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It seems can't loot rotten foods. Is this on purpose.
Check this other mod for B42 .
All questions that are not answered below will be answered by the community on the Official Project Zomboid Discord [discord.gg] mod_support channel.
I'll keep poking around the files in the other mod; but there are a looooot of files.
Sidenote: It also does this with Electric Wires dropped from salvaging a vehicle. Actually, that gives me something to check...
So, basically: I have one (or more) lootboxes on the ground; if I walk over them with autoloot on, it'll display the icon and show them in my inventory - though the ground boxes remain on the ground. As soon as I walk off of the ground boxes - or try to move the inventory versions into another bag - the copies in my inventory disappear. The debug log shows lots of spam of:
[AutoDrop] AutoLoot_DisplayOnRender itemToRender Base.AccessoriesBoxZ.
[AutoDrop] AutoLootIcon:render drawTextureScaled 620 308.11 40 40 0.63 1 1 1.
You can invalidate that theory by removing the box from autoloot list and doing the pick-up manually. if then you can get 2 boxes at the same time in your inventory, that theory is incorrect.
When you walk over them, AutoLoot will put them in your inventory - but the boxes now exist both in your inventory and on the floor; and if you trigger another loot event on them, it'll remove the ones from your inventory.
Do you have any clues as to what might cause this kind of behavior? I want to try and patch it - but I'm finding any actual errors in the debug log; just lots of event spam whenever I try and loot them.
(You can just not put them in the AutoLoot list and pick them up manually, so it's not exactly mod-breaking - but it is a pain, and I'm not sure which end it's on.)
THIS MOD WILL MAKE YOU RUN TOWARD ENEMY HORDE
"Inhibit/Activate" toggle will not remember on vehicle in MP.
If I go far away and come back. "Inhibit/Activate toggle" reset to default.
But single player is work fine.
Game version: 41.78.16
Anyone know of a workaround or fix for this bug that I'm encountering? If instant autoloot is enabled, items on the floor will be picked up by won't disappear both in the inventory UI and also the 3d model. Walking over the item again will allow us to loot a "ghost" clone of the item but turning off autoloot will promptly remove them from the inventory. Trying to loot the item does nothing.
My first base is a clutter of a ton of items and there's tons of fake items everywhere. I can pick up all the real items there just fine but I'd like to not have these fake items there since they lag my game due to how many of them there are. Any ideas on how to remove the fake 3d items on the ground?
Basically I wanted to create AutoSpeed, which would detect if a zombie is nearby, similar to how sleeping in safety works. If a zombie is detected within a set distance (say 6 cells?), game speed is either reset to Normal or Unchangeable until at a "safe" distance again.
The purpose of this mod is to safely use the auto corpse mover mods without getting caught off guard, inventory moving/looting and tree chopping, which I tend to do at a higher speed.
I can send you the ChatGPT code over if that's in anyway useful.
Thanks man
Do you happen to know any mod that enhance the reach though? I have looked around a lot, but couldn't find any...
Z Loot (except clothing) is generated when it comes within reach (1 tile).
But I don’t see such an opportunity with ordinary boxes for storing things. Wooden boxes from which you can make a warehouse at the base.
What can I do to prevent the character from taking things from their boxes in my warehouse at home?
On the gamepad it is not convenient to turn off the mod using the button on the keyboard.
This helps me for playing on a gamepad.
Thanks developer!
To get this you have to open the passenger door from the outside.
Is there a way to see the glove box when getting in from the driver's seat?
and thanx