RimWorld

RimWorld

[KIR]Extra Mechanoid Units and Equipment
12 Comments
Thundercraft Mar 22, 2024 @ 6:06am 
Any chance of an update for 1.4 (...or maybe 1.5, too)? :lunar2020thinkingtiger:
HIM Jul 21, 2023 @ 7:08am 
@Kirby, can we ask Mlie to resurrect this mod?
HIM Nov 17, 2022 @ 11:53am 
Please update to 1.4! Ticks are SO cute!!
Todd "The God" Howard Oct 25, 2022 @ 8:38am 
I take it this mod isn't compatible with Biotech expansion
Khalltlag Aug 18, 2021 @ 4:29am 
The Giddy-up! Mechanoids links to Vanilla Textures Expanded
Computica Aug 17, 2021 @ 7:51pm 
Hell yeah! How did I miss this!?
arkhaeart Aug 13, 2021 @ 9:49am 
also curious if this mod compatible with VFE Mechanoids. Will these mechs appear in that mod events?
Arcanant Aug 12, 2021 @ 5:51am 
Is it possible to do these changes by making a clean patch instead?

[[KIR]Extra Mechanoid Units and Equipment] causes compatibility errors by overwriting MechanicalThorax in file F:\SteamLibrary\steamapps\workshop\content\294100\2570363578\1.3\Defs\ThingDefs_Races\Bodies_Mechanoid_EMUE.xml
Isotope 436 Aug 12, 2021 @ 3:36am 
stinky
Arcanant Aug 12, 2021 @ 3:31am 
Is it ok to use with VFE: Mechanoids?
Namsan Aug 11, 2021 @ 7:10pm 
This mod looks quite fun. I love to see those melee-ranged hybrid mechanoids, which the scyther mechanoid used to be in early Beta.
b0nes Aug 11, 2021 @ 11:46am 
hell yes more mechanoids!