RimWorld

RimWorld

FillTheTables
30 Comments
Sigourney Weaver in Alien4 Jan 30, 2024 @ 1:40pm 
ok, thx!
Sir Humphrey Appleby  [author] Jan 30, 2024 @ 9:47am 
It's all xml. Just add whatever you want to FixedStorageSettings.
Sigourney Weaver in Alien4 Jan 30, 2024 @ 2:46am 
I want to store food ingredients, too.. what would I need to change in order to be able to do that?
Sir Humphrey Appleby  [author] Jan 29, 2024 @ 10:20am 
Nope, it should all be compatible.
Sigourney Weaver in Alien4 Jan 29, 2024 @ 5:21am 
thank you! what would I need to do in order to make the 1x1 table from vanilla expanded furniture compatible with this?
Sir Humphrey Appleby  [author] Jan 28, 2024 @ 2:20pm 
@Sigourney Weaver in Alien4 Yeah it should be compatible with that, Stack Gap, Ogres Stack, and DeepStorage. All this really does is give tables that same storage ability as shelves but specifically for foods.
Sigourney Weaver in Alien4 Jan 28, 2024 @ 11:29am 
is this compatible with ... Stockpile Limit forked for 1.4?
Sir Humphrey Appleby  [author] Oct 5, 2022 @ 3:42pm 
FillTheTables has been updated to 1.4. I've left the maximum number of stacks to the 1.3 defaults (one stack) until I understand the visual formatting of stacks a bit more.
skycrossercat Jul 24, 2022 @ 3:37am 
yeah I am doing that, thx for your fast reply. And one minor issue I am not sure what cause it. I set the vanilla 1x2 table and modular table(by owlchemist) to use the setting, but somehow the vanilla table is not following the fixed category setting, only the modular table works as intended, which is quite strange.
Sir Humphrey Appleby  [author] Jul 24, 2022 @ 3:15am 
You can change the targeted Def in the patch from TableGatherSpotBase to specific tables but it would require you to list every specific table. Targeting the parent def was not only cleaner but easier for modded tables to be patched as well. They should all be configured to be disabled by default so pawns won't store things unless you want them to.
skycrossercat Jul 24, 2022 @ 3:05am 
but still, a nice aesthetic add on
skycrossercat Jul 24, 2022 @ 2:58am 
If there's a way to make them work on specific tables would be nice, every table count as storage is a bit too much.
Sir Humphrey Appleby  [author] Jun 4, 2022 @ 9:41pm 
@Felios Unfortunately that's a quirk of Deep Storage. I wrestled with it a bit when I first posted this mod but ultimately gave up. You can use a mod like "Tab Sorting" to put them back in the furniture category.
Felios Jun 4, 2022 @ 8:08pm 
The "simple patch" must define all tables as also storage because ALL my tables are no longer in furniture tab, I have to look for them in the storage tab.
ChrisPikula Oct 13, 2021 @ 5:17pm 
Looks like that did the trick! Kudos!

Still required a rebuild, but that's no biggee.
Sir Humphrey Appleby  [author] Oct 13, 2021 @ 4:36pm 
@Chrispy Resub and let me know if it works.
ChrisPikula Oct 13, 2021 @ 3:42pm 
Hmmm. Looks like the Vanilla Furniture Expanded 1x1 table just needed to be rebuilt. Did not expect that at.

That didn't work for the Gloomy Furniture stuff, though.
ChrisPikula Oct 13, 2021 @ 3:20pm 
That... did not do it.
ChrisPikula Oct 13, 2021 @ 2:51pm 
(The VE stuff I haven't really tested, as I don't use much of its tables.)
ChrisPikula Oct 13, 2021 @ 2:50pm 
I'm not getting anything from that mod that has storage. Same with the vanilla expanded furniture stuff as well.
I think the Gloomy stuff doesn't have a /building in its xpath, so it doesn't get patched?

I'm currently trying
<xpath>Defs/ThingDef[@ParentName="RGKTableBase"]</xpath>
<value>
<building>
...
on a local copy to see if I can get it to work.
Sir Humphrey Appleby  [author] Oct 13, 2021 @ 2:36pm 
@Chrispy Could you be more specific as to which piece of furniture isn't functioning as intended? It could be that particular piece isn't defined as a table.
ChrisPikula Oct 13, 2021 @ 10:27am 
Any chance the Gloomy Furniture could be added?
Sir Humphrey Appleby  [author] Oct 1, 2021 @ 3:28pm 
@turkler It's a mod called "Medieval Overhaul" by SirLalaPyon.
turkler Oct 1, 2021 @ 11:15am 
what mod are the foods on the table from?
Sir Humphrey Appleby  [author] Sep 6, 2021 @ 10:06pm 
Added support for some mods. If there's a mod you'd like supported let me know in the comments.
MapleSierrap Aug 5, 2021 @ 2:38am 
good
Michiko Aug 5, 2021 @ 2:03am 
Ayt cool, thanks! I'm gonna try it out in game later heheh.
Sir Humphrey Appleby  [author] Aug 5, 2021 @ 1:57am 
Yup these should work with anything that counts as a "table" so countertops and such are fair game.
Michiko Aug 5, 2021 @ 1:54am 
Am I correct to assume that this'll work on any table, including mod-added ones? Cuz the screenshot doesn't look like a vanilla table.
Xyllisa Meem Paradox Station Aug 5, 2021 @ 1:49am 
does this work with CE?