Team Fortress 2

Team Fortress 2

The Destruction Worker
291 Comments
MissingTextures Jan 27, 2021 @ 2:31pm 
the magnetic part is a pybro's worst nightmare because it comes back when you airblast it away,and buildings dont move so you cant have it juke the homing death cylinder so you just gotta airblast until you cant anymore,or let it destroy the building your defending
BIG IRON Oct 4, 2019 @ 1:18pm 
very cool
Gocolas May 12, 2019 @ 11:23am 
cool railgun
9seed Dec 15, 2016 @ 5:33pm 
this is great, but highly op. perhaps make sure the effect is kind of subtle, and does less dammage to players. other than that, upvote. it's rare to see an actual change in the qualities of the pipe-bomb launcher.
MULTIplayer[RakeKing] Mar 15, 2016 @ 4:42pm 
This name is highly ironic. I love it
SirtrollingtonIII Sep 23, 2015 @ 8:17pm 
Moves closer to an enemy building, maybe a 25% damage penalty on on enimes i thiink it would make a great wep :sticky::steammocking:
FuZe_or_LoSe Jul 20, 2015 @ 4:50pm 
NOOOOOOO to op
AutisticBreastsForAutisticKids Apr 4, 2015 @ 9:07pm 
it would need to be nerfed. maybe half health or cant switch weapons until building is destroyed
Care Aug 30, 2014 @ 11:33am 
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pinkerton (1996) by weezer Apr 29, 2014 @ 3:43am 
I imagine a homing nade would be a cool idea but like an arc towards it not like a direct turn
An Innocuous Chef Feb 24, 2014 @ 7:50am 
I love the idea, but it seems just a little bit OP
watermellon Feb 20, 2014 @ 3:12pm 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
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Secryt Feb 20, 2014 @ 12:25pm 
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░░░░░░Because it's░░░░
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Faze_William_Hainsworth_II Feb 19, 2014 @ 8:00am 
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Rhoade_Warrior Feb 14, 2014 @ 7:38pm 
you are a regular magyver, way to think outside the box. Valve I'd be rather annoyed if this wasn't added at some point.
Hellbringer RHK Feb 11, 2014 @ 7:28pm 
Needs a video or some first person pictures for me to vote because on this alone, i like it but idk the first person view of it or the sounds
chung wu Feb 11, 2014 @ 6:47pm 
looks like bioshock stuff and thats good
Muck Feb 11, 2014 @ 8:03am 
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Niyo Feb 9, 2014 @ 3:22pm 
Looks awesome , and , u could add the red and blue colors to make it a bit more eye catching if it gets added . but other than that good job:)
banana_lassi Feb 8, 2014 @ 4:22pm 
game breaking *cough cough*
shortcut Feb 8, 2014 @ 3:07pm 
sw4etr
CalciumDeprived Feb 8, 2014 @ 1:47pm 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
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Broadcast Yourself. Feb 8, 2014 @ 1:46pm 
i would use this if it was in the game
Side Entrance Feb 8, 2014 @ 1:46pm 
+20 clip size
Side Entrance Feb 8, 2014 @ 1:45pm 
nevermind simple!!!!!

grenades move towards enemies
grenades dont explode on impact to walls
grenades will explode on impact to players after they hit a wall
-40% damage penalty
Side Entrance Feb 8, 2014 @ 1:44pm 
thats a magnet, so lets make it simple
grenades move towards enemies
-20% damage penalty
CummingWhileSoft Feb 7, 2014 @ 8:39pm 
i dont no how to do this i need help

WindsFall Feb 7, 2014 @ 5:17pm 
stats should be +50 damage to buildings
grenades gravitify to nearby buildings (sentries 1st choice, despinsers second, teleporters third)
-20 damage against players
-50% explosio0n radius
Imp Feb 7, 2014 @ 11:55am 

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Imp Feb 7, 2014 @ 11:54am 
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Rune Feb 5, 2014 @ 3:20pm 
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The Wizard Feb 5, 2014 @ 11:42am 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
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BlingClintonTTV Feb 3, 2014 @ 7:18am 
This set would be extremely helpful for strategic demos... We're tired of shields and swords; it's time to go back to what /really/ makes a real Demoman, and get some new bombs.
20kg weed brownie Feb 2, 2014 @ 5:49am 
Grenades that home in towards buildings? I know that in the end the stats are all up to Valve, but it seems like we're due for a 'nade launcher that deals more damage to buildings but less to players. Good idea.
shadow_economy_Bean_operative Feb 1, 2014 @ 10:53pm 
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| BeAn | Jan 29, 2014 @ 6:04am 
---------ADD THIS, IT'S---------
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..................,,-~*~,,
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Polis Ranger Jan 28, 2014 @ 11:24am 
that is nice
MrSonicGamer Jan 26, 2014 @ 7:56pm 
Battery Rammings, Tape! I CALL IT "The Tape Master 6000"!!! XD
Huk6 Jan 26, 2014 @ 3:00pm 
stats because we all like think of them even though valve dosent read them
upsides:
+20% projectial speed
+15% firing speed
downside:
same clip size as loch n load
-15% damage(because of speed)
Аl Nahyan Jan 26, 2014 @ 2:01pm 
epic thats all i can say about this
Flits Jan 26, 2014 @ 12:23pm 
Possible stats: -50% damage, +50% magnet range. So in a little range it automaticly try to hit the target.
spring fox Jan 26, 2014 @ 8:34am 
Definitely my favourite grenade launcher model.
I would love to see this as a downloadable skin on fpsbanana or tf2mods.net . Great work.

dont spam bro
Aim2Please Jan 26, 2014 @ 5:56am 
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▒▒▒Add it now Valve!▒▒▒▒
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BakedMemes Jan 18, 2014 @ 12:09pm 
Possible Stats: *Will home onto nearby Engi buildings if close enough, +/-Does 50% more damage to buildings but 50% less damage to players, +/-Crits will instantly destroy all buildings AND the Engineer responsable if he is close enough bt wont damage any other class
Ding Bunkles Jan 18, 2014 @ 11:34am 
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Venrez Jan 1, 2014 @ 7:31am 
Definitely my favourite grenade launcher model.
I would love to see this as a downloadable skin on fpsbanana or tf2mods.net . Great work.
MiggyRoy Dec 21, 2013 @ 4:38pm 
More Vuanruable to fire, Push enemies back on direct impact, -10 damage penalty, and bounce off of "bubbled" sentries. I'm sick of holding down the button for Loose cannon, im sick of no knockback on the defualt. So valve, please. Add this!
Windows 95 File Explorer Dec 19, 2013 @ 3:41pm 
...by 'it' I mean the pipes xD
Windows 95 File Explorer Dec 19, 2013 @ 3:37pm 
Just to make it a wee bit more fair for Engi (as if mini sentries and the pomson diddnt do this enough already), is if it was destroyed in contact with or bounced off of wrangler sheilds. It's kinda a weird nerf but it might be interesting. :P
๖ۣۜKagetane ๖ۣۜHiruko Dec 19, 2013 @ 9:12am 
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