RimWorld

RimWorld

DDI - Deep Drill Indicator
104 Comments
Omniburg Aug 5 @ 2:12pm 
Oh man, thank you so much. You truly rock!!!
Pos 4/5 Aug 3 @ 11:49pm 
Thanks a lot!
[NC]Harry Körner Balance Toast  [author] Aug 3 @ 12:39pm 
Have fun :)
Omniburg Aug 2 @ 4:06pm 
Playing without this mod makes deep drills a very annoying experience. Hope you get around to a 1.6 update sometime, thank you for your work.
[NC]Harry Körner Balance Toast  [author] Jul 24 @ 5:02am 
Oki
turol Jul 23 @ 8:41am 
Options menu is broken in 1.6. Nothing shows and debug log is spammed with error about UnityEngine.Rect
[NC]Harry Körner Balance Toast  [author] Jun 29 @ 1:30pm 
Currently working on another RimWorld mod rn
but good to know with 1.6, maybe I can add the your Request with the 1.6 update
Lanoyo Jun 28 @ 10:02am 
Tested and it does appear to work with 1.6!
EAST Apr 25 @ 4:23pm 
The resource icons get in the way, so I can't see clearly when placing a deep drill or building walls around it. A toggle to turn them on and off is needed.
Also, having an option to only show the far view would be helpful—it's more intuitive for locating specific resources from the base. Personally, I don't need the small icons that appear when zoomed in.
Omniburg Apr 1 @ 1:56pm 
Actually it seems its not that, sometimes the mod just breaks and I have to reinstall it to make the texts appear properly. not sure why, but usually tinkering with it a bit in RimPy or reinstalling it fixes it.
[NC]Harry Körner Balance Toast  [author] Apr 1 @ 5:43am 
Better Ground Penetrating Scanner
In what way?
Omniburg Mar 20 @ 1:25pm 
Hey just a heads up I think this mod conflicts with Sarg Bjornson's "Better Ground Penetrating Scanner." I love this mod btw - literally can't play without it anymore. Great work.
[NC]Harry Körner Balance Toast  [author] Feb 1 @ 5:30pm 
you mean like back to vanilla? like what for?
I don't see the benefit at all :)
Tico Hemingway Feb 1 @ 5:07pm 
have you considered making it a toggle?
nevertheless its a solid mod i approve
[NC]Harry Körner Balance Toast  [author] Feb 1 @ 1:56pm 
nope, it is replacing the vanilla
only when a deep drill or scanner is selected it shows
Tico Hemingway Feb 1 @ 4:15am 
is the overlay a toggle?
[NC]Harry Körner Balance Toast  [author] Jan 31 @ 5:51pm 
What do you mean exactly?
Tico Hemingway Jan 31 @ 5:45am 
hello is this a toggleable option or does the mod work 24/7?
VitaKaninen Sep 30, 2024 @ 1:25pm 
Mine is normal American English using only defaults.
[NC]Harry Körner Balance Toast  [author] Sep 30, 2024 @ 2:40am 
thanks Vita for the feedback, what is you OS/Windows language
it could be that "," and "." is somewhere messing with the calculations, because I did no good job with a localized proof approach
[NC]Harry Körner Balance Toast  [author] Jul 30, 2024 @ 2:34pm 
Nuker1110 does this happen at every start?
because the settings class changed over time
Nuker1110 Jul 30, 2024 @ 10:07am 
Game threw an error on startup:

Could not find class DeepDrill_Indicator.Settings while resolving node ModSettings. Trying to use DeepDrill_Indicator.DDISettings instead. Full node: <ModSettings Class="DeepDrill_Indicator.Settings"><sliderValueDDI>20.2615</sliderValueDDI></ModSettings>
VitaKaninen May 11, 2024 @ 1:41pm 
My game language is English. I had not used the labels mod before, but it seems to work ok for me.

