RimWorld

RimWorld

[LTS]Defense
54 Comments
Maximi1ian Oct 28 @ 12:53pm 
+1 for the standalone
JoeOwnage Jul 26 @ 10:31am 
+1 would love standalone
Pile_of_buttz Jul 16 @ 7:38am 
I Don't see Barbed Wire or Tank Traps in the crafting menu, is this a known issue?
RAD EMERALD Jun 17 @ 2:37am 
thankie dude!:steamthumbsup:
LimeTreeSnake  [author] Jun 15 @ 6:05am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
General Shyguy Apr 10 @ 2:23pm 
Are the chain fences supposed to look so small?
Smxrez Feb 25 @ 3:00pm 
I second the idea of it being standalone
Zanklev™ Dec 14, 2024 @ 3:32am 
That'd be awesome if you do. Thank you for considering it!
LimeTreeSnake  [author] Dec 14, 2024 @ 3:31am 
Well it utilizes the doors from there but, I might have fixed that already. Will look into Zanklev and possibly make it standalone.
Zanklev™ Dec 4, 2024 @ 11:01pm 
Steam says this requires LTS Furnishing but the description says it just requires the LTS Systems and Harmony. I'm not wanting LTS Furnishing because I'm using Rebuild for all my extra building needs, does this actually require furnishing?
LimeTreeSnake  [author] Jun 24, 2024 @ 7:33am 
2024-06-24
- Fence gates now close when connected to chain fences and other fences.

Quick fix
LimeTreeSnake  [author] Jun 20, 2024 @ 1:20am 
- Added disableImpassableShotOverConfigError for chain fences.
LimeTreeSnake  [author] Jun 20, 2024 @ 1:16am 
I shall do that, thanks PolySoup
LimeTreeSnake  [author] Jun 20, 2024 @ 1:16am 
- Made gates use the new door system in LTS Systems.
- Single tile chain gate no longer rotable
- Fixed graphical issue with large gates blueprint.
PolySoup Jun 3, 2024 @ 9:48pm 
If you add <disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError> to the def it will suppress the error.
LimeTreeSnake  [author] May 19, 2024 @ 1:52am 
I know of this, it's a vanilla warning against something considered OP since you can fire at targets that cannot find a way in. It's the same as some embrasures.
qux May 16, 2024 @ 4:43am 
Hello, I have this red error do you know this ?
Config error in LTS_Chainfence: impassable, player-buildable building that can be shot/seen over.
UnityEngine.StackTraceUtility:ExtractStackTrace ()...
LimeTreeSnake  [author] May 7, 2024 @ 4:51am 
Will look into fixing the descriptions, have been overall changing a lot of those lately.
V.A.L. Commorby May 6, 2024 @ 4:32pm 
..Zombies, Yablako. Zombies.
Yablako May 1, 2024 @ 5:07pm 
Chain fence:
> Very ugly though but perfect for keeping Z's away, but those are not real right?

What are you talking about?
LimeTreeSnake  [author] Apr 22, 2024 @ 4:25am 
Ah shi, sorry for late response Tec, yeah I don't mind but do give creds or point cred here or something. ^^
LimeTreeSnake  [author] Mar 29, 2024 @ 10:00am 
2024-03-29
- 1.5 added. 1.4 kept as is.
- Chainfence no longer links to doors.

