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v0.3
Changed: Player now switches back to rifle or handgun after dropping something
Fixed: Script error with throwing grenades
I noticed that whenever I pick up an object I automatically holster my weapon, but when I drop the object I don't automatically unholster my weapon. Instead I have to press one of the weapon selection keys such as 1, 2 etc. This is a minor annoyance. Would it be possible to automatically unholster primary weapon after an object is dropped?
The range at which things can be picked up can be changed with:
missionNamespace setVariable["dyelRange",2,TRUE];
Change 2 to the desired value.
You mean the range that objects can be picked up? I can add that in the next update.
waitUntil {!isNil "dyelBlacklist"};
dyelBlacklist = dyelBlacklist + ["..."]
A few days ago, one player picked up the tower.“I think they were just doing it on purpose and then saying, ‘Oh, I’m bugged… what can I do?’”. Because let’s be honest, who runs and presses C inside the barrier tower H? For what? Why?
but I have to do something to stop this.
This is happening with the GRAD trenches mod and that tower. I tried to add them to the dyelBlacklist calling it from initServer, but it didn’t work.
Here are the variable names:
GRAD_envelope_short
GRAD_envelope_giant
GRAD_envelope_long
GRAD_envelope_vehicle
ACE_envelope_big
ACE_envelope_small
Land_HBarrier_01_big_tower_green_F
Land_HBarrierTower_F
Again, not sure if that's just a server related issue or a consistent thing, but that at least fixed it for me :D
sorry for wasting anyone's time ;-;
Having an issue with drongos where the object I'm attempting to attach to a vehicle will end up snapping to the default rotating and not snapping properly in reference to where I had it placed.
I noticed this isn't a consistent issue, as I remember having this happen once or twice before but then randomly fixing itself, I'm not sure as to what's causing or nor how it ends up fixing.
Most likely a setting somewhere for Drongos that's causing this but I'm not sure, and most of them are server side, but the issue doesn't happen to everyone at the same time so idk if it would be that.
Anyways, hopefully someone knows what to do :D
All the best :)
im just saying being that a lot of people use ACE i would just keep it unbound or something, but that's just me; or maybe have a disable-able popup say like "Drongo's grenade thrower activated!!" cuz I had no idea what it was
thank u sir i appreciate all of the work you do please keep it up
To me it would seem more intuitive to have the objects visibly hidden and then having the player retrieve them via your menu-- this way you could maybe even alter the script so you could load the turrets and things into those larger cargo huron crates!
Regardless still, DYEL is probably my favorite logi mod on the entire workshop. Greate ease-of-use and having most features immediately available without having to set your own parameters in a mission file is a huge plus :)
v0.28
Added: Reaction Forces drones can be deployed by hand
Fixed: Some CBA settings that should have been global
You can see all my mods by clicking on my workshop.
It used to work, I'll fix it next update.
@飞龙岩山
Sure, the mod is APL-SA license.
I can pick them up, but not actually throw them: When trying to throw, they're instead dropped at the feet rather than actually, properly thrown. I found this out at first with RHS grenades, but I've also found that the same problem is persistent with vanilla grenades.
Any solution? Thanks.