apply to enemy pawns? Or is it only when colonist pawns are drafted, with no bonus given to raiders?
turkler May 21, 2024 @ 11:59am 
thank you for updating!!!
Fuko  [author] May 9, 2024 @ 1:10am 
@tzverg Oh excellent, thanks a lot! The Russian translations have now been directly integrated into the mod!
tzverg May 8, 2024 @ 11:30pm 
opened pr with russian localisation on the github
tzverg May 8, 2024 @ 11:06pm 
~Added localization keys for "dodge" and "evade" in pawn info tab.
New localisation keys not working.
HAZRAD Apr 27, 2024 @ 10:07am 
@Pooh bro, our pawns lift a 10 ton thumbro by themselves without any bionic implant, I think moving nimbly with some armor isnt illogical at all, with 50kg weight limit we can tweak it to our own desire...
Czahorb Apr 25, 2024 @ 2:57am 
payday 2 moment