RimWorld

RimWorld

No Explosion On Slaughter 移除屠宰死亡爆炸
45 Comments
Ashes_111 Mar 29 @ 1:06pm 
@HighFlyer96 and a high enough level surgeon would know how to disable the chemical release that causes the explosion before slaughtering it. so therefore theoretically lore accurate. ya dingus
HighFlyer96 Mar 11 @ 3:16pm 
I'm not aggressive, I just don't like it if people don't know what they are talking about.
He throws around with claims that are wrong.

I absolutely see the point of this mod, and would have loved it when I had a Boomalope farm, but there is no need for to call it "lore accurate" when it isn't and wanting it in base game.

It's just a good mod, not more, not less.
Ghostwish Mar 11 @ 1:00pm 
Rimworld's lore is war crimes.
载入中...  [author] Mar 11 @ 4:13am 
@HighFlyer96 considering rimworld is never a lore-accurate game, do not be aggressive
HighFlyer96 Mar 8 @ 11:28pm 
@Joe What are you talking about "lore-accurate"? It literally says that it explodes when it dies. The explosion doesn't come from damaging the sac, but from the death of the animal which is exactly how the chemfuel in it is ignited all along.

Lore-accurate would be the initial removal of the sac before the slaughtering as only then there would be little to no chemicals to explode.
Joe Dec 4, 2024 @ 6:52pm 
This is lore-accurate. If you kill a Boomalope with a knife, how the hell can the chemfuel in it be ignited and explode?!!!

Mod should've been base game tbh.
载入中...  [author] Jun 15, 2024 @ 4:54am 
@cjmx666 生效
cjmx666 Jun 15, 2024 @ 3:25am 
阿尔法动物拓展的空水母能生效吗?
tanyfilina May 10, 2024 @ 7:23am 
Thank you!
载入中...  [author] May 10, 2024 @ 6:15am 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina May 10, 2024 @ 1:41am 
It is able to do that if directed manually though.
tanyfilina May 10, 2024 @ 1:40am 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [author] Apr 17, 2024 @ 2:45am 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
ItsKairoKay Apr 16, 2024 @ 10:49am 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa Apr 16, 2024 @ 9:14am 
Sorry Warg*

Play to much D&D.
载入中...  [author] Apr 16, 2024 @ 8:06am 
@Kasa what is a worg puppy? is it something from anomaly? i haven't played the dlc yet
Kasa Apr 16, 2024 @ 6:47am 
For some odd reason with this mod I was unable to slaughter a worg puppy with my pawn that had level 16 in animal handling.

Once I turned only allow success slaughter off were they able to do it.
载入中...  [author] Apr 15, 2024 @ 4:20am 
@Victor fixed
Victor Apr 14, 2024 @ 12:59pm 
Got this error: Error in No Explosion On Slaughter 移除屠宰死亡爆炸, assembly name: NoExplosionOnSlaughter, method: Verse__Pawn__Kill:IsExplosion, exception: System.MissingFieldException: Field 'Verse.RaceProperties.deathActionWorkerClass' not found.
Line 3686
https://gist.github.com/HugsLibRecordKeeper/795e3311c60bca9eacd510dc1c8ade23#file-output_log-txt-L3686
Sakujo Apr 13, 2024 @ 12:17pm 
Thanks for updating :)
Glyan Apr 11, 2024 @ 4:57pm 
需要1.5
burnt May 12, 2023 @ 4:40pm 
i love you :steamhappy:
VelxraTV Oct 23, 2022 @ 8:30pm 
Im seeing an error that reads:
(all one error cut in sections for steam character limit)


Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native)
VelxraTV Oct 23, 2022 @ 8:29pm 
System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_3 (System.Reflection.Assembly x) [0x00000] in <2490b60f69214055a2bf654ff4a76791>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
VelxraTV Oct 23, 2022 @ 8:29pm 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_2 () [0x0007d] in <2490b60f69214055a2bf654ff4a76791>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <2ac9ff1464ea49a284d37555c9c1f6ec>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Ghostwish Oct 21, 2022 @ 7:31pm 
People who ask for updates the DAY OF THE VERSION'S RELEASE should be slapped. Hard.
VelxraTV Oct 21, 2022 @ 2:34pm 
Please update to 1.4
Ghostwish Sep 2, 2022 @ 5:48pm 
No it works, look at what Ordpus posted. You have to turn it on.
Python Sep 2, 2022 @ 11:50am 
Doesn't seem to work for me either.
Celibateslut Jun 28, 2022 @ 9:22pm 
It looks like it doesn't work with the Alpha Biomes mod. I just had some Green Goo blow up on me but the Aerofleets die quiet.
载入中...  [author] Apr 29, 2022 @ 8:57pm 
@Ghostwish As far as I have tested, it should be fine. Maybe you should check in the mod config that if you have set the min no-boom level too high
载入中...  [author] Apr 29, 2022 @ 8:56pm 
@WindowMaker yes, it should work with any animal that uses the vanilla death boom feature
Ghostwish Apr 27, 2022 @ 5:23pm 
Doesn't work at all.
WindowMaker Apr 27, 2022 @ 12:54pm 
Does it works with boomrats too ?
Ghostwish Mar 22, 2022 @ 11:24am 
Doesn't work anymore, it seems. :(
csfireworks Nov 25, 2021 @ 2:00pm 
2333
Billy Shears Sep 12, 2021 @ 12:40pm 
Awesome! Thanks :)
VelxraTV Sep 8, 2021 @ 6:34am 
very nice ty
载入中...  [author] Sep 8, 2021 @ 6:03am 
@Billy Shears @Gernoimo Suggestion finished
Billy Shears Sep 7, 2021 @ 9:08pm 
Thank you for this!
I'm with Geronimo on this as well. A skilled rancher should be able to safely slaughter a tamed boomalope; an incompetent rancher should explode for their stupidity!
VelxraTV Sep 5, 2021 @ 7:39pm 
Could you add an option for a skill check? Like a minimum of animal skill two. It never made sense how we can eat nearly anything. Yet no one discovered a technique to slaughter boomalopes in the rim.
Wulfsige Sep 3, 2021 @ 6:09am 
An absolute life-saver for compact ranching. I had a chain reaction occur recently that killed around 15 livestock and one colonist (Yes the explosion was massive). Afterwards I found this mod.
ProfZelonka Aug 12, 2021 @ 1:54pm 
Always wondered why they light a match before going for the kill
星际战巡 Aug 12, 2021 @ 10:00am 
这玩意屠宰了也会爆炸,这设定是真的蠢
Kateye Aug 12, 2021 @ 7:34am 
Notice to all colonists: Drain the chemfuel *before* killing them.