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He throws around with claims that are wrong.
I absolutely see the point of this mod, and would have loved it when I had a Boomalope farm, but there is no need for to call it "lore accurate" when it isn't and wanting it in base game.
It's just a good mod, not more, not less.
Lore-accurate would be the initial removal of the sac before the slaughtering as only then there would be little to no chemicals to explode.
Mod should've been base game tbh.
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)
...
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Play to much D&D.
Once I turned only allow success slaughter off were they able to do it.
Line 3686
https://gist.github.com/HugsLibRecordKeeper/795e3311c60bca9eacd510dc1c8ade23#file-output_log-txt-L3686
(all one error cut in sections for steam character limit)
Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_3 (System.Reflection.Assembly x) [0x00000] in <2490b60f69214055a2bf654ff4a76791>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_2 () [0x0007d] in <2490b60f69214055a2bf654ff4a76791>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <2ac9ff1464ea49a284d37555c9c1f6ec>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
I'm with Geronimo on this as well. A skilled rancher should be able to safely slaughter a tamed boomalope; an incompetent rancher should explode for their stupidity!