Honestly, it is not that big a deal, especially if I am the only one having the issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=3244600103
https://steamcommunity.com/sharedfiles/filedetails/?id=3244600133
[NC]Harry Körner Balance Toast  [author] May 11, 2024 @ 10:39am 
what is your system language @VitaKaninen
at the moment I can only think that something weird may be happening because of some localization on your end
does the Mod "LabelsOnFloor" result in the same bug?
because its roughly the same code
[NC]Harry Körner Balance Toast  [author] May 3, 2024 @ 8:10am 
@Abyss, had the same, but after starting once and saving again, the error message was
gone, guess cause I altered the ModSettings Class responsible to actually save the data
VitaKaninen May 3, 2024 @ 3:30am 
@Abyss Delete the DDI settings file in: C:\Users\yourusername\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Abyss May 3, 2024 @ 3:02am 
Could not find class DeepDrill_Indicator.Settings while resolving node ModSettings. Trying to use DeepDrill_Indicator.DDISettings instead. Full node: <ModSettings
あ⁧🐾 May 2, 2024 @ 8:15pm 
thank you for fixing
[NC]Harry Körner Balance Toast  [author] May 2, 2024 @ 7:32am 
@BUyue, should be fixed
BUyue May 1, 2024 @ 7:18am 
Restart the game causes the settings to be reset.
[NC]Harry Körner Balance Toast  [author] Apr 30, 2024 @ 5:01pm 
Crazy how do you managed to get these bugs, joking thanks for the feedback
xD
at the moment, there is no function to disable the text
VitaKaninen Apr 29, 2024 @ 6:15pm 
VitaKaninen Apr 27, 2024 @ 1:49pm 
Thanks!
[NC]Harry Körner Balance Toast  [author] Apr 27, 2024 @ 1:48pm 
@VitaKaninen
thanks for bringing it to my attention,
should be fixed :)
killalalangdon Apr 21, 2024 @ 1:36pm 
Great mod, updated quick & very easily configurable too. Appreciate it man!
VitaKaninen Apr 14, 2024 @ 12:34pm 
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 75C31C6]
at DeepDrill_Indicator.DeepDrill_IndicatorMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00073] in <1fa1581d83a14eacb6ced1be606ad5f3>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.Dialog_ModSettings.DoWindowContents_Patch2(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
VitaKaninen Apr 14, 2024 @ 12:29pm 
Try opening it while you are in the main menu of the game. Which log file do you need?
[NC]Harry Körner Balance Toast  [author] Apr 14, 2024 @ 12:21pm 
@VitaKaninen
please send me the logfile
because I cannot replicate the issue :)
VitaKaninen Apr 14, 2024 @ 10:00am 
When I open the mod options, I can not close the window and have to alt+F4.
Latex Santa Apr 6, 2024 @ 11:21pm 
@[NC]Harry Körner Balance Toast
So good, it should be vanilla. Even Veequeue uses your mod for his vids.
[NC]Harry Körner Balance Toast  [author] Apr 1, 2024 @ 6:58am 
@Sarus and HighFlyer
should be fixed by now :)
Sarus Mar 27, 2024 @ 1:19pm 
ya sometimes they stay for long time, i got a steel one thats persisted for a month since depletion
HighFlyer96 Mar 27, 2024 @ 12:27pm 
For me it's a similar issue. On the main base, it works now, but on my 2nd base some deposits remain without icons and some icons appear over ground without resources
Sarus Mar 27, 2024 @ 11:07am 
love the update that shows a large icon of the resource :), but the first one i depleted is still showing that its there, in 15 uranium in 1 tile, save reload and on/off of scanner was tried
Edit: Just seems to have a delay for a bit before it removes the display, the uraniums gone now
[NC]Harry Körner Balance Toast  [author] Mar 21, 2024 @ 11:18am 
@bugrilyus
I have to hustle a lot at work atm but the error is now confirmed and im working on a "big" update
changing the way the overlay is printed from ground up

my testing branch does already work, but I still struggle to print the Text onto the resource fields
bugrilyus Feb 21, 2024 @ 8:40am 
Hi, I tried to send the save file via a drive link but it seems to be removed. If you are in the dubs server or in CE server, reply to me with your nickname then I can share the file.
Doooni der Braune Jan 20, 2024 @ 11:34am 
sadly huge cpu hit, 7800X3D cant handle it. fps tank massively when in this overlay
I would guess update rate is too high but uneducated guess.

I play on huge map and ground pen scanned for a while, I'd say 1/6 of my map has underground veins. When ever I click on scanner or deep drill, in 1x speed it tanks from 60 fps to 20. vanilla has no perf. hit.
etc597 Dec 22, 2023 @ 9:57pm 
Would be cool to get settings to tweak how it looks at different stages. Like i'd like to have it be the vanilla layout with just a single icon (plasteel image, uranium image, etc)
bugrilyus Nov 9, 2023 @ 2:36pm 
Okay, I will share my save when Im free but how it happens is this. normally this mod shows its UI elements only when the scanner or the deep drill is selected, this makes the game stutter only when you selecth those. But with the latest update, even when nothing is selected and although no UI elements are showing up on screen, it stutters the game as if you have selected a deep drill or a scanner, I guess it still renders it. I am currently using an old version of this mod to be able to use this mod without the headache. I hope this explanation helps without the save file, but I will share it when I am free.