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"I'm not the one handling Magic Storage integration, ask the maintainer of MS"
could you make a ticked? maybe you need to supply them with infos etc.
but im just going to assume it has to do with what you said plus how the TW works
is it unfixable or something?
Didn't know there was an issue with recipe browser though, will look into that
@Ishigh: What about pre-calculating all recipe trees on world load and then just doing a lookup based on the player's inventory?
Also the time it takes to calculate the recipes doesn't seem to change if I set the recursion from -1 to 1, not sure if that's because of how it's written or just an engine limitation?
It's just very slow to explore it
Latest is 0.5.7.6, the issue should be fixed there
Here is the client.log
Well, I can craft without ingots but with ores ( cool, it was supposed to work like that ), the problem is that it doesn't consume anything other than ingots i don't have.
I used that in combination with " better crafting interface " but I don't think that's the combination problem.
i didn't try without fargo, but could it be because of the different crimson/corruption swapping recipes ?
For the first one I believe I can't do much, many recipes change when your inventory depletes, requiring a new scan of the recipes