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Each node that adds a hediff will add a specific hediff with a specific degree. However, you can have the ritual choose a random node from a list, with different weights. You could add one entry for each of those with a different degree and the same weight to have it choose a random entry. The one caveat is that this will add the same version to all pawns who have it added.
Check out the Gambler's Prayer example to see how to do a random outcome from a list of nodes.
looking at the add trait ritual def i see a traitDegree entry, it says to specify degree or it defaults to 0. if i just pick one of the numbers then it will be the same hidden trait over and over, can i put in a range, like 1-6, and have it randomly pick from the 6 possible traits?
https://steamcommunity.com/sharedfiles/filedetails/?id=3364083523
Especially take a look at the recommended software and the Decompiling Source Code guides. Once you decompile the source code you can use it to figure out how everything interacts
Just wanted to let you know that you're publishing this mod with your .git folder included.
The mod currently uses up ~25MB of disk space, of which ~21MB is the .git folder.
Please note that you will likely have to update your XMLs for rituals, and also note that the separate mod, Sample Rituals, has likewise not yet been updated.
Will you be updating the framework? :)
For everyone else: I've somewhat lost track of where I'm at and what I'm still supposed to be tracking for future updates. Post-health issues I have since been putting a lot of my effort into improving and maintaining my physical and mental health, sorry this journey has been taking me a lot more than I expected
_My researcher who performs the ritual gains social skill (it's a ritual performed alone), no gain or gain intellectual skill would be more relevant. There is already a way to change it?
_The reward seems to can't spawn under overhead mountain roof, I guess it's because it use the drop pod code?
I understood from what the harvest bonus hediff and the big number of Go frenzy inspirations came when I reformed my ideology...
I guess I should have read better, but it's a bit strange to get stuff added like "adds a trait (Ascetic for this example) to pawns involved in the ritual", "this outcome is mostly used to test and showcase features" or outcomes who add psylink and ascetic trait...
I edited the rituals in my curent save before deleting the Defs files to keep only assemblies. I got one red error about RandomBuffPerPawn with many yellows errors, then nothing when I loaded my savegame a second time.
My savegame is safe or I'm better start a new game?
Thank you for the framework anyway