RimWorld

RimWorld

More Trap
18 Comments
Glacial  [author] Jun 18 @ 12:16am 
It s normal, but embrasure work
Wednesday Jun 17 @ 6:02pm 
I'm getting some error when loading the game:

Config error in MT_Embrasure: is airtight but Fillage is not Full

Config error in MT_Embrasure: impassable, player-buildable building that can be shot/seen over.
frozenrage Jan 9 @ 6:53pm 
texture for embrasure = Config error in MT_Embrasure: impassable, player-buildable building that can be shot/seen over.
Xiaomu Apr 24, 2023 @ 8:19pm 
even though its low damage they fall after stepping on 2
Glacial  [author] Nov 3, 2022 @ 5:22am 
i add a texture for embrasure and your russian translation
Glacial  [author] Nov 3, 2022 @ 5:14am 
yes it's a good idea
Kotobike Nov 3, 2022 @ 4:59am 
here is a temporary mod for translation available at the link, if you add, I will delete my mod, thanks :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2883776685
Kotobike Nov 2, 2022 @ 12:27pm 
how do you send the translation into Russian?? email?
Kotobike Nov 2, 2022 @ 12:16pm 
add an embrasure texture please, now it does not differ from a regular wall :(
BladeofSharpness Sep 8, 2021 @ 9:01pm 
Thanks :-)
Glacial  [author] Sep 8, 2021 @ 10:20am 
i create a version of this mod, where my trap are breakable. the link is in the mod resume
BladeofSharpness Sep 7, 2021 @ 5:06am 
You can always make an option for that, if you are not convinced personally, but I can assure you that non breakable traps are very OP. Some people will want them though :-)
Glacial  [author] Sep 7, 2021 @ 4:48am 
I can break it when it deal damage, if you want
BladeofSharpness Sep 7, 2021 @ 2:01am 
the problem is that traps which are not consumed in any manner are totally f*** up the AI, as it is easy to place them and have the AI wastes an entire raid trying to traverse the death field. When traps are consumed, you can always assume that the first raiders will eat up damages but free the way for the rest. Here this is not the case.
Glacial  [author] Sep 7, 2021 @ 1:07am 
No, sorry
BladeofSharpness Sep 6, 2021 @ 6:20am 
Can you make it receives damages when it deals some?
Glacial  [author] Aug 11, 2021 @ 11:59am 
I nerf it but taking count of close wall is hard with only xml
farq4 Aug 10, 2021 @ 10:39pm 
well standard labirynth + this means sure death. I guess setting "not close to walls" or any other like that is needed to nerf it. (I will take it though)