Sorry for lack of responses x)
Tec Jun 8, 2023 @ 9:05am 
@LimeTreeSnake Hey there, would it be ok if i could use the barbed wire textures in the HSK modpack? Love your mods, but for this one, there are already some alternatives, so have to cherry pick stuff, i think your barbed wire variant is the best looking. If we were just using your whole mod i probably wouldnt need to check, but thought id ask so you know we arent taking your work as our own.
Peracristos Apr 9, 2023 @ 6:21am 
does tank trap or barrier have the same slow down value as barricades, fences, sandbags etc or does it make the enemies go way slower or faster
LimeTreeSnake  [author] Dec 4, 2022 @ 3:44am 
Sorry I cannot
ShiroDW Dec 3, 2022 @ 3:12pm 
Could you make a verson without the depenedency please?
LimeTreeSnake  [author] Oct 9, 2022 @ 12:41am 
OH added depenedency on furnishing also to use the same logic for doors and stuff. Sorry
LimeTreeSnake  [author] Oct 9, 2022 @ 12:41am 
2022-10-09
- Updated for 1.4, 1.3 stays as is and wont be updated.
- Chain Fence Gate 1x1 Cost 100->20
- Chain Fence Gate 1x2 Cost 100->40
- Related buildings added to gizmos for faster fence selection.
- Chain Fence links to doors.
Rex705 Sep 2, 2022 @ 4:03am 
For other ideas maybe an electric fence
Rex705 Sep 2, 2022 @ 4:02am 
Well instead of people going into the bunker it could work as an armored turret. The bunker is for visual effect but in function, it's a turret.
LimeTreeSnake  [author] Sep 2, 2022 @ 3:13am 
Bunkers are a bit odd tbh, I'd prefer embrasures and thus "build" your own bunkers.
The logic otherwise would be like, how would enemies hit the people in the bunkers?
When bunker takes damage, chance that pawns inside take damage? Or are they invincible?

Reason thus for me is this. It's nice to have, not need to have. Better put my effort coding better things than that.

I would want more stuff though, do you have any other suggestions? Embrasures could be one classic thing which is pretty good.
Rex705 Sep 2, 2022 @ 2:10am 
Any plans for more defenses like maybe bunkers?
LimeTreeSnake  [author] Sep 1, 2022 @ 7:39am 
Small fix

- IsFence -> False for Chain Fence, this to avoid issues with pathing since impassable.
EK0 Jul 21, 2022 @ 6:08pm 
it isn't in there
LimeTreeSnake  [author] Jul 21, 2022 @ 12:19am 
It's called security, is a vanilla tab
EK0 Jul 20, 2022 @ 2:03pm 
I can't find the defenses build menu
LimeTreeSnake  [author] Jun 23, 2022 @ 6:52am 
- Fixed barbed wire blueprint missing some texture.
LimeTreeSnake  [author] Jun 1, 2022 @ 2:26am 
atm nothing really, they are big blocks, more aesthetic really but can be used for cover. It's considered edifice so pawns can't pass through it. Will be cooler when the vehicle mod is done. ^^
Iruma May 31, 2022 @ 7:29pm 
what do tank traps do
LimeTreeSnake  [author] May 31, 2022 @ 3:56am 
- Added chainlink fence
- added chainlink gate
- reduced barbed wire flammability from 0.8 -> 0.2
- Added furnishing as dependancy for doors
LimeTreeSnake  [author] May 18, 2022 @ 12:31am 
Cause the wire is considered a trap :D
Roajx May 17, 2022 @ 9:47pm 
Also why do my own people take damage from the barbwire as well?
LimeTreeSnake  [author] May 17, 2022 @ 4:55pm 
I agree with this, shall change for the next version. Chain fences and door also incoming
Roajx May 17, 2022 @ 4:45pm 
It should be a lower % for them then since only a small part of it is wood
LimeTreeSnake  [author] May 10, 2022 @ 12:51am 
To elaborate why metal burn, they are attached to wooden stakes, the wire should techincally curl up then and lay flat without pillars no?
Schadenfreude Sep 10, 2021 @ 7:27am 
@Shuro It's genetically modified Urbworld metal.
Shuro Aug 15, 2021 @ 4:33am 
I really like it, but not sure why barbed wire has 80% flamability tho, since when does metal burn?
8faiNt ı♣ı Aug 12, 2021 @ 9:17pm 
I really like how useful the barbed wires are
I have not figured if the tank traps and barricades are just cosmetic or they are useful but I like it either way
Daft_SavantXxX Aug 11, 2021 @ 2:14am 
Nice addition
Mortagon Aug 8, 2021 @ 2:15pm 
CE compatible?