RimWorld

RimWorld

WVC - kemomimilike [Abandoned]
286 Comments
白小天 Jul 28, 2024 @ 2:41am 
The mod is good, but it would be better if there was Chinese
Jibril May 18, 2024 @ 8:06pm 
I really like this mod. Will there be no transfer to 1.5?
Gerbert Jan 19, 2024 @ 11:50pm 
как по мне у этот мод слишком отличается от ванилы
AlanKaz Dec 30, 2023 @ 2:40pm 
genshin reference :eleven:
白小天 Nov 9, 2023 @ 3:46am 
I really like this mod does the big guy translate Chinese
Sergkart  [author] Jul 13, 2023 @ 1:31pm 
@Midorikawa Katsumi
I don't plan to do anything with weapons. If anyone wants to make a mod with weapons from this mod, then I have nothing against it.
Midorikawa Katsumi Jul 13, 2023 @ 12:37pm 
are you can do something with the weapons? they the best looking weapons in the workshop
Sergkart  [author] Jul 6, 2023 @ 3:18pm 
@[JdG] Pejman
Sounds like a QEE issue. If the bug is in the QEE patches, then there's nothing I can do.
[JdG] Pejman Jul 6, 2023 @ 12:22pm 
it seems that Questionable ethics expanded tries to patch the mentioned 3 races (valk dryad and elf) and fails at it (I didnt have that error until I added HAR and it enabled the races I guess)
Sergkart  [author] Jun 20, 2023 @ 6:09am 
@[JdG] Pejman
Ignore.
[JdG] Pejman Jun 20, 2023 @ 5:49am 
getting errors :

Could not resolve cross-reference to Verse.ThingDef named Alien_Valkyrie_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not resolve cross-reference to Verse.ThingDef named Alien_DryadMother_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not resolve cross-reference to Verse.ThingDef named Alien_ELF_WVC (wanter=blackListedThingsForSerums)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Limitless Jun 14, 2023 @ 7:01pm 
I see
Sergkart  [author] Jun 14, 2023 @ 5:34pm 
@Limitless
All settings related to kemomimilike are in the "KL" tab. Requirements for Royal Dryads from this mod.
Limitless Jun 14, 2023 @ 4:25pm 
Where is the event setting in the general tab for the wanderer event? Also is the Royal Dryad Requirement from this mod?
BrutalButtSlap May 31, 2023 @ 6:30am 
@Sergkart
OH MY GOD that fixed it!
Somehow I had that option enabled. I think it was probably old config file back from 1.2 or 1.3

I really appreciate the help!
Sergkart  [author] May 30, 2023 @ 11:57pm 
@BrutalButtSlap
Checked. No problems found. Most likely you have enabled the option related to skins.

Go to settings and make sure you have "Enable skin selector" turned off. Full path: Settings -> + -> WVC - Settings -> KL -> Skins (HAR). The option is at the very bottom, right after the wall of text.
If you intentionally enabled the option, then follow the instructions on the option page from the very beginning.
BrutalButtSlap May 30, 2023 @ 11:35pm 
@Sergkart

Oh my last comment was not the load order that I was using. My load order has been
-HAR
-XML Extensions
-Vanilla Expanded Framework
-WVC - Ultra Expansion
-WVC - Xenotypes and Genes (tried with and without it but it didn't help)
-WVC - kemomimilike

I don't think there is anything wrong with the load order itself. It's probably other 300+ mods that is causing problem. XD

Anyways thanks for the reply. If I manage to fix the issue I will leave a comment for others.
Sergkart  [author] May 30, 2023 @ 8:17pm 
@BrutalButtSlap
XML Extension and VEF are frameworks. They must be loaded BEFORE the mods that use them.
BrutalButtSlap May 30, 2023 @ 6:58pm 
@BrutalButtSlap
I guess there is something wrong with my mods then, I already had
-HAR
-WVC - Ultra Expansion
-WVC - kemomimilike
-XML Extensions
-Vanilla Expanded Framework

and added biotech mod just in case. But nope still the character is either completely invisible or a floating purple box. :P
Sergkart  [author] May 30, 2023 @ 12:31pm 
@BrutalButtSlap
You need 4 mods. Those that are indicated and one to choose from. Either DLC Biotech or HAR.
BrutalButtSlap May 30, 2023 @ 8:49am 
I am having issue with all the textures are missing for the characters. I have installed all 3 required mods and ordered them in a way you suggested. Is this known issue?
Sergkart  [author] Mar 28, 2023 @ 9:59am 
@Jibril
Not anytime soon, I'm busy with my other mods right now.
Jibril Mar 28, 2023 @ 6:51am 
Will there be updates?
Triel Feb 24, 2023 @ 8:06am 
Then dont use it? Or make your own 'vanilla' anime mod
Peerl1ss Jan 7, 2023 @ 7:37pm 
My issue wih the mod is that they don't look vanilla and the art styles clash horrifically
Triel Dec 26, 2022 @ 4:05pm 
Im surprised this mod isnt called 'Honkai 3rd impact mod'. Or 'Hoyoverse mod'
Sergkart  [author] Nov 29, 2022 @ 7:17am 
@탓타랏타
Yes. HAR and the new Biotech DLC are incompatible. I don't know when they will fix this, personally I recommend to refrain from using HAR and Biotech at the same time.

The only solution is to manually remove the body genes from the problematic pawns using the devmod.
조조의기묘한모함 Nov 29, 2022 @ 7:05am 
Colonists Elf and Valkyrie are invisible. Is this a mode collision problem?
Sergkart  [author] Nov 8, 2022 @ 3:29am 
@Jaxium
HAR is currently not compatible with biotech. I can't do anything about this bug yet.
Jaxium Nov 7, 2022 @ 6:26pm 
(Biotech issue) I'm noticing the elf girls are being affected by development levels like children as they grow up. Since there's no option to teach them or interact with them like children to increase their development level, they're gaining negative traits as they get older and reach their development milestones.
jessefjxm Nov 4, 2022 @ 6:39am 
Reinstall the mod and seems like most error are gone:steamhappy:
Sergkart  [author] Oct 29, 2022 @ 6:51am 
@jessefjxm
And delete manually using dev-mode, all genes associated with the bodies (if Biotech is installed).
Sergkart  [author] Oct 29, 2022 @ 6:47am 
@jessefjxm
Couldn't replicate the bug. Resubscribe to mod.
jessefjxm Oct 29, 2022 @ 6:25am 
Came up with these erros when spawning a lot of these ELF girls:

Failed to find any textures at WVC/InvisibleBody/ while constructing Multi(initPath=WVC/InvisibleBody/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.949, 0.929, 0.878, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
....

And a lot of more. More log on https://pastebin.com/6ithsnAP
Seems like some textures are missing? I check the path and there's Naked_Female_xxx.png exist.
I can reproduce these erros by spawning 10 Alien_ELF_WVC
Sergkart  [author] Oct 24, 2022 @ 9:59am 
@Aureus
The anima tree requires being in the wild. If there are player buildings next to the tree, then the grass will not grow.

If you think this is a bug, then the topic for bugs is here.
https://steamcommunity.com/workshop/filedetails/discussion/2564201221/3487500856964533385/
Aureus Oct 24, 2022 @ 2:52am 
@Sergkart
I saw that. When it meditates at an Anima tree, it does not fill the "growing grass" meter.
Sergkart  [author] Oct 23, 2022 @ 1:08pm 
@Aureus
All psionic pawns have a green indicator with a slider on it. If you don't need their abilities, for one reason or another, move the slider to zero.

Even though meditation is a kind of work, it is also entertainment and is needed by psionics to use their abilities.
Aureus Oct 23, 2022 @ 10:19am 
Heya
A baseliner wanderer joined my colony and it was a psionic. Yet it lacked the meditation work. I think it's a kind of work, right ? (I wouldn't know; I have never used that feature before.)
So, is it intended ?
LouIdZarcs Oct 15, 2022 @ 8:15pm 
looks fantastic , subbed !
Paizuri-Chan Oct 13, 2022 @ 11:32am 
Ok i found the culprit, it was about the "mutation can be installed" setting. :henrygrin:
Sergkart  [author] Oct 13, 2022 @ 4:33am 
@Paizuri-Chan
Look in the settings.
Paizuri-Chan Oct 13, 2022 @ 4:05am 
Yo people ;)

By any chance is this possible to remove the bionic added with the mods? Cause... Except for one or two i don't like them... Also i still haven't found how to use the "chips" as you can't put them on pawns. The other problem with the bionics is... They overwrite the chances for vanilla bionics to spawn x_x I always need bionics legs/arms/eyes BEFORE those added with this mod.
Sergkart  [author] Oct 2, 2022 @ 10:19pm 
@lfael
Does it apply to a specific job or all of it? Have you tried running on the recommended load order (link in the FAQ section)?
lfael Oct 2, 2022 @ 7:08pm 
Hi. Please let me know if you can find out anything about this error.
I'm having trouble with my Valkyrie not working.

Exception in Verse.TickList.Tick: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AnimalBehaviours.CompDigPeriodically.CompTick () [0x00395] in <1cb9e758e94d44209585998fd63c1076>:0
Sergkart  [author] Sep 16, 2022 @ 6:27am 
@Warpswirl
Yea.
Warpswirl Sep 16, 2022 @ 1:49am 
Will you add new Valks in the future? Elysia, for example.
Sergkart  [author] Sep 14, 2022 @ 2:49pm 
@cestsunnychiu
I checked the option, it works. Note that this option requires the "WVC - KL Animals" (KLA) mod.
藤原蛋紅 Aug 31, 2022 @ 10:28pm 
@Sergkart
I tried, it doesn't work either. Hope you could have ur condition improved
Sergkart  [author] Aug 30, 2022 @ 10:54am 
@cestsunnychiu
Try this mod then: https://steamcommunity.com/sharedfiles/filedetails/?id=2587382737
For reasons already mentioned, I can't make corrections right now.
藤原蛋紅 Aug 30, 2022 @ 10:37am 
Function for disable limit of kemomimihouse girl doesn't work.
Also, hope you get ur HDD work or anything could improve ur situation happen ASAP.