RimWorld

RimWorld

Perspective: Trees
104 Comments
Dog Feb 28 @ 6:34pm 
This works for 1.5
Cantaloupe The Clown Jun 15, 2024 @ 11:15am 
Ferris seems to be working on updating OwlChemist's mods. as of writing this, they're missing most of the "perspective" series (including this mod), but it's worth checking if you're seeing this in the future (and you don't use ReGrowth):
https://steamcommunity.com/id/felixifiedpwny/myworkshopfiles/
LordXamon Apr 18, 2024 @ 11:33am 
sweet! thanks Helixien
olaflex0306 Apr 16, 2024 @ 4:46pm 
does this mod work as is for 1.5? or should I wait n donate
Helixien Apr 14, 2024 @ 11:23pm 
A version of the mod has been integrated into ReGrowth: Core for 1.5 with permission:
https://steamcommunity.com/sharedfiles/filedetails/?id=2260097569
Darlock Selenium Apr 13, 2024 @ 2:29pm 
1.5
EvilNecroid Apr 11, 2024 @ 8:08pm 
update??
NotTheSolaire Apr 1, 2024 @ 10:18am 
1.5?
XXxGOBLINRAPISTxXX Mar 3, 2024 @ 11:06am 
same problem as @VoidLord
steelmario Aug 8, 2023 @ 11:56am 
save game compatible?
Disco-Electric Mar 31, 2023 @ 4:40pm 
would be amazing if these worked with the Star Wars Biomes
VoidLord Mar 27, 2023 @ 1:20am 
I'm having a bug... so i have a freaking HUGE animal in front of a tree, but the tree is drawn in front of the animal. the actual size is one tile but its body is huge so it spills out onto other tiles, like the thrumbo
King DaMuncha Jan 11, 2023 @ 7:04pm 
I get other weird objects appearing in front of pawns, not just trees
Jacbo Jan 10, 2023 @ 4:34pm 
if you use Camigo's Majestic Trees it makes them bigger but also hides the trees under your mouse
Silhouette Jan 9, 2023 @ 2:21pm 
Is there a simple way to toggle it? Like, I love it like this most the time but being able to hit a button sometimes would be sweet.
Jacbo Jan 5, 2023 @ 9:45am 
any chance we can get something like this for chairs both vanilla and modded? It would be nice if pawns didn't look like they were standing behind chairs facing up when "sitting" in them.
Enrico Jan 2, 2023 @ 9:29pm 
Sadly doesn't work with Nature's Pretty Sweet :steamsad:

https://steamcommunity.com/sharedfiles/filedetails/?id=2911733046
Owlchemist  [author] Oct 12, 2022 @ 6:48pm 
1.4 tag added.
---
Is alpha biomes actually not using the tree base >_<? That's all it's based on, lol. I'll have to take a look...
Dai Sep 14, 2022 @ 7:43am 
Would also like compatibility for Alpha Biomes
Eclipse Aug 23, 2022 @ 11:33pm 
Could you please compatibility for alpha biomes?
(≡◉‿‿◉≡) Aug 23, 2022 @ 10:04pm 
A compatibility for Alpha Biomes would be awesome especially for the Miasmic Mangrove biome in Alpha Biomes. Also a transparency would be nice too. :steamhappy:
Mod Pat Jul 31, 2022 @ 9:43am 
Great mod but not sure If increased forest density and this match good together. I'd like to play with both but I'm finding it extra hard to see any stuff.
Forbid items comes very handy but still... Thanks for the work!
Lord Peter Jun 27, 2022 @ 11:21am 
There indeed seems to be a bug with trees added by the popular Alpha Biomes mod: It does not modify perspective for them.
Tested & verified with only these two mods (and dependencies) enabled, can provide screenshots if you doubt it. Idk why they don't work, since the trees affected (e.g. AB_MangroveTree) seem to be derived from TreeBase.
But maybe you'll know if and what needs to be adjusted so the patch works for them as well.
Lord Peter Jun 27, 2022 @ 11:14am 
@Kyrox: Well that's probably the reason why they are rendered "behind" in vanilla. Sure dynamic transparency would be nice, but as others have pointed out it would kill performance. So chose this mod, or vanilla.
|dvh| Jun 13, 2022 @ 5:20am 
Hi! Thank you for the mod! I have a minor issue where this mod doesn't seem to support trees added by mods. Here's my logs if it helps: https://gist.github.com/HugsLibRecordKeeper/de88d7f79370e02f04e5264c85b7e205
Sawtooth44 Apr 24, 2022 @ 3:17pm 
i have seen now something rather funny
Rocs, aka massive mythological birds render behind trees which makes them flying about seem a little silly
Tec Feb 28, 2022 @ 10:47am 
know of a mod that does this for everything? generally anything one block north of something should be draw behind it, but so many things dont do that. even certain pawn clothing and beards when pawns are close to each other.
Kyrox Feb 3, 2022 @ 1:12pm 
Trees are really a pain when fighting in now lol. A transparency setting would be nice.
Cosmo Corban Jan 17, 2022 @ 8:58am 
Having the same problem has @yamgo
https://steamcommunity.com/sharedfiles/filedetails/?id=2722837716
Modlist:
-Harmony
-Core
-Royalty
-Ideology
-HugsLib
-Perspective: Trees
David Dec 14, 2021 @ 4:16am 
I know it's more work to make, but an elegant solution I found (in another game) was to make the top half of trees slightly transparent so that the player can still guess what's behind them. It's a good compromise between "f*cked perspective" and "can't see what's behind the trees" imho.
Owlchemist  [author] Dec 1, 2021 @ 11:33am 
@Jim - the draw layer adjustment would only apply to trees. It should look "natural" in its perspective. Or am I misunderstanding and it didn't visually look correct? If that's the case, might sending a screenshot?

