Total War: WARHAMMER II

Total War: WARHAMMER II

Hounds of Kurnous
143 Comments
Calm&NormalTime  [author] Apr 21, 2024 @ 4:53pm 
Sure, why not
:)
Bodacious Cowboy Apr 21, 2024 @ 3:44pm 
Would you allow somebody else to do so?
Calm&NormalTime  [author] Mar 25, 2024 @ 4:27am 
no plan to
batram Mar 25, 2024 @ 2:13am 
Ever gonna port this to Warhammer 3?
MossFrogg Nov 23, 2023 @ 8:49am 
you make the best mods, would be a shame if this one stayed in warhammer 2, your mods for the wood elves are the things that actually them feel unique.
Turtle_Pharts Jun 19, 2023 @ 5:43am 
WOULD LOVE THIS FOR WARHAMMER 3
Calm&NormalTime  [author] Feb 9, 2023 @ 11:21am 
try it and see. I don't have wh2 installed any more
Calm&NormalTime  [author] Feb 9, 2023 @ 11:20am 
to_pool Ibalba_lord Ibalba_lord

I think that should work
Yunibrow Feb 9, 2023 @ 10:37am 
What would be the command to spawn, for example, Ibalba?
Calm&NormalTime  [author] Feb 9, 2023 @ 3:51am 
Been a while since i opened this mod. I believe so yes you need a new game for the script to fire. You could alwats use the console command tool mod to spawn in the desired lord.
Yunibrow Feb 9, 2023 @ 2:20am 
Do I have to start a new campaign to have this mod working? Thanks in advance.
Yunibrow Feb 9, 2023 @ 1:28am 
Hello, I did not get a a pop-up that allowed me to recruit Ibalba at Whitchwood when I started the ritual.
Havok Aug 24, 2022 @ 8:29am 
Completely understandable, have a nice day!
Calm&NormalTime  [author] Aug 24, 2022 @ 7:15am 
Eventually. Not in the near future though I'm afraid. Very busy IRL at the moment
Havok Aug 24, 2022 @ 7:11am 
Hey! Do you plan on transfering this mod to WH3?
Dumbledood Jul 28, 2022 @ 12:35pm 
Stumbled on your mods accidentally, but man they're primo designs.
DiViNe NeKO Jan 31, 2022 @ 8:07pm 
great new unit, thanks.
Manann Mac Lir Jan 11, 2022 @ 4:25am 
You so played WE in table top lol me too ! Dude for the love of all things Forest whats it going to take to get you to Make The great White stag Lord ? imagine him leading the Animals of the forest !
Jon Dec 15, 2021 @ 2:01pm 
Can someone here please update the SFO variant. Thx!
Big Baby Skesus Nov 24, 2021 @ 8:37pm 
Avatar of Ulric hero for Middenheim plzzzzzzzzzzzzzzzzzzzz
atacool3 Nov 22, 2021 @ 11:14am 
I know this is quite an ask but could you make a seperate mod that turns these monsters into heroes? This is because WE cant really field that many armies, and most of the army lords will probably be used up by the Mixu lords. These models are super cool and making at least 3/4 of these into heroes will let most players get to use most of these units in the game. Thank so much.
Calm&NormalTime  [author] Nov 20, 2021 @ 10:25am 
Nexus: If you do a search I'm sure you'll find an sfo submod
Calm&NormalTime  [author] Nov 20, 2021 @ 10:24am 
Glad you're enjoying it.
Nexus Nov 20, 2021 @ 9:56am 
Is it SFO Compatible ?
Amerrol Nov 19, 2021 @ 7:56pm 
Tbh I forgot you can play with 2d portraits. That fixes my major gripe as I don't really care that much about having 3d portraits. The models look great on the map and in battle
Calm&NormalTime  [author] Nov 18, 2021 @ 8:49am 
I get that must be annoying but tbh I'm not pushed to learn how to fix them just yet. I never see them. I only ever play with 2d portraits. 2d look nicer imo plus switching to them improves performance slightly
Amerrol Nov 17, 2021 @ 5:40pm 
My only criticisim of this mod is the portrait in the lower left. For Ibalba I'm getting the snake from the Lizardmen(?) campaign events.
Calm&NormalTime  [author] Nov 12, 2021 @ 3:25am 
I would like one day to add them as heroes as well. Either with a submod or with clever scripting that gives the player a pop up choice. Recruit as hero/recruit as lord. I'd need to enlist other people's help to swing that solution though
melta Nov 12, 2021 @ 2:06am 
I see.
Calm&NormalTime  [author] Nov 12, 2021 @ 1:53am 
So I can run armies of just animals, no elves
melta Nov 11, 2021 @ 7:10pm 
Why LLs and not heroes?
Scraah Oct 22, 2021 @ 6:17am 
Is there a SFO sub-mod?
HUNG Oct 19, 2021 @ 12:25pm 
@Calm&NormalTime has issue with the 3d porthole/portrait
Calm&NormalTime  [author] Sep 4, 2021 @ 10:44am 
Thanks for running those tests. If it's working well enough as you say I'll leave it a while. I mean to come back and do more work on this mod at some point soon, so I'll come back to it
ElBeacon Sep 4, 2021 @ 9:03am 
only tested on 1 of the hounds, i assume the rest are the same
ElBeacon Sep 4, 2021 @ 9:01am 
so i tested it just now, when the infantry unit was running at the hound it BARELY started a bit early, was not able to replicate it after first contact, so i started obs and compiled a couple charges and chain charges, i was eventually able to replicated it on the last 30 seconds, it seems to start just so it barely touches the mob. the loose formation might have something to do with it but before hand it landed properly, speed boost didn't seems to be relevant, might be due to pathing of the enemy so the attacks lands but it's not a proper impact.

the big issue seems to be fixed, it's landing properly now or at least a lot better than before, it's up to you if it's worth to keep changing it, sorry if the testing is not good enough,it might just be the animation itself that bugs on that jump, i don't really run these single entities normally

https://youtu.be/veAZhl9QcUY

hounds being the only mod on, no rush though, it works otherwise
Calm&NormalTime  [author] Sep 4, 2021 @ 7:26am 
I just updated.
Reduced the scale of the hound models and reduced the 'charge distance pick target ' from 45 to 35, let me know if that makes any difference. I'm too busy to run tests myself at the moment
ElBeacon Sep 4, 2021 @ 7:02am 
he does, idk if there's a specific charge animation that should be playing there or if it's miss timed, any idea what i could do to fix it? this is happening with vanilla, do you use any combat mods that might make it better?
Calm&NormalTime  [author] Sep 4, 2021 @ 4:23am 
Not sure what's happening there, it's doing a jump attack animation before it reaches the enemy is it?
ElBeacon Sep 3, 2021 @ 8:25pm 
Calm&NormalTime  [author] Sep 3, 2021 @ 2:51pm 
what vid?
ElBeacon Sep 3, 2021 @ 10:04am 
so, i have noticed that it has some issues on the charge as you can see in the vid, this is with only hounds of kurnous active. it seems to be happening in a charge vs something moving situation but i have not done further testing on it although i think i saw it happen in a charge against a static infantry lord

i hope it's not just on my end, although it would be weird with everything else disable, maybe unit size?
ElBeacon Sep 3, 2021 @ 7:12am 
it looks fantastic, you did an amazing job lorefull or not, these make sense, once again, fantastic.
MushroomMan Sep 2, 2021 @ 2:52pm 
Good mod but i feel like they need more sounds so that would be an excellent addition, especially when they are in combat
The Black Kaiser Aug 27, 2021 @ 5:50am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamcommunity.com/workshop/filedetails/?id=1527477447
Calm&NormalTime  [author] Aug 23, 2021 @ 9:14am 
I don't play sfo so won't be doing submods.
Someone else will likely do it though
In The Emperor's Name Aug 22, 2021 @ 2:52pm 
+1 for sfo for all your mods. Really, there great, and sfo is dropping a new update today, would be great if they all worked together. Really great work, really unique
Horny Jail Aug 22, 2021 @ 2:23pm 
SFO pls
TeamSpeakUser12 Aug 22, 2021 @ 11:00am 
Minot but unfortunate bug, I can't seem to assign my Hound to an office. I had hoped to give him the title. "The Wild" as Drycha for the animal buffs, but it just wont let me do so.
Calm&NormalTime  [author] Aug 21, 2021 @ 11:38am 
A couple of people have also requested this before you. You're not alone. Ideally I'd like the player to be presented with an option, recruit as hero or lord, for each hound.
However I'm very unlikely to create that for some time.
It would be a lot of work, I wouldn't be able to do it alone, and I want to play a campaign with the lord versions before i judge how to implement them as heroes (i havent had the time to use this mod yet beyond testing with console commands to make sure there's no bugs)