RimWorld

RimWorld

Worthless Junk
144 Comments
Zaljerem Aug 16, 2023 @ 11:53am 
Thank you for the original mod, and being ok with me updating it!
BICKLEY  [author] Aug 16, 2023 @ 11:52am 
Awesome - added to description. Thanks for doing that
BICKLEY  [author] Aug 16, 2023 @ 10:32am 
Feel free to use the artwork and everything if you'd like. Name and all I don't mind
BICKLEY  [author] Aug 16, 2023 @ 10:31am 
Zaljerem - yeah man go for it , someone had told me how to do the patch method but I never got around to it. If you upload a mod let me know and I'll link it in description at the top
Zaljerem Aug 16, 2023 @ 6:19am 
I like this mod, but it overwrites a lot of defs, and that is not best practice. That's likely to cause incompatibility with other mods. I would like to do a "Continued" version of this mod with patching, or I will happily provide you an update if you're still actively modding. Thanks!
[JdG] Pejman Jun 20, 2023 @ 6:20am 
Getting an error :

Collection cannot init: No textures found at path Things/Building/Ruins/DestroyedMechanoidShell
MurderfaceMurderfaceMurderface Jan 25, 2023 @ 8:32am 
@BICKLEY can you update the tag on this one to 1.4? Since it apparently works with that version without issue...
Big Head Zach Nov 30, 2022 @ 6:26am 
This mod defines (or redefines) the CrateBase abstract. Is this something that is ultimately defined in Core? I ask because Rock Crates Revived also defines this abstract, but parents it under ResourceBase instead of BuildingBase and would like to reconcile both mods.
Caz Nov 12, 2022 @ 7:45am 
For those begging for a 1.4 update, this already works with 1.4. Just because it's red in the list doesn't mean it doesn't work.
Smaug Nov 5, 2022 @ 12:43pm 
Thirded.
MurderfaceMurderfaceMurderface Oct 26, 2022 @ 9:20am 
Seconded.
Art Oct 23, 2022 @ 2:55pm 
I like this mod, would love to see it updated for 1.4 :)
BICKLEY  [author] Aug 15, 2022 @ 5:23am 
Use this for deconstruction integration - https://steamcommunity.com/sharedfiles/filedetails/?id=2578643012
CrackaJack Aug 15, 2022 @ 1:32am 
"So to get your stuff, youd have to destroy them, while deconstructing them doesnt give the items." i noticed this too, if i destroy the stuff i get chunks, components and more steel, if i deconstruct them it takes 1 microsecond and drops 2 steel or smth
Maya Aug 14, 2022 @ 12:30am 
Considering you can dig steel out of mountains, the amount of steel you get from massive chunks of ancient machinery makes no sense, 1-4 steel from an ancient bed? Sure. 1-4 steel from a massive chunk of broken machine? No, you should get a lot more than that.
Maphew404 Aug 13, 2022 @ 2:53pm 
What are you guys talking about? the steel yield is perfect. it balances it so that you're not running from map to map stripping steel easily due to the Form Caravan trick.

Besides, from a lore sense, these are "ancient" machines. So maybe, your Pawns can only "extract" a usable amount due to weathering over the years, which actually has a lot of truth too.

Great mod btw!
varialzzz Jun 8, 2022 @ 9:45pm 
While all this shit is broken and rusted, 2 steel is still a good yeld shh
DiESF1RST May 19, 2022 @ 8:23pm 
1 to 4 steel is kinda low... like "this mod is practically useless" low.

I would recommend raising the steel drop to something like 10 to 18.
F1tgal911 May 10, 2022 @ 11:58am 
Yeah the yield is actually too small. Can you up it like at least 1000% more?
Lance Hardwood Mar 27, 2022 @ 1:19pm 
1 steel? wtf
Maya Mar 10, 2022 @ 1:16am 
I feel like almost everything yields too little but especially the large stuff
Tec Feb 14, 2022 @ 5:58am 
so checked the files, when used with ancient demolition, it doesnt drop your loot tables, because your mod changed the "Killed Leavings" list, while Ancient Demolition drops the "Materials" and "Additional Materials" lists. So to get your stuff, youd have to destroy them, while deconstructing them doesnt give the items.
Tony Stank Jan 9, 2022 @ 1:24pm 
@Timou to even use the mod this goes with (Ancients mod) you need to have Ideology don't you?
Timou Jan 7, 2022 @ 11:48am 
Can I use your mod without Ideology?
BICKLEY  [author] Jan 6, 2022 @ 3:46pm 
Sorry dudes I've been off the map - CV514 man if you want to just upload your version I'll put the link in description

I tried doing patch method way back but haven't been on computer in a while
beetlecat Jan 6, 2022 @ 12:54pm 
@CV514 -- having some trouble getting your files to load in-game. I swapped out the mod's original files with yours and I've renamed the <patch> object to <defs> in each one, but the game is not loading the content. Do they need to have specific filenames?
Vorpal Void Dec 26, 2021 @ 11:57am 
To solve possible incompatibilities and issues with load order you should use XML PatchOperations instead of direct files override like it's done right now.

Here, I've made those for you, you should probably use them instead current mod method - not may mods alter said files, but it's inevitably a recipe for a problem if you'll leave them in current state. As a bonus, it should solve load order issues people had previously.

https://drive.google.com/drive/folders/1-2Wm2-qkr2GT5jFh-5UMcoEDCyK1Bw3Z?usp=sharing
VelxraTV Nov 20, 2021 @ 8:30am 
it is a dlc prop item
lechkingofdead Nov 8, 2021 @ 5:29pm 
so is the warwalker thing a proper thing or just stuff
SunGod Oct 10, 2021 @ 5:38am 
Would like this a bit more if it didn't yield components... previous poster has a good point in that the description of the items does pretty clearly say that they've all already been looted of anything valuable. I'd be happy with silver and gold being rare with no components... at least having this as a config option for the mod would be nice. Appreciate your work on this mod, thank you.
fatburner Oct 4, 2021 @ 8:37pm 
Nice addition to the game :)
Origin_Alpha_43 Sep 21, 2021 @ 8:39pm 
wow, i've been looking for just this mod for a while now
a Huge Thank You
BestToasterNA Sep 16, 2021 @ 4:23pm 
Why does it give so many components? Can I change what it gives?
BICKLEY  [author] Sep 12, 2021 @ 6:09am 
Daemos - possibly, try loading it last ?
DaemosZythaer Sep 11, 2021 @ 11:34pm 
I run this mod but don't receive anything when I deconstruct. No errors. Could it be load order?
rayman3120 Sep 11, 2021 @ 4:01am 
i would accept steel or silver or plasteel but NOT components.
main reason: the description literaly says these things are looted already, there shudn't be any components in them.

but steel, plasteel, silver could be very nice instead.
VelxraTV Sep 10, 2021 @ 8:10pm 
Resurrect was spider when lol. I really like that idea.
BICKLEY  [author] Aug 31, 2021 @ 7:56am 
Man I have no idea lol
Legion Aug 30, 2021 @ 9:48pm 
Weird. Loaded up RimPy and it gives an error stating that Splints and Schisms is a dependency. Moved positions and it briefly went away. May be an issue with RimPy, you think?
BICKLEY  [author] Aug 30, 2021 @ 10:54am 
Nomadic, it shouldn't... There's nothing in here except Ideology core defs
Legion Aug 30, 2021 @ 10:32am 
Looking from RimPy, this needsd Vanilla Ideology Expanded: Splints and Schisms. Why?
BICKLEY  [author] Aug 29, 2021 @ 7:00am 
Yeah I'm rewriting the mod as a patch instead of the actual defs

It works as of now, but Tynan will probably mess with the defs again. Which I didn't expect in the first place
William de Burge Aug 29, 2021 @ 1:59am 
Last part:

Verse.Thing.Verse.Thing.Print_Patch1(Verse.Thing,Verse.SectionLayer)
at Verse.ThingWithComps.Print (Verse.SectionLayer layer) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
Verse.Section:RegenerateLayers (Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch3 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
William de Burge Aug 29, 2021 @ 1:59am 
Second part of error:

UnityEngine.Texture2D texture, Verse.StaticTextureAtlasTile& tile, System.Boolean ignoreFoundInOtherAtlas) [0x00023] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.TryGetTextureAtlasReplacementInfo (UnityEngine.Material mat, Verse.TextureAtlasGroup group, System.Boolean flipUv, System.Boolean vertexColors, UnityEngine.Material& material, UnityEngine.Vector2[]& uvs, UnityEngine.Color32& vertexColor) [0x0006d] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.Graphic.Print (Verse.SectionLayer layer, Verse.Thing thing, System.Single extraRotation) [0x000d3] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method)
William de Burge Aug 29, 2021 @ 1:58am 
The error I'm getting that may be the same as the others. I will attempt a resub also.

Exception printing AncientWheel21414 at (259, 0, 230): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticTextureAtlas.TryGetTile (UnityEngine.Texture texture, Verse.StaticTextureAtlasTile& tile) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GlobalTextureAtlasManager.TryGetStaticTile (Verse.TextureAtlasGroup group,
Klaboon Aug 29, 2021 @ 12:06am 
Well I can't replicate it because it was on an now deleted old save and for some reason, it only happened there. I guess Steam didn't push the update automatically on it but I can safely say that resubbing fixes the issue
BICKLEY  [author] Aug 28, 2021 @ 2:41pm 
What is the error log?
Klaboon Aug 28, 2021 @ 2:21pm 
I resubbed the mod but the bug is still happening. Is there a load order I'm supposed to put the mod in?
BICKLEY  [author] Aug 28, 2021 @ 7:18am 
Re-Sub to mod, steam auto update not updating