@Yamgo - Hmmm if you only tested with this mod loaded then it should just match the screenshot, yeah. Sometimes the perspective will still look wrong when they make a diagonal move in some edge cases, but that's just a fundamental limitation with how rimworld does its rendering (and sorry for delayed response, btw!).
Jim Dec 1, 2021 @ 6:11am 
@yamgo Yeah me too. I was just yesterday struggling to interact with some harvested berries as they were hidden behind a tree. Should they be rendered in front of the tree vanilla? Or does this mod only handle a specific set of objects?
yamgo Nov 22, 2021 @ 12:47am 
In your screenshot, the deers render above the lower half of the tree but under the upper half. In my game, however, they always render behind, even the lower half. I tested it with only this mod loaded. Is that how it is supposed to be?
LordXamon Nov 17, 2021 @ 5:44pm 
Probably already reported, but transport pod draw in front of trees even if placed behind
Laast Nov 10, 2021 @ 2:22am 
Hi Owlchemist, just an idea: if you could do something about pawns appearing above chairs in north view: https://i.ibb.co/qML45qv/Chair01.jpg :steamthis:
Owlchemist  [author] Nov 7, 2021 @ 5:48pm 
Strange, I tested the XML patch pretty thoroughly I thought. Well, I pushed an update just now that should help for now.
Lava Nov 7, 2021 @ 5:42pm 
hey owlchemist, upon launching my game I received two errors from your mod.
https://gist.github.com/3f5eebc94824a03a1de36d38656e42e1
Owlchemist  [author] Nov 7, 2021 @ 4:47pm 
Small update
- Fixes draw layer for the forming dryad pod (Ideology).
Owlchemist  [author] Nov 7, 2021 @ 4:01pm 
@trash - Interesting, hm. I'll see what I can do.

@Kurts - Performance shouldn't change whatsoever using this. It doesn't really matter what the draw layer is.
trash Nov 6, 2021 @ 10:16pm 
just incase it hasnt been brought up yet, gauranlen trees render ontop of.. whatever the hell that thing that spawns under it is suppose to be https://imgur.com/a/YbXIEa5 and doesnt really look right.
would it be possible for just gauranlen trees to be changed back or something?
KurtsCorbenik Nov 5, 2021 @ 10:07am 
i wonder if it kills performance too much?
ono Sep 23, 2021 @ 12:02am 
@nikongmer pretty sure that kills your performance
nikongmer Sep 19, 2021 @ 11:08am 
Is there a way to make the trees transparent when a pawn or item is behind it, like the Medieval Overhaul mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067
panzer vii Sep 10, 2021 @ 1:48pm 
i love you
Galderio Sep 6, 2021 @ 4:16pm 
This mod is wonderful but now i keep seeing strange stuff. Anyone else realize that drapes and seats don't make sense?
Owlchemist  [author] Sep 2, 2021 @ 7:02am 
Probably not.
skycrossercat Sep 2, 2021 @ 6:24am 
Do I need this mod if I have majestic trees already?
Ascythian Aug 28, 2021 @ 4:54pm 
Koro Aug 17, 2021 @ 4:14pm 
Finally!