tModLoader

tModLoader

Vitality Mod
111 Comments
nameless 23 hours ago 
there are isues with colored damage, blood hunter bugged
Hubertdragon1 Nov 29 @ 8:23am 
hey is the wolves from the frost howler staff gonna be resprite?
bartuscus  [author] Oct 24 @ 1:10am 
Thanks, the ore spear sprites are pretty recent, as they used to be recolors of eachother before
Vastenence Oct 23 @ 8:05am 
Just want to say I enjoy the sprite work, the ore spears look super great.

As someone who just got into spriting for terraria, I would never take artist work granted ever again, especially for armor sets with moving sprite sheets.
The snow man 27 Oct 20 @ 4:55pm 
:steamhappy:
bartuscus  [author] Oct 19 @ 10:15pm 
They will be catchable in the next update
The snow man 27 Oct 19 @ 8:27am 
why are the chickens uncatchables
Vastenence Oct 17 @ 7:11pm 
As someone who loves spear and polearms, thank you Dev!
󰀍//Nixie//󰀍 Oct 10 @ 8:10am 
Yeah i should check that server out. Thanks ! Been a fan of that mod since it first came out and it inspired me to try out terraria modding aswell.
bartuscus  [author] Oct 10 @ 1:38am 
Check the discord for patch notes. Tldr: some spear related accessories, some resprites and bug fixes
󰀍//Nixie//󰀍 Oct 8 @ 4:18am 
there was an update today , what's new?
bartuscus  [author] Oct 1 @ 11:09pm 
the occultArmor variable is unused as the set bonus for the occult armor is just stat increases, but i could start using those types of variables for cross mod stuff, also dm me on discord so that we don't clutter the comments here :)
Kai the Examiner Oct 1 @ 7:13pm 
I know I made a discussion about this already, but there's an error in the coding where every pre-hardmode blood hunter armor set (and the blood hunter helmets for hallowed and chlorophyte armor) don't actually have an integer in VitalityPlayer (the occultArmor integer does exist, but it's not called on in the armor set bonus), making it impossible to use them in cross mod coding (at least from what I can tell). I know this doesn't really affect the average player at all, but I would really appreciate if it was fixed :D
bartuscus  [author] Sep 23 @ 11:05pm 
there is no github for this mod, but i'm pretty sure there's a way to decompile it yourself, but i'm not 100% sure how so you're gonna have to google that
Kai the Examiner Sep 23 @ 3:50pm 
hey, would there happen to be a github for this or some sort of way to see the files for reference? (Making a modpack compatibility mod and I'm wanting to implement vitality in it :D)
bartuscus  [author] Sep 4 @ 11:13am 
the vitality mod server has all the changelogs, i could look into putting the changelogs on steam as well tho
Denver Sep 4 @ 8:39am 
What did the newest update do? You really should put changelogs in the changelogs section
Nuggies Aug 31 @ 4:46am 
is there any planned content for thorium intergration? or does it fit in already
Johnny Cockslam Aug 22 @ 3:35pm 
Thanks man :DukePigCop:
bartuscus  [author] Aug 21 @ 10:40pm 
the master chef moves in when you have a mushroom in your inventory :)
Johnny Cockslam Aug 21 @ 3:07pm 
top tier mod :thefarmer:
also does the master chef move in randomly or is there a requirement
bartuscus  [author] Aug 20 @ 11:31pm 
yes you can!
schmirk Aug 20 @ 11:20pm 
Can u install this after world gen?
bartuscus  [author] Aug 20 @ 11:03pm 
Downpour is found in locked dungeon chests (world created with vitality enabled) or golden lock boxes (renewable through fishing), hope this helps
Exel223 Aug 20 @ 6:24pm 
I've spent countless hours searching, googling, using AI to search for the item Downpour, but I cannot find it for the life of me... Recipe Browser and Item Checklist is of no help... Is this a bug or am I very bad at finding things?
bartuscus  [author] Aug 5 @ 8:53pm 
should be compatible by default, yes
Adam Skręcijądro Aug 5 @ 5:18pm 
is it compatible with calamity?
Suitup Jul 31 @ 6:28am 
I just wanted to comment because I saw someone mention item IDs. I had this issue happen in multiplayer (trees dropping endless sandblasters or something), but we both simply restarted Tmod and everything was fixed. So! Try this before you panic and blame the mod author. Also, as the author says, this mod does not pair well with Calamity (or Fargo or Stars Above imo). Vanilla+ is best.
bartuscus  [author] Jul 28 @ 5:07pm 
they drop from bee crates (wasp crates in hardmode) fished up in honey
WaterBasedDrink Jul 28 @ 3:16pm 
How do you get the items for the Honeycomb Amulet?
bluekitty201509 Jun 24 @ 1:40pm 
the desert boss 0o0:gmod::gmod: :terraria:
bartuscus  [author] Jun 19 @ 9:56pm 
It's intentional
Madalovin Jun 19 @ 9:18pm 
Questions/Bug report:
As of 1.3.3.8 the 'Thorn Cutter' does not have any gravity affecting it, is the intentional?
pedroleao.mailme Jun 18 @ 12:38pm 
Why show vanilla weapons in the trailer when you have 170 new items?
bartuscus  [author] May 27 @ 10:36pm 
Vitality should be compatible with most mods by default, but pairs really well with thorium, spirit, consolaria and other mods balanced around vanilla, as vitality itself is also balanced around vanilla terraria. Hope you enjoy!
H1TX May 27 @ 8:53am 
Wow really looking forward to try out this new mod! Good job bro! I was wondering if this mod has compatibility with Spirit mod, Thorium mod, Living world, Spooky mod or Consolaria??? Thx in advance
JimmyJimboy117 May 27 @ 1:10am 
ong grand antlion is creepy now, actually got jumpscared a bit lol :demoneye:
bartuscus  [author] May 26 @ 11:02pm 
sounds like some mod in your pack is messing up item IDs. disable mods 1 by 1 until it fixes the issue
Habasuttesutte May 26 @ 4:53pm 
And also the bosses doesnt drop their entire inventory. The stormcloud only drops the helmet and nothing else.
Habasuttesutte May 26 @ 10:48am 
Why does every tree drop the sandthrower? like its filling up my inventory with that ♥♥♥♥
bartuscus  [author] May 24 @ 12:13am 
Thank you hamster with the tf2 hat
JimmyJimboy117 May 23 @ 6:41am 
did i ever mentioned that this is one of my favorite mod? XD
I love many qol stuff that fill up some gap in vanilla and absolutely in love with blood hunter class
well done sir :steamhappy:
realnarwhal314 May 22 @ 10:43am 
Ok, just wanted to know!
bartuscus  [author] May 21 @ 11:03pm 
there's no post moon lord content and there are no plans for it either
realnarwhal314 May 21 @ 5:38pm 
Does this mod contain anything post moon-lord for progression with calamity or similar?
bartuscus  [author] May 19 @ 11:48pm 
yes vitality is multiplayer compatible
zMxrcs May 19 @ 1:03pm 
work multiplayer?
bartuscus  [author] May 19 @ 4:57am 
yeah it is!
bitgen May 19 @ 4:13am 
is this mod usable on already-existing worlds?
Antharann Fireblade Apr 19 @ 1:35pm 
I get an error that the mod is made for an older version of the launcher and throws exeption errors on startup, bad enough that it wont load
other mods have similiar issues.