Noita
Wand Dbg
44 Comments
CommonNick Jun 29 @ 6:07am 
Doesn't work with "Copi's Things". Not sure, should I report it here to to Copi
RiskyMango52387 Jun 27 @ 2:42am 
a fix is mentioned no the entangled worlds dicord.

in "\mods\wand_dbg\files\debugger.lua"
change

EntityHasTag = function(entity_id, tag) if(entity_id) then return string.find(","..(entity_id.tags or ""), ","..tag..",") end end

to

EntityHasTag = function(player_entity, tag) if(entity_id) then return string.find(","..(player_entity.tags or ""), ","..tag..",") end end
MARILYN MANSON Jun 23 @ 6:45am 
it seems to not work with entangled worlds,is there any solution?
godsaler Jun 6 @ 8:07am 
My jaw was on the floor when I saw this in a youtube video, if you showed this to someone unfamiliar with the game they would 100% believe it's part of the vanilla game. This community never fails to make me realize just how much I don't know about anything.
一把勺子打天下 Mar 2 @ 9:43pm 
cannt see any ui
Just1xxx Feb 2 @ 8:42am 

:os_niko:
EnderMega Jan 18 @ 9:17pm 
Not only is this mod really usefull, BUT BRO, THE DECK VISUALIZATION IS BEAUTIFULL!!!
Pilgram1308 Jan 18 @ 10:34am 
Why would you play this game with a controller?
Eden Nov 15, 2024 @ 7:51am 
I would really love to get this mod to work, but unfortunately, it's unusable with a controller. Initially, I thought it would work if I just activated it in the Holy Mountain, but that quickly became very annoying. I'm surprised that no one else has written anything about this.
pinkduck Oct 12, 2024 @ 10:43am 
Not all the UI elements of Deck Animation are hidden while in the pause menu.
Serg Sep 1, 2024 @ 7:38pm 
The menu buttons don't show any menu. I don't know if its a mod or game updates that broke it. It would be cool if this got updated. Sometimes I never figure out how my wands work...
Ancey May 1, 2024 @ 11:55pm 
Looks like it's borked with Apotheosis spells. I can get the UI to show up if the wand doesn't have any apotheosis spells in it.
夏日听蝉, 秋夜闻雨 Apr 19, 2024 @ 7:47am 
@klr Sorry to bother you!But i can not trigger it in the game. Does it need something click or binding keyboard to trigger it? Regard ! :)
polaris00100 Feb 3, 2024 @ 6:52am 
Not compatible with the modifier spell "Mix-up" from Graham's Thing mod, menu not working anymore after put "Mix-up" into wand. Hope it can be fix thanks.
klr  [author] Jan 23, 2024 @ 10:09pm 
@FlashR Thanks for letting me know. This should be fixed now
FlashR Jan 23, 2024 @ 6:02pm 
There is an incompatibility with the mod Chemical Curiosities it seems, menus won't open when this mod is active on the run, disable it and they open just fine. Just a heads up!
klr  [author] Jan 21, 2024 @ 6:15pm 
@Paulie Walnuts It works for me on both the main and beta branches. Are you running any other mods? If you have any errors in logger.txt in the noita steam folder that would also be helpful to know.
Paulie Walnuts Jan 21, 2024 @ 9:18am 
This mod appears to now be broken. I try to open the menu and it simply does not show, on the recent version of Noita.
lord.riker Oct 8, 2023 @ 11:59am 
If I had to pick just one mod, and I couldn't use any others, it would be this one. Absolutely essential for me.
kaonasi Aug 11, 2023 @ 4:13am 
nice!(*‘ω‘ *)b
Pedgux Sep 23, 2022 @ 5:27am 
How can i see the menu, what do i do?
what button
redandblue101 Jul 16, 2022 @ 1:42pm 
Amazing, permanent place in my list.

This goes a long way to demystify advanced wand building, along with a healthy bit of reading the wiki..!
Mix Heart Jul 6, 2022 @ 11:22pm 
Impressive digest for animators, but is this compatible with spell mods?
Ronin Jul 2, 2022 @ 9:39am 
my brain is melting what does this even do
amundo Jun 24, 2022 @ 6:22pm 
Incredible - so incredible, it's too advanced for my feeble brain to comprehend how to use, but I will persevere. Thank you for this.
pogwater Jan 8, 2022 @ 7:10pm 
How do I open the menu on the latest version of Noita? I have cheatgui installed but not enabled, might that be the issue?
Vladimir Bergholtz Sep 23, 2021 @ 12:44pm 
I see, I think i might have misunderstood the purpose of the flowchart then, I guess it is purely to show the triggering sequence and not which spells receive which modifier
klr  [author] Sep 22, 2021 @ 10:02pm 
I might be misunderstanding what you're saying but I believe that is the correct behavior. The branching in the flow chart shows which spells are causing which other spells to be cast, if you have modifier > projectile 1 > projectile 2 on a wand with 2 spells per cast, the wand directly draws the modifier, which draws projectile 1, then the wand directly draws projectile 2, so you should have a flowchart that looks like
1 --> modifier --> projectile 1
....\-> projectile 2
If you have a specific wand that you think is displaying an incorrect flowchart I can check it out.
Vladimir Bergholtz Sep 21, 2021 @ 2:35pm 
Modifiers on wands with native multicast seem to be displayed wrong in the flowchart (only the first spell in the same cast state branches off the modifier directly).
DT Sep 12, 2021 @ 3:10pm 
how do
Flux Sep 7, 2021 @ 4:46am 
Is there a config file for gui locations? The menus seem to not be rendering
Francis Sep 2, 2021 @ 8:24pm 
Holy crap. the detail in this is amazing! the deck animations, flowcharts, cast states info, everything. S tier mod. I salute you!
klr  [author] Sep 2, 2021 @ 10:03am 
If you use it with a shuffle wand it will randomize the displayed spell order when you first switch to the wand. You can use the frame number option in order to seed the randomization.
Silver Smurfer Sep 1, 2021 @ 8:03am 
I think this mod assumes the wand is non-shuffle right?
cgoose500 Aug 20, 2021 @ 5:29pm 
Does this work with Goki's Things? There's this one cool spell modifier that fuses 2 spells into 1 with mixed effects
Horscht Aug 18, 2021 @ 8:34am 
1000 IQ mod, amazing :slimeamazed:
ljiyin Aug 13, 2021 @ 6:58pm 
Incredible
Jborhi Ari Aug 13, 2021 @ 6:01pm 
As an additional note, if you install the mod, and have a problem with the menus showing up, put the mod at the top of load order.
klr  [author] Aug 13, 2021 @ 11:47am 
Hold the wand you are interested in, then click the buttons at the bottom right to see the different windows. The flowchart shows which spells are drawn (white arrows) or called (yellow arrows) by which other spells. The cast states window shows you the different cast states in the wand, these are the different groups of modifiers and projectiles, new cast states are created by trigger projectiles and the like. The deck animation shows how the cards move around between the discard, hand, and deck which are what the game uses internally to keep track of which spells have been used this cast. There are also options for different things that can change how spells cast, such as the conditions for requirement spells.
Hideki Aug 13, 2021 @ 5:56am 
Downloaded it and activated and... how to use it again?
moxie Aug 12, 2021 @ 1:44am 
Love it very cool
:steamthumbsup:
YourDoom Aug 11, 2021 @ 11:17pm 
this is based
FyrHead Aug 11, 2021 @ 7:26pm 
wow
Bruham Aug 11, 2021 @ 4:30pm 
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