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https://steamcommunity.com/sharedfiles/filedetails/?id=3299870253
https://steamcommunity.com/id/felixifiedpwny/myworkshopfiles/
https://steamcommunity.com/sharedfiles/filedetails/?id=2260097569
https://steamcommunity.com/sharedfiles/filedetails/?id=2911733046
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Is alpha biomes actually not using the tree base >_<? That's all it's based on, lol. I'll have to take a look...
Forbid items comes very handy but still... Thanks for the work!
Tested & verified with only these two mods (and dependencies) enabled, can provide screenshots if you doubt it. Idk why they don't work, since the trees affected (e.g. AB_MangroveTree) seem to be derived from TreeBase.
But maybe you'll know if and what needs to be adjusted so the patch works for them as well.
Rocs, aka massive mythological birds render behind trees which makes them flying about seem a little silly
https://steamcommunity.com/sharedfiles/filedetails/?id=2722837716
Modlist:
-Harmony
-Core
-Royalty
-Ideology
-HugsLib
-Perspective: Trees
@Yamgo - Hmmm if you only tested with this mod loaded then it should just match the screenshot, yeah. Sometimes the perspective will still look wrong when they make a diagonal move in some edge cases, but that's just a fundamental limitation with how rimworld does its rendering (and sorry for delayed response, btw!).
https://gist.github.com/3f5eebc94824a03a1de36d38656e42e1
- Fixes draw layer for the forming dryad pod (Ideology).
@Kurts - Performance shouldn't change whatsoever using this. It doesn't really matter what the draw layer is.
would it be possible for just gauranlen trees to be changed back or something?