XCOM 2
SO Bridge : Hunter Rifles
11 Comments
Dragon32 Jul 2, 2024 @ 4:54am 
Editing XComWeaponTuning.ini didn't help, because (and I should have seen this sooner) the team build Hunter Rifle schematics from the original mod aren't being hidden. I've no idea why. The .ini here matches the SMG bridge that hides those as it should and there're no typos in the schematic names I can see. Very weird.
Dragon32 Jul 1, 2024 @ 8:01am 
This mod's XComWeaponTuning.ini adds in a requirement for 0 "CorpseAdventScoutCaptain" corpses for MG and BM weapons. I assume those are from the Pathfinders mod. I think that was Sgtknispel23's problem and why I'm seeing the same thing. I've edited the file to remove that requirement and I'll post back.
Jess Jun 11, 2022 @ 11:15pm 
Is there any way to change the classification of this to a sniper rifle instead?
Sgtknispel23 Sep 17, 2021 @ 3:55pm 
seperate mod
MrCloista  [author] Sep 15, 2021 @ 6:06am 
are you using the seperate Hunter Rifles mod or the full Pathfinders mod?
Sgtknispel23 Sep 15, 2021 @ 5:32am 
nope have not used weapon and item overhaul
MrCloista  [author] Sep 12, 2021 @ 5:50pm 
Are you running Weapon & Item overhaul? it's been updated n makes this mod unnecessary if you are.
Sgtknispel23 Sep 12, 2021 @ 5:40pm 
so i tried to build the mag rifles but i cant,it has 2 sets of costs and has a red 1 in the cost
N.C.V. Sep 2, 2021 @ 3:54pm 
Ah yes, found it, thanks.
MrCloista  [author] Sep 2, 2021 @ 3:28pm 
I think there's a separate bridge for Pathfinders
N.C.V. Sep 2, 2021 @ 2:02pm 
Does this work with the Pathfinder mod that also includes Hunter Rifles, or does it only work for the standalone version?