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Hope you have the chance to play my Oktoberfest scenario (you need German DLC)
Is 17 January 1972 a special date to you? Since both, Jupiter and UP #119, were scrapped in the early nineteen-hundreds, and the replicas, project started in 1975, were not operational before 10 May 1979, I wonder when your time-line started to divert from ours.
In terms of slowing the game. You can approximate this by adjusting the loco speed factor.
I believe the input values for the factory are controlling the conversion ratio. For example a setting of 1.0 means 1:1. a setting of 0.5 means 1:2.
Regarding the commodities, balancing an all new commodity system proved fairly difficult. Scrap metal is clearly in more demand than I intended. And to make this work, I noticed very late in development that for some reason the factories are consuming twice as many goods as they should while producing the right amount. I didn't see this until after my 100% playtest, and that playtest went very well, so I didn't think it was worth fixing.
I'm not really a fan of the over-done "snow" effect in the game. Did you consider using the 100-year timescale? In that, the winters are more cool and less pain. The idea, that was originally given in Dominion Day scenario, that warehouses should stockpile goods for winter is perhaps clever. But for me unfulfilling here since you end up using warehouses to pre-collect goods at future settlement sites, especially scrap metal, so that useful production is possible by the time your network reaches it.
PS. Did you try to get the advanced options like no refunds working?