Railway Empire

Railway Empire

Apocalypse Railways, 1972-1987
12 Comments
Ratzelfatz Nov 3, 2022 @ 5:40am 
Excellent scenario, really great !! Different to other scenarios. I hope I will find other scenarios from you.
Hope you have the chance to play my Oktoberfest scenario (you need German DLC)
Doh! Jul 10, 2022 @ 8:50am 
Thanks for the very unique scenario. I'm really enjoying it :)
kingbeandip  [author] Mar 20, 2022 @ 12:05am 
Thanks, guys!
jmuria Mar 19, 2022 @ 3:33am 
Best custom scenario so far. Congrats!
1720516428 Jan 20, 2022 @ 4:53am 
very nice
kingbeandip  [author] Dec 12, 2021 @ 12:07pm 
I don't remember why I chose 1972 exactly. I do remember having difficulty finding a way to piece together the timeline I wanted without shifting some dates around a little bit. 1972 was fairly close to everything I wanted.
Thineboot Dec 11, 2021 @ 4:37am 
Since there is only Salt Lake City during the first year and Winter is forcing you to staple goods, there is no need for an early express station in your headquarter... just wait until you'll receive a connection bonus :)

Is 17 January 1972 a special date to you? Since both, Jupiter and UP #119, were scrapped in the early nineteen-hundreds, and the replicas, project started in 1975, were not operational before 10 May 1979, I wonder when your time-line started to divert from ours.
kingbeandip  [author] Sep 9, 2021 @ 7:03am 
Thanks, Carisa. It does appear to be impossible to have a tender with a double-header, since the second engine merely takes the place of the tender of the first. Therefore I did my best to stick with engines that look fine without a tender.
Jeanne D' Arc Alter Sep 9, 2021 @ 1:31am 
Absolutely beautiful. I love how it's telling a story in the tech tree it's so innovative. It's difficult at the start but the rest works perfectly. The winter wasn't that big of a problem to me. The double headers were pretty amazing, but locomotives like the Atlantic in the double header is missing it's tender. Maybe it's the game limitations that you can't add them idk but it's a small thing. Aside from that I really love this scenario I'll definately play it again in the future :D
gardlt Aug 17, 2021 @ 7:39am 
The default 2mph from snow just doesn't feel realistic to me. If it's really that cold, all water ways will be completely frozen, that would look cool, wonder why the devs didn't make it so? The horses that do wagon transport will be dead if they venture outside for more than a few minutes. Also, towns would have a huge demand for heating fuel, else the inhabitants will all perish.

In terms of slowing the game. You can approximate this by adjusting the loco speed factor.

I believe the input values for the factory are controlling the conversion ratio. For example a setting of 1.0 means 1:1. a setting of 0.5 means 1:2.
kingbeandip  [author] Aug 17, 2021 @ 5:07am 
Thank you. Unfortunately, I wasn't able to get no refunds to work. I didn't think about using the 100 year timescale, but I actually really like the snow. Perhaps a matter of preference. In fact, had I been able, I might have even slowed down the game, but I couldn't get that to work either. In any case, I guess it's good to bear in mind that not everyone likes the snow.

Regarding the commodities, balancing an all new commodity system proved fairly difficult. Scrap metal is clearly in more demand than I intended. And to make this work, I noticed very late in development that for some reason the factories are consuming twice as many goods as they should while producing the right amount. I didn't see this until after my 100% playtest, and that playtest went very well, so I didn't think it was worth fixing.
gardlt Aug 16, 2021 @ 6:55pm 
Well done for trying to use what you could find in the editor! The dual engines are definitely cool, and it's a nice idea for a map.

I'm not really a fan of the over-done "snow" effect in the game. Did you consider using the 100-year timescale? In that, the winters are more cool and less pain. The idea, that was originally given in Dominion Day scenario, that warehouses should stockpile goods for winter is perhaps clever. But for me unfulfilling here since you end up using warehouses to pre-collect goods at future settlement sites, especially scrap metal, so that useful production is possible by the time your network reaches it.

PS. Did you try to get the advanced options like no refunds working?