Garry's Mod

Garry's Mod

gm_forestrally2 - Revamped
127 Comments
[93] Buba Aug 17 @ 2:05am 
really good map for milsim games
SK8BoredERrr 2015 Aug 3 @ 6:46pm 
best driving experence ever
Rafunny Mar 14 @ 8:09pm 
i love this map even without the loop
EgyptianGuard Feb 3 @ 7:24pm 
a night version and making it loop would make this my second fav driving map fr
6James Jan 15 @ 5:08am 
would be nice if it had AI nodes, there's also a navmesh for this map: https://steamcommunity.com/sharedfiles/filedetails/?id=2591528974&searchtext=
RainbolShot Nov 1, 2024 @ 9:50am 
no loop(((((
Deca The Bard Sep 8, 2024 @ 12:41am 
i wish this was a loop. This would be the best driving map of all time if it was a loop
jamesdelaney51 Aug 14, 2024 @ 8:07am 
dude and a navmesh please
Moose Aug 5, 2024 @ 4:33pm 
perfect for a nuke to drop
AmisAuto Jun 28, 2024 @ 4:24am 
The trees have weird looking black shadows on them, and the lake is shaking at the edges when flying.
Tiffany Blum-Deckler Nov 22, 2023 @ 6:11pm 
A really relaxing Map
Guns Nov 7, 2023 @ 2:53pm 
Really wish the track was a circuit so that you don't get launched into orbit when you hit an invisible wall at 90 mph.
cheaple gaming Nov 1, 2023 @ 2:25pm 
this mod looks cool
Zariko Marcer Sep 6, 2023 @ 1:46pm 
I found a traffic cone with a light. What's that for?
[MG] Cheezus  [author] Aug 17, 2023 @ 1:59pm 
Which textures are missing?
yugofuhkov Aug 17, 2023 @ 11:12am 
i liked the original better no missing textures or none of the lil teleporting platforms just spawn randomly and you'll be good.
[MG] Cheezus  [author] Aug 16, 2023 @ 9:05am 
Cubemaps fixed, added basic spawn room (requested), added teleporters
Spagootnoodels Aug 16, 2023 @ 5:06am 
Heya. What changed with this update?
Malbear Jun 19, 2023 @ 7:06am 
i love it too
Urak Mar 20, 2023 @ 2:10pm 
I absolutely love this map! thank you for making it! :steamhappy:
this is the first map i ever played in gmod and its very nostalgic to me, i love it :GDNormal:
Noahkinkin Oct 15, 2022 @ 9:15am 
make night version
TJ_4874 Sep 9, 2022 @ 3:51am 
I thought that it would loop and I went directly into a wall and died.
[MG] Cheezus  [author] Aug 7, 2022 @ 8:55am 
It's worked fine on my other maps but forestrally in particular seems to be an exception.
[MG] Cheezus  [author] Aug 7, 2022 @ 8:54am 
Missing cubemaps is something that I haven't figured out yet - after packing the custom content, any cubemaps I built don't want to pack themselves into the map. Tried building cubemaps after packing content, but that didn't work either.
WombatOperator Aug 7, 2022 @ 12:49am 
For both Forrest rally maps I’ve had missing textures and I don’t know why. Is there any way I can fix it besides typing mat_specular 0 into console?
phxntom1213 Jul 8, 2022 @ 12:13pm 
make circle version
Makø Jul 7, 2022 @ 11:31pm 
@guardedcobalt type mat_specular 0 into console
★Mentally evilyn★ Jul 2, 2022 @ 10:00pm 
I get a nice 60-30 frames when running, the only problem I experience is that the house reflections are missing textures
Texas Jun 6, 2022 @ 6:23am 
lmao 20 fps
MC Chase May 19, 2022 @ 12:02am 
A rally track, -\_Technotastic_/-
!\\TechnoTastic//! Apr 30, 2022 @ 7:11am 
what kind of race track DOESN'T LOOP???
Marcus Mar 24, 2022 @ 10:00am 
First map i subscribed to
mrzach11 Dec 23, 2021 @ 8:10pm 
this feels like a fever dream
[MG] Cheezus  [author] Nov 6, 2021 @ 6:27pm 
Plus, a forest with trees only beside the road would be pretty weird visually.
[MG] Cheezus  [author] Nov 6, 2021 @ 6:27pm 
@Solid Shake I don't know what to tell you because I've had people play this map on integrated graphics Windows Vista laptops from 2011 and still get a minimum of 30 FPS. A majority of the trees are extreme LOD models with around 12 triangles each.
Solid Shake Nov 6, 2021 @ 6:03pm 
Could you possibly reduce the amount of trees? A lot of them feel unnecessary and just take up resources.
55 Nov 6, 2021 @ 10:59am 
this would be a great beamng drive map
melc Sep 30, 2021 @ 7:54am 
This is really awesome. Nice job! Only drawbacks I noticed Is that the map doesn't loop around sadly, so if you're not careful you will hit the skybox.
Also, the trees aren't properly lit up because the mapper didn't use the proper lighting settings when compiling the map. I strongly recommend that you read this lighting tutorial in detail to learn more: https://nodraw.net/2010/12/lighting-compile-options/ .
On the other hand, the performance of the map is great. No fps drops noticed at all.

[MG] Cheezus  [author] Aug 31, 2021 @ 6:58pm 
@sanfranciscorob Might be textures from HL2: Episode 2, not really sure
yesman Aug 31, 2021 @ 4:20pm 
anything that we may require to have working textures? there are errors in the cabin
e Aug 28, 2021 @ 1:16am 
Is there a night version to this map?
[MG] Cheezus  [author] Aug 16, 2021 @ 4:57pm 
@vyquad Go for it
vyquad Aug 16, 2021 @ 4:29pm 
i would like to know if i may use the grass texture in this map in my own
storm37000 Aug 15, 2021 @ 2:10pm 
Is it possible you could make the "sky" space above the ground taller and slide the 3d skybox up to make the space.
Chipmunkboy | #SaveTF2 Aug 13, 2021 @ 3:31am 
you can generate your own nav mesh by using sv_cheats and nav_generate
MrDeadlyMatt Aug 12, 2021 @ 11:11am 
Does it have Ai Nodes & Nav Mesh please
Skigva Burke Aug 10, 2021 @ 6:20am 
who can throw off the name of a similar card(more)
dude Aug 10, 2021 @ 3:53am 
Nice map
+rep
Grand Aug 10, 2021 @ 3:33am 
why are my poops hard