RimWorld

RimWorld

Stack Stuff First
37 Comments
nako Apr 13, 2024 @ 3:31am 
As this is a simple xml patch, it is working fine in 1.5, including with modded work tabs.

By the way, if you delete the first / in <xpath>/Defs, it should improve patch performance a little.
Grow Insane Feb 25, 2024 @ 4:27am 
I am looking for the opposite but zone specific.... feddup with pwns re-arranging hay piles that an animal has had a bite out of.
HAL-9000 Nov 22, 2023 @ 3:27pm 
To everyone who may be looking at this mod like I was for merging items on shelves : Link your shelves in rimworld with the "Link Settings" option which will automatically have people merge items together.
Bubbles Nov 22, 2022 @ 4:29pm 
OMG THANK YOU
tily_lass Nov 17, 2022 @ 3:31pm 
yey, thank you!!
PGMP Nov 17, 2022 @ 10:21am 
@Jellypowered - Its not exclusive to Biotech but came with the general patch.
Jellypowered  [author] Nov 16, 2022 @ 3:12pm 
Wouldn't know, I haven't been playing much. Is that a Biotech added feature?
Showny Nov 16, 2022 @ 10:09am 
Does this work with the new shelving feature (3 stacks of items per block)?
In vanilla, I seem to be unable to merge from shelf to shelf (Like 1 medicine into 10 to make 11)
PGMP Oct 30, 2022 @ 10:27am 
Thank you ! seriously !
This is a pain in the but fixed by your mod.:lunar2020hearteyesrabbit:
tily_lass Oct 26, 2022 @ 7:07am 
oh, you ARE my hero
GIGAPintofWine Oct 26, 2022 @ 3:16am 
Thanks a ton! <3
Jellypowered  [author] Oct 25, 2022 @ 7:26pm 
Yw, Updating them all when I find time! :)
xrun Oct 25, 2022 @ 7:25pm 
thanks so much for your hard work!
Jellypowered  [author] Oct 25, 2022 @ 6:41pm 
1.4 update.
BibsyJ Oct 25, 2022 @ 5:59pm 
bump
tily_lass Oct 22, 2022 @ 7:49pm 
1.4 update, pretty p\lease?
Kenpa Dec 12, 2021 @ 2:48am 
Wow, very nice.
Jellypowered  [author] Dec 3, 2021 @ 8:37pm 
You can combat this by adjusting the individual priority of the Merge job. Say default priority is 3 and it's the first on the list with this mod. You can change it to 5, while leaving the others at 3 and it will only stack the stuff first if there isn't other jobs to do first. A little micro, but since I play with a large pawn colony, I hardly ever notice it tbh. Or, you could just increase the general haul priority (with the list expanded) a little to say like 2.
WolfMelon Dec 3, 2021 @ 6:21pm 
i like this mod but it annoys me that my haulers will prioritize reorganizing one stack of hauling all the other stuff that's not in a stockpile
D'Car Nov 2, 2021 @ 10:12am 
Is it possible to add a function where pawns automatically pocket harvested crops, foraged berries, & etc while also generating a task to haul/unload items picked up in this manner instead of just leaving things on the ground for animals to eat &/or for other colonists to haul at another time? I haven't found another mod which changes this behavior from vanilla, and it's bothered me for some time.

Thank you for considering it.
Mekkie Sep 13, 2021 @ 1:42pm 
Thank you so much! :D
katbarf Aug 29, 2021 @ 7:02am 
HOLY CRAPBALLS I'm so farking OCD this is a game changer right up there with Prepare Carefully! I just added this to an existing game and no issues whatsoever. Thank you thank you thank you I have haul priority set at 3 and they are just stacking stuff like mad organizing stuff as it should be. Everything is soooo much better now. This is a MUST HAVE mod!
Richard Mc Nutbuster Aug 12, 2021 @ 5:11am 
and for me, a mind blown cuz i never thought i even needed this, until i read it.
Richard Mc Nutbuster Aug 12, 2021 @ 5:10am 
vex, i will give him an extra award in your honour, the take my points.
Michiko Aug 10, 2021 @ 8:25am 
Yup I just checked... I think the Workshop was taking its time to get me the right version. x_x I hope they fix that cuz heavily moddable games like RimWorld and others really rely on timely updates.

Anyway thanks, it works great now!
Jellypowered  [author] Aug 10, 2021 @ 8:13am 
Michiko Sometimes the workshop does crazy things. It should be good now :)
NoctisTheBogWitch Aug 10, 2021 @ 7:58am 
As someone with diagnosed ocd and adhd, I thank you... I would give you an award if I could.
Michiko Aug 9, 2021 @ 10:41pm 
Hmm. I've tried resubbing but I'm still getting this error:

Mod Stack Stuff First did not load any content. Following load folders were used:
- C:\Games\Steam\steamapps\workshop\content\294100\2569943311\1.3
- C:\Games\Steam\steamapps\workshop\content\294100\2569943311
Jellypowered  [author] Aug 9, 2021 @ 10:08pm 
Just a quick Update to remove the red error. My bad, I'm a noob sometimes.
ZE Aug 9, 2021 @ 8:05am 
lol u r doing god's work.

oh there is 1 stack of 34 steel? let me put another stack of 12 here.........

WHY GAME WHY!?
Jellypowered  [author] Aug 9, 2021 @ 7:37am 
Sure :)
pinbuck Aug 8, 2021 @ 9:23pm 
can you make it multiversion?
Michiko Aug 8, 2021 @ 9:19pm 
Oh nice. I didn't even know the merging thing was a vanilla thing. I assumed a mod like Pick Up and Haul added that. Is it new to 1.3 or something?

This should make for a useful alternative to Haul to Stack then, which I've often had trouble with.
DRT99 Aug 8, 2021 @ 5:57pm 
Compatible with Pick up and haul?
Jellypowered  [author] Aug 8, 2021 @ 5:26pm 
All this mod does is change the priority of the game's built in "Merge stacks" from 5 to 155. (effectively making it first priority)

Should another mod change priority of other jobs beyond 155 it will no longer be first. But given this is just Def's and not assemblies, it should be highly compatible.
Sleppy Aug 8, 2021 @ 5:17pm 
how does this work in comparison to Haul to Stack? Are there any conflicts with the mods that Haul to Stack also has?
Or does this mod make Haul to Stack work better?
Alexandr Aug 8, 2021 @ 5:13pm 
Ooh, nice. Haul To Stack is one of those things that used to help my sanity a bunch back in